Commit Graph

126 Commits

Author SHA1 Message Date
Matthew Gordon 7cdcdb145a Remove unused function. 2019-12-21 10:08:00 -05:00
Matthew Gordon e1de889d3a Quick-and-dirty multithreading
Not the best multithreading scheme and needs error handling, but
it works.
2019-12-21 10:07:53 -05:00
Matthew Gordon 3618636c42 First quick pass at loading OBJ files. 2019-12-21 09:11:30 -05:00
Matthew Gordon 199b33f944 Remove unused function 2019-12-12 13:01:02 -05:00
Matthew Gordon 777580be17 Fix triangle intersection passing when triangle is behind ray 2019-12-12 08:57:46 -05:00
Matthew Gordon 9096ff67b6 Remove some debug prints that I committed by accident 2019-12-12 08:56:31 -05:00
Matthew Gordon 365b6063e0 Tweak test scene 2019-12-12 08:45:15 -05:00
Matthew Gordon c05eba391b Add more tests for triangle intersection and fix a couple of bugs
Still not working properly.
2019-12-12 07:51:26 -05:00
Matthew Gordon 9eca3a4cfe Replace Vector3 with Point3 where appropriate 2019-12-07 11:09:07 -05:00
Matthew Gordon a7e1f1c134 Add type alias for the return type of Material::bsdf() 2019-12-07 10:58:04 -05:00
Matthew Gordon 52da1bc952 Clean up a long if-else sequence. No change in functionality. 2019-12-07 10:58:04 -05:00
Matthew Gordon c0d0f81335 Replace ClampingToneMapper::new() with derive(Default) 2019-12-07 10:58:04 -05:00
Matthew Gordon d98144ab74 Minor cleanup and tidying; no change in functionality. 2019-12-07 10:58:04 -05:00
Matthew Gordon 2b3d350fbb Add intersection test for triangle; not quite working yet though 2019-12-07 09:28:11 -05:00
Matthew Gordon b61a089869 Add test output image to README.md 2019-12-02 21:37:15 -05:00
Matthew Gordon 434a285625 Enable optimization in debug builds; it's basically unusable without 2019-11-30 11:29:30 -05:00
Matthew Gordon 1a3d41e6d4 Enable LTO for release builds 2019-11-30 11:29:07 -05:00
Matthew Gordon 6f1663f616 Fix issue with noise in refrections
The BSDF for Reflective material had rounding issues that would
sometimes make the reflection strength NaN.
2019-11-30 11:26:18 -05:00
Matthew Gordon d19d5200b0 Add another light to test scene, to fill shadows in a little 2019-11-29 22:30:31 -05:00
Matthew Gordon 8b0b8c59ba Add ReflectiveMaterial material type
Although there's still some issues with rendering the reflections.
2019-11-29 22:30:08 -05:00
Matthew Gordon 5cd80ae05c Add sample funtion to Material trait, with default implementation 2019-11-29 22:27:43 -05:00
Matthew Gordon dcee4fb716 Add missing normalization of tangent vectors
This was required to get reflection working but also fixes
issues with the PhongMaterial parameters.
2019-11-29 22:25:50 -05:00
Matthew Gordon ad6e1c1b4a
Add guthub build badge to README 2019-11-28 11:29:11 -05:00
Matthew Gordon b2b3c7c978
GitHub build action (#1)
Add Github action to build and test
2019-11-28 11:01:14 -05:00
Matthew Gordon dbbd855c73 Add Phong material 2019-11-27 17:05:51 -05:00
Matthew Gordon 0a7963097c Add (co)tangent to IntersectionInfo and redid sphere intersection 2019-11-27 17:02:23 -05:00
Matthew Gordon 015625ff20 Add utility function to create change-of-basis matrices 2019-11-27 17:00:44 -05:00
Matthew Gordon e7bcc9cc62 Add diffuse strength term to LambertianMaterial 2019-11-26 07:17:27 -05:00
Matthew Gordon 430053c134 Fix bug rendering images with dimensinos not multiples of tile size 2019-11-26 07:03:45 -05:00
Matthew Gordon d9912c42dd Fix bug where non-square images would not be completely rendered 2019-11-26 06:59:26 -05:00
Matthew Gordon 86ef364ed2 Render image a tile at a time, so user can see progress 2019-11-25 09:04:20 -05:00
Matthew Gordon 20d3e9ba8d Add some more objects to the test scene 2019-11-25 08:34:04 -05:00
Matthew Gordon 5a0646aaa2 Bias shadow rays to fix noise in image 2019-11-23 22:08:50 -05:00
Matthew Gordon 77cf877210 Factor out Sampler struct and add shadow casting
There are now bad rendering artifacts which I believe are caused
by precision issues.
2019-11-23 21:36:59 -05:00
Matthew Gordon cefbc2873b Refactor, adding Material trait that returns a BSDF 2019-11-23 20:53:45 -05:00
Matthew Gordon 9b8eea6f20 Implement Add, Mul, Copy, Clone and Debug for ColourRgbF 2019-11-23 20:50:31 -05:00
Matthew Gordon f58afb2ded Apply tone mapping to image, not colours
Apply tone mapping and conversion from floats to bytes only on
final image. This will allow better tone mapping operators later
and for now removes NormalizedAsFloat trait constraints that were
creeping through everything.
2019-11-19 21:32:47 -05:00
Matthew Gordon f13b585bfe Shapes can now be colours other than gray 2019-11-19 07:43:00 -05:00
Matthew Gordon f193fbf84b Added some named colours, mostly to make testing easier. 2019-11-17 20:26:57 -05:00
Matthew Gordon ad7d0b5f17 Started materials module. 2019-11-17 20:26:39 -05:00
Matthew Gordon 86e0b04a46 Add some code for dealing with colours. 2019-11-15 09:02:00 -05:00
Matthew Gordon f4bbe75cf8 Sort modules in lib.rs. No change in functionality. 2019-11-14 07:16:11 -05:00
Matthew Gordon 98373a1935 Add missing file that should have been in earlier commit 2019-11-13 17:48:34 -05:00
Matthew Gordon d2fb84191e Add retro (towards camera) direction to IntersectionInfo
Not tested or used yet.
2019-11-13 17:47:40 -05:00
Matthew Gordon c144780fce Fix failed intersection when ray origin is insode sphere
Added unit test which detected a false miss when the sphere centre
is behind the ray origin but the ray origin is inside the sphere.
2019-11-13 17:45:33 -05:00
Matthew Gordon 3c24a084b9 Add another ray-sphere intersection unit test 2019-11-13 17:28:43 -05:00
Matthew Gordon 700de75337 Reworked ray-sphere intersection which was failing tests 2019-11-13 17:25:57 -05:00
Matthew Gordon d9af6dad94 Added Phong integrator (actually only computing lambertion yet) 2019-11-12 22:11:06 -05:00
Matthew Gordon 4f60719523 Correctly render multiple objects instead of just rendeing one 2019-11-12 17:25:10 -05:00
Matthew Gordon 99c79ea31b Remove some busywork needlessly redrawing window. 2019-11-12 16:51:08 -05:00