Replace Vector3 with Point3 where appropriate
This commit is contained in:
parent
a7e1f1c134
commit
9eca3a4cfe
|
|
@ -1,4 +1,4 @@
|
|||
use nalgebra::{convert, RealField, Vector3};
|
||||
use nalgebra::{convert, Point3, RealField, Vector3};
|
||||
|
||||
use super::colour::{ColourRgbF, NamedColour};
|
||||
use super::image::ImageRgbF;
|
||||
|
|
@ -14,12 +14,12 @@ struct ImageSampler<T: RealField> {
|
|||
film_width: T,
|
||||
film_height: T,
|
||||
|
||||
camera_location: Vector3<T>,
|
||||
camera_location: Point3<T>,
|
||||
film_distance: T,
|
||||
}
|
||||
|
||||
impl<T: RealField> ImageSampler<T> {
|
||||
pub fn new(width: u32, height: u32, camera_location: Vector3<T>) -> ImageSampler<T> {
|
||||
pub fn new(width: u32, height: u32, camera_location: Point3<T>) -> ImageSampler<T> {
|
||||
let (film_width, film_height) = {
|
||||
let width: T = convert(width as f64);
|
||||
let height: T = convert(height as f64);
|
||||
|
|
@ -146,7 +146,7 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn ray_for_pixel_returns_value_that_intersects_film_plane_at_expected_location() {
|
||||
let target = ImageSampler::new(800, 600, Vector3::new(0.0, 0.0, 0.0));
|
||||
let target = ImageSampler::new(800, 600, Point3::new(0.0, 0.0, 0.0));
|
||||
let ray = target.ray_for_pixel(100, 200);
|
||||
let film_plane = Plane::new(
|
||||
Vector3::new(0.0, 0.0, 1.0),
|
||||
|
|
|
|||
20
src/main.rs
20
src/main.rs
|
|
@ -5,7 +5,7 @@ use sdl2::render::{Canvas, Texture};
|
|||
use sdl2::Sdl;
|
||||
use std::time::Duration;
|
||||
|
||||
use nalgebra::Vector3;
|
||||
use nalgebra::{Point3, Vector3};
|
||||
|
||||
use std::cmp::min;
|
||||
use std::rc::Rc;
|
||||
|
|
@ -46,8 +46,8 @@ fn init_canvas(
|
|||
}
|
||||
|
||||
pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let image_width = 1200;
|
||||
let image_height = 900;
|
||||
let image_width = 2400;
|
||||
let image_height = 1800;
|
||||
|
||||
let (sdl_context, mut canvas) = init_canvas(image_width, image_height)?;
|
||||
|
||||
|
|
@ -60,7 +60,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||
let mut output_image = ImageRgbF::<f64>::new(image_width, image_height);
|
||||
|
||||
let scene = Scene {
|
||||
camera_location: Vector3::new(0.0, 0.0, 0.0),
|
||||
camera_location: Point3::new(0.0, 0.0, 0.0),
|
||||
objects: vec![
|
||||
Box::new(Plane::new(
|
||||
Vector3::new(0.0, 1.0, 0.0),
|
||||
|
|
@ -71,7 +71,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||
}),
|
||||
)),
|
||||
Box::new(Sphere::new(
|
||||
Vector3::new(1.25, -0.5, 6.0),
|
||||
Point3::new(1.25, -0.5, 6.0),
|
||||
1.0,
|
||||
Rc::new(LambertianMaterial {
|
||||
colour: ColourRgbF::from_named(NamedColour::Green),
|
||||
|
|
@ -79,7 +79,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||
}),
|
||||
)),
|
||||
Box::new(Sphere::new(
|
||||
Vector3::new(-1.25, -0.5, 6.0),
|
||||
Point3::new(-1.25, -0.5, 6.0),
|
||||
1.0,
|
||||
Rc::new(ReflectiveMaterial {
|
||||
colour: ColourRgbF::from_named(NamedColour::Blue),
|
||||
|
|
@ -88,7 +88,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||
}),
|
||||
)),
|
||||
Box::new(Sphere::new(
|
||||
Vector3::new(0.0, 1.5, 6.0),
|
||||
Point3::new(0.0, 1.5, 6.0),
|
||||
1.0,
|
||||
Rc::new(PhongMaterial {
|
||||
colour: ColourRgbF::from_named(NamedColour::Red),
|
||||
|
|
@ -99,9 +99,9 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||
)),
|
||||
Box::new(Triangle {
|
||||
vertices: [
|
||||
Vector3::new(0.5, 2.0, 6.0),
|
||||
Vector3::new(1.5, 2.0, 4.0),
|
||||
Vector3::new(1.0, 1.0, 6.0),
|
||||
Point3::new(0.5, 2.0, 6.0),
|
||||
Point3::new(1.5, 2.0, 4.0),
|
||||
Point3::new(1.0, 1.0, 6.0),
|
||||
],
|
||||
normals: [Vector3::new(0.0, 0.0, 1.0); 3],
|
||||
material: Rc::new(LambertianMaterial {
|
||||
|
|
|
|||
62
src/mesh.rs
62
src/mesh.rs
|
|
@ -1,4 +1,4 @@
|
|||
use nalgebra::{RealField, Vector2, Vector3};
|
||||
use nalgebra::{Point3, RealField, Vector2, Vector3};
|
||||
|
||||
use super::materials::Material;
|
||||
use super::raycasting::{Intersect, IntersectionInfo, Ray};
|
||||
|
|
@ -6,14 +6,14 @@ use super::raycasting::{Intersect, IntersectionInfo, Ray};
|
|||
use std::rc::Rc;
|
||||
|
||||
pub struct Triangle<T: RealField> {
|
||||
pub vertices: [Vector3<T>; 3],
|
||||
pub vertices: [Point3<T>; 3],
|
||||
pub normals: [Vector3<T>; 3],
|
||||
pub material: Rc<dyn Material<T>>,
|
||||
}
|
||||
|
||||
impl<T: RealField> Intersect<T> for Triangle<T> {
|
||||
fn intersect<'a>(&'a self, ray: &Ray<T>) -> Option<IntersectionInfo<T>> {
|
||||
let translation = -ray.origin;
|
||||
let translation = -ray.origin.coords;
|
||||
let indices = indices_with_index_of_largest_element_last(&ray.direction);
|
||||
let permuted_ray_direction = permute_vector_elements(&ray.direction, &indices);
|
||||
let shear_slopes = calculate_shear_to_z_axis(&permuted_ray_direction);
|
||||
|
|
@ -22,7 +22,7 @@ impl<T: RealField> Intersect<T> for Triangle<T> {
|
|||
.iter()
|
||||
.map(|elem| {
|
||||
apply_shear_to_z_axis(
|
||||
&permute_vector_elements(&(elem + translation), &indices),
|
||||
&permute_vector_elements(&(elem.coords + translation), &indices),
|
||||
&shear_slopes,
|
||||
)
|
||||
})
|
||||
|
|
@ -37,11 +37,11 @@ impl<T: RealField> Intersect<T> for Triangle<T> {
|
|||
)),
|
||||
&indices,
|
||||
);
|
||||
let location: Vector3<T> = barycentric_coordinates
|
||||
let location: Point3<T> = barycentric_coordinates
|
||||
.iter()
|
||||
.zip(self.vertices.iter())
|
||||
.map(|(&coord, vertex)| vertex * coord)
|
||||
.sum();
|
||||
.map(|(&coord, vertex)| vertex.coords * coord)
|
||||
.fold(Point3::new(T::zero(), T::zero(), T::zero()), |a, e| a + e);
|
||||
let distance = (ray.origin - location).norm();
|
||||
let normal = barycentric_coordinates
|
||||
.iter()
|
||||
|
|
@ -295,14 +295,14 @@ mod tests {
|
|||
fn intersection_passes_with_ray_along_z_axis_ccw_winding() {
|
||||
let target_triangle = Triangle {
|
||||
vertices: [
|
||||
Vector3::new(0.0, 1.0, 1.0),
|
||||
Vector3::new(1.0, -1.0, 1.0),
|
||||
Vector3::new(-1.0, -1.0, 1.0),
|
||||
Point3::new(0.0, 1.0, 1.0),
|
||||
Point3::new(1.0, -1.0, 1.0),
|
||||
Point3::new(-1.0, -1.0, 1.0),
|
||||
],
|
||||
normals: [Vector3::zeros(); 3],
|
||||
material: Rc::new(LambertianMaterial::new_dummy()),
|
||||
};
|
||||
let target_ray = Ray::new(Vector3::zeros(), Vector3::new(0.0, 0.0, 1.0));
|
||||
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
if let None = target_triangle.intersect(&target_ray) {
|
||||
panic!()
|
||||
}
|
||||
|
|
@ -312,14 +312,14 @@ mod tests {
|
|||
fn intersection_passes_with_ray_along_z_axis_cw_winding() {
|
||||
let target_triangle = Triangle {
|
||||
vertices: [
|
||||
Vector3::new(0.0, 1.0, 1.0),
|
||||
Vector3::new(-1.0, -1.0, 1.0),
|
||||
Vector3::new(1.0, -1.0, 1.0),
|
||||
Point3::new(0.0, 1.0, 1.0),
|
||||
Point3::new(-1.0, -1.0, 1.0),
|
||||
Point3::new(1.0, -1.0, 1.0),
|
||||
],
|
||||
normals: [Vector3::zeros(); 3],
|
||||
material: Rc::new(LambertianMaterial::new_dummy()),
|
||||
};
|
||||
let target_ray = Ray::new(Vector3::zeros(), Vector3::new(0.0, 0.0, 1.0));
|
||||
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
if let None = target_triangle.intersect(&target_ray) {
|
||||
panic!()
|
||||
}
|
||||
|
|
@ -329,14 +329,14 @@ mod tests {
|
|||
fn intersection_passes_with_ray_along_nagative_z_axis_ccw_winding() {
|
||||
let target_triangle = Triangle {
|
||||
vertices: [
|
||||
Vector3::new(0.0, 1.0, -1.0),
|
||||
Vector3::new(1.0, -1.0, -1.0),
|
||||
Vector3::new(-1.0, -1.0, -1.0),
|
||||
Point3::new(0.0, 1.0, -1.0),
|
||||
Point3::new(1.0, -1.0, -1.0),
|
||||
Point3::new(-1.0, -1.0, -1.0),
|
||||
],
|
||||
normals: [Vector3::zeros(); 3],
|
||||
material: Rc::new(LambertianMaterial::new_dummy()),
|
||||
};
|
||||
let target_ray = Ray::new(Vector3::zeros(), Vector3::new(0.0, 0.0, -1.0));
|
||||
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, -1.0));
|
||||
if let None = target_triangle.intersect(&target_ray) {
|
||||
panic!()
|
||||
}
|
||||
|
|
@ -346,14 +346,14 @@ mod tests {
|
|||
fn intersection_passes_with_ray_along_negativez_axis_cw_winding() {
|
||||
let target_triangle = Triangle {
|
||||
vertices: [
|
||||
Vector3::new(0.0, 1.0, -1.0),
|
||||
Vector3::new(-1.0, -1.0, -1.0),
|
||||
Vector3::new(1.0, -1.0, -1.0),
|
||||
Point3::new(0.0, 1.0, -1.0),
|
||||
Point3::new(-1.0, -1.0, -1.0),
|
||||
Point3::new(1.0, -1.0, -1.0),
|
||||
],
|
||||
normals: [Vector3::zeros(); 3],
|
||||
material: Rc::new(LambertianMaterial::new_dummy()),
|
||||
};
|
||||
let target_ray = Ray::new(Vector3::zeros(), Vector3::new(0.0, 0.0, -1.0));
|
||||
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, -1.0));
|
||||
if let None = target_triangle.intersect(&target_ray) {
|
||||
panic!()
|
||||
}
|
||||
|
|
@ -363,14 +363,14 @@ mod tests {
|
|||
fn intersection_passes_with_ray_along_z_axis_but_translated_ccw_winding() {
|
||||
let target_triangle = Triangle {
|
||||
vertices: [
|
||||
Vector3::new(5.0, 6.0, 6.0),
|
||||
Vector3::new(6.0, 4.0, 6.0),
|
||||
Vector3::new(4.0, 4.0, 6.0),
|
||||
Point3::new(5.0, 6.0, 6.0),
|
||||
Point3::new(6.0, 4.0, 6.0),
|
||||
Point3::new(4.0, 4.0, 6.0),
|
||||
],
|
||||
normals: [Vector3::zeros(); 3],
|
||||
material: Rc::new(LambertianMaterial::new_dummy()),
|
||||
};
|
||||
let target_ray = Ray::new(Vector3::new(5.0, 5.0, 5.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let target_ray = Ray::new(Point3::new(5.0, 5.0, 5.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
if let None = target_triangle.intersect(&target_ray) {
|
||||
panic!()
|
||||
}
|
||||
|
|
@ -380,14 +380,14 @@ mod tests {
|
|||
fn intersection_passes_with_ray_at_angle_to_z_axisand_translated_ccw_winding() {
|
||||
let target_triangle = Triangle {
|
||||
vertices: [
|
||||
Vector3::new(6.0, 6.5, 6.0),
|
||||
Vector3::new(7.0, 4.5, 6.0),
|
||||
Vector3::new(5.0, 4.5, 6.0),
|
||||
Point3::new(6.0, 6.5, 6.0),
|
||||
Point3::new(7.0, 4.5, 6.0),
|
||||
Point3::new(5.0, 4.5, 6.0),
|
||||
],
|
||||
normals: [Vector3::zeros(); 3],
|
||||
material: Rc::new(LambertianMaterial::new_dummy()),
|
||||
};
|
||||
let target_ray = Ray::new(Vector3::new(5.0, 5.0, 5.0), Vector3::new(1.0, 0.5, 1.0));
|
||||
let target_ray = Ray::new(Point3::new(5.0, 5.0, 5.0), Vector3::new(1.0, 0.5, 1.0));
|
||||
if let None = target_triangle.intersect(&target_ray) {
|
||||
panic!()
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use nalgebra::{convert, RealField, Vector3};
|
||||
use nalgebra::{convert, Point3, RealField, Vector3};
|
||||
|
||||
use super::materials::Material;
|
||||
|
||||
|
|
@ -6,19 +6,19 @@ use std::rc::Rc;
|
|||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Ray<T: RealField> {
|
||||
pub origin: Vector3<T>,
|
||||
pub origin: Point3<T>,
|
||||
pub direction: Vector3<T>,
|
||||
}
|
||||
|
||||
impl<T: RealField> Ray<T> {
|
||||
pub fn new(origin: Vector3<T>, direction: Vector3<T>) -> Ray<T> {
|
||||
pub fn new(origin: Point3<T>, direction: Vector3<T>) -> Ray<T> {
|
||||
Ray {
|
||||
origin,
|
||||
direction: direction.normalize(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn point_at(&self, t: T) -> Vector3<T> {
|
||||
pub fn point_at(&self, t: T) -> Point3<T> {
|
||||
self.origin + self.direction * t
|
||||
}
|
||||
|
||||
|
|
@ -30,7 +30,7 @@ impl<T: RealField> Ray<T> {
|
|||
#[derive(Debug)]
|
||||
pub struct IntersectionInfo<T: RealField> {
|
||||
pub distance: T,
|
||||
pub location: Vector3<T>,
|
||||
pub location: Point3<T>,
|
||||
pub normal: Vector3<T>,
|
||||
pub tangent: Vector3<T>,
|
||||
pub cotangent: Vector3<T>,
|
||||
|
|
@ -43,13 +43,13 @@ pub trait Intersect<T: RealField> {
|
|||
}
|
||||
|
||||
pub struct Sphere<T: RealField> {
|
||||
centre: Vector3<T>,
|
||||
centre: Point3<T>,
|
||||
radius: T,
|
||||
material: Rc<dyn Material<T>>,
|
||||
}
|
||||
|
||||
impl<T: RealField> Sphere<T> {
|
||||
pub fn new(centre: Vector3<T>, radius: T, material: Rc<dyn Material<T>>) -> Sphere<T> {
|
||||
pub fn new(centre: Point3<T>, radius: T, material: Rc<dyn Material<T>>) -> Sphere<T> {
|
||||
Sphere {
|
||||
centre,
|
||||
radius,
|
||||
|
|
@ -98,18 +98,19 @@ impl<T: RealField> Intersect<T> for Sphere<T> {
|
|||
let retro = -ray.direction;*/
|
||||
let two: T = convert(2.0);
|
||||
let four: T = convert(4.0);
|
||||
let r_o = ray.origin.coords;
|
||||
let centre_coords = self.centre.coords;
|
||||
let a = ray
|
||||
.direction
|
||||
.component_mul(&ray.direction)
|
||||
.iter()
|
||||
.fold(T::zero(), |a, b| a + *b);
|
||||
let b = ((ray.origin.component_mul(&ray.direction)
|
||||
- self.centre.component_mul(&ray.direction))
|
||||
let b = ((r_o.component_mul(&ray.direction) - centre_coords.component_mul(&ray.direction))
|
||||
* two)
|
||||
.iter()
|
||||
.fold(T::zero(), |a, b| a + *b);
|
||||
let c = (ray.origin.component_mul(&ray.origin) + self.centre.component_mul(&self.centre)
|
||||
- self.centre.component_mul(&ray.origin) * two)
|
||||
let c = (r_o.component_mul(&r_o) + centre_coords.component_mul(¢re_coords)
|
||||
- centre_coords.component_mul(&r_o) * two)
|
||||
.iter()
|
||||
.fold(T::zero(), |a, b| a + *b)
|
||||
- self.radius * self.radius;
|
||||
|
|
@ -182,7 +183,7 @@ impl<T: RealField> Intersect<T> for Plane<T> {
|
|||
let ray_direction_dot_plane_normal = ray.direction.dot(&self.normal);
|
||||
let point_on_plane = self.normal * self.distance_from_origin;
|
||||
let point_on_plane_minus_ray_origin_dot_normal =
|
||||
(point_on_plane - ray.origin).dot(&self.normal);
|
||||
(point_on_plane - ray.origin.coords).dot(&self.normal);
|
||||
if ray_direction_dot_plane_normal == convert(0.0) {
|
||||
//Ray is parallel to plane
|
||||
if point_on_plane_minus_ray_origin_dot_normal != convert(0.0) {
|
||||
|
|
@ -225,7 +226,7 @@ mod tests {
|
|||
use quickcheck::{Arbitrary, Gen, TestResult};
|
||||
impl<T: Arbitrary + RealField> Arbitrary for Ray<T> {
|
||||
fn arbitrary<G: Gen>(g: &mut G) -> Ray<T> {
|
||||
let origin = <Vector3<T> as Arbitrary>::arbitrary(g);
|
||||
let origin = <Point3<T> as Arbitrary>::arbitrary(g);
|
||||
let direction = <Vector3<T> as Arbitrary>::arbitrary(g);
|
||||
return Ray::new(origin, direction);
|
||||
}
|
||||
|
|
@ -261,9 +262,9 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn ray_intersects_sphere() {
|
||||
let r = Ray::new(Vector3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let s = Sphere::new(
|
||||
Vector3::new(1.5, 1.5, 15.0),
|
||||
Point3::new(1.5, 1.5, 15.0),
|
||||
5.0,
|
||||
Rc::new(LambertianMaterial::new_dummy()),
|
||||
);
|
||||
|
|
@ -272,9 +273,9 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn ray_does_not_intersect_sphere_when_sphere_is_in_front() {
|
||||
let r = Ray::new(Vector3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let s = Sphere::new(
|
||||
Vector3::new(-5.0, 1.5, 15.0),
|
||||
Point3::new(-5.0, 1.5, 15.0),
|
||||
5.0,
|
||||
Rc::new(LambertianMaterial::new_dummy()),
|
||||
);
|
||||
|
|
@ -283,9 +284,9 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn ray_does_not_intersect_sphere_when_sphere_is_behind() {
|
||||
let r = Ray::new(Vector3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let s = Sphere::new(
|
||||
Vector3::new(1.5, 1.5, -15.0),
|
||||
Point3::new(1.5, 1.5, -15.0),
|
||||
5.0,
|
||||
Rc::new(LambertianMaterial::new_dummy()),
|
||||
);
|
||||
|
|
@ -294,9 +295,9 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn ray_intersects_sphere_when_origin_is_inside() {
|
||||
let r = Ray::new(Vector3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
||||
let s = Sphere::new(
|
||||
Vector3::new(1.5, 1.5, 2.0),
|
||||
Point3::new(1.5, 1.5, 2.0),
|
||||
5.0,
|
||||
Rc::new(LambertianMaterial::new_dummy()),
|
||||
);
|
||||
|
|
@ -305,8 +306,8 @@ mod tests {
|
|||
|
||||
#[quickcheck]
|
||||
fn ray_intersects_sphere_centre_at_correct_distance(
|
||||
ray_origin: Vector3<f64>,
|
||||
sphere_centre: Vector3<f64>,
|
||||
ray_origin: Point3<f64>,
|
||||
sphere_centre: Point3<f64>,
|
||||
radius: f64,
|
||||
) -> TestResult {
|
||||
if radius <= 0.0 || radius + 0.000001 >= (ray_origin - sphere_centre).norm() {
|
||||
|
|
@ -327,7 +328,7 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn ray_intersects_plane() {
|
||||
let r = Ray::new(Vector3::new(1.0, 2.0, 3.0), Vector3::new(-1.0, 0.0, 1.0));
|
||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(-1.0, 0.0, 1.0));
|
||||
let p = Plane::new(
|
||||
Vector3::new(1.0, 0.0, 0.0),
|
||||
-5.0,
|
||||
|
|
@ -338,7 +339,7 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn ray_does_not_intersect_plane() {
|
||||
let r = Ray::new(Vector3::new(1.0, 2.0, 3.0), Vector3::new(1.0, 0.0, 1.0));
|
||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(1.0, 0.0, 1.0));
|
||||
let p = Plane::new(
|
||||
Vector3::new(1.0, 0.0, 0.0),
|
||||
-5.0,
|
||||
|
|
@ -349,7 +350,7 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn intersection_point_is_on_plane() {
|
||||
let r = Ray::new(Vector3::new(1.0, 2.0, 3.0), Vector3::new(-1.0, 0.0, 1.0));
|
||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(-1.0, 0.0, 1.0));
|
||||
let p = Plane::new(
|
||||
Vector3::new(1.0, 0.0, 0.0),
|
||||
-5.0,
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use nalgebra::{RealField, Vector3};
|
||||
use nalgebra::{Point3, RealField};
|
||||
|
||||
use crate::raycasting::Intersect;
|
||||
|
||||
pub struct Scene<T: RealField> {
|
||||
pub camera_location: Vector3<T>,
|
||||
pub camera_location: Point3<T>,
|
||||
pub objects: Vec<Box<dyn Intersect<T>>>,
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue