Commit Graph

178 Commits

Author SHA1 Message Date
Matthew Gordon 26fb50b39b Add partially-implemented Mat2 that should have been in last commit 2020-08-29 23:06:28 -04:00
Matthew Gordon 61d6f69d11 Implement various matrix operations and remove nalgebra 2020-08-29 23:02:23 -04:00
Matthew Gordon f5b0a35635 Replace nalgebra matrix and vector classes with own classes
Nalgebra only used to find matrix inverse now.
2020-08-28 23:08:44 -04:00
Matthew Gordon 99cf127c9f Change a bunch of generics that used with RealType to just use f64 2020-08-18 23:12:28 -04:00
Matthew Gordon a98c0c4bca Fix bug that shifted view one tile to the right 2020-08-18 22:05:14 -04:00
Matthew Gordon 5c2fbf995a Made some minor improvements suggested by clippy 2020-08-15 00:06:06 -04:00
Matthew Gordon 8be0c0a21b Add mat3 struct 2020-08-14 23:48:45 -04:00
Matthew Gordon 4f429ade85 Add Mat4 class 2020-08-14 23:30:54 -04:00
Matthew Gordon 8f0a7d0cfd Add Vec2, Vec3 and Vec4 structs 2020-08-14 22:41:36 -04:00
Matthew Gordon 9160251d10 Start adding custom matrix and vector types 2020-08-13 23:16:56 -04:00
Matthew Gordon 699c308782 Rewrite BoundingVolumeHierarchy
New BVH has much cleaner design and is also using a much better
heuristic for dividing the scene.

Massive speedup (~28x!), presumable from having a heuristic that
actually works. This is still a simple heuristic (sort by
bounding box centres along largest dimension, and then divide into
equal halves) which can definitely be improved.
2020-08-11 23:59:03 -04:00
Matthew Gordon 3ca8bc14e4 Add AxisAlignedBoundingBox::largest_dimension() 2020-08-11 23:58:16 -04:00
Matthew Gordon c322981486 Make BHV contain a BinaryTree instead of being one 2020-07-20 21:46:36 -04:00
Matthew Gordon 4933993187 Use bunny model in test scene again 2020-07-20 21:22:54 -04:00
Matthew Gordon b39c7e89b1 Some cleanup of BVH and BinaryTree 2020-07-04 23:16:22 -04:00
Matthew Gordon 231be6a1a5 Add generic BinaryTree struct and use in BoundingVolumeHierarchy
No change in runtime, as expected.
2020-07-04 22:09:44 -04:00
Matthew Gordon 5aad1242b3 For simple_scene benchmark, regerenerate BVH periodically
This makes the results much more consistent run-to-run. I suspect
the inconsistency was caused by random variations in the memory
layout of the BVH.
2020-07-04 21:16:28 -04:00
Matthew Gordon ea311408ba Add time parameter to allow animation 2020-06-20 19:28:40 -04:00
Matthew Gordon d96942cd78 Replace bunny with dodecahedron on test image 2020-06-20 14:57:56 -04:00
Matthew Gordon 9785e3b451 Remove some dead code. 2020-06-20 14:55:25 -04:00
Matthew Gordon 4451d1d71f Add option to save image to PNG file 2020-06-20 14:53:17 -04:00
Matthew Gordon b8dddd7498 Pass image size as command line parameter
Instead of being hard-coded
2020-06-20 12:04:44 -04:00
Matthew Gordon 4464a9fae6 Add utility function to generate dodecahedron 2020-06-20 11:26:17 -04:00
Matthew Gordon e1c91919b8 Add RgbSamplesBsdfMaterial (not working yet) 2020-06-19 00:04:01 -04:00
Matthew Gordon aa942a2a3c Make sure normals or imported meshes are unit length. 2020-06-19 00:01:12 -04:00
Matthew Gordon 29dc3b6a37 Fix a typo that caused artifacts with ReflectiveMaterial 2020-06-19 00:00:12 -04:00
Matthew Gordon cb67362ad4 Break material module up into multiple files 2020-06-11 22:28:53 -04:00
Matthew Gordon 90bb7d84af Big rijiggering of types 2020-06-11 22:13:51 -04:00
Matthew Gordon 01259e1e55 Upgrade quickcheck_macros to 0.9 2020-05-22 21:12:36 -04:00
Matthew Gordon c02ad9637d Upgrade itertools to 0.9 2020-05-22 21:12:09 -04:00
Matthew Gordon 3c9d968f7e Compile for "native" CPU type. 2020-05-22 21:06:07 -04:00
Matthew Gordon 8bc2c4b229 Upgrade to nalgebra 0.21 2020-05-22 21:05:30 -04:00
Matthew Gordon ec1ee394a9 Add documentation for BoundingVolumeHierarchy 2020-04-24 00:32:16 -04:00
Matthew Gordon 1d9baf1f05 Add some documentation for mesh module 2020-04-24 00:31:15 -04:00
Matthew Gordon 8ee1f3a004 Add a bunch of documentation to the raycasting module 2020-04-23 23:58:35 -04:00
Matthew Gordon c1d8044eb8 Add documentation for partial_render_scene() 2020-04-23 23:19:21 -04:00
Matthew Gordon 63afdfa36e Make the camera module private and just re-export partial_render_scene() 2020-04-23 23:16:50 -04:00
Matthew Gordon c3902d3221 Use rust nightly for Github actions build 2020-04-23 22:03:58 -04:00
Matthew Gordon 2a77bac0cc Add a proper description to the README.md and include it in lib.rs 2020-04-23 21:44:01 -04:00
Matthew Gordon 1b66995bdd Replace Vec references with slices in a few places. 2020-04-03 23:34:44 -04:00
Matthew Gordon c063ff22a4 Replace anonymous tuple with tuple struct to improve readability 2020-04-03 23:33:06 -04:00
Matthew Gordon 5fbed4a17f Some minor cleanup recommended by clippy 2020-04-03 23:21:38 -04:00
Matthew Gordon 34232bb7d3 Refactor Bsdf to not store references to material struct members
This complicated the Material trait with explicit lifetimes and
had no real benefit.
2020-04-03 23:12:40 -04:00
Matthew Gordon 8570e08923 Implement Transform trait for Triangle
Still needs more unit tests.
2020-04-03 22:58:00 -04:00
Matthew Gordon 5df3f81359 Implement Transform trait for Plane
Still needs unit tests.
2020-04-03 22:57:28 -04:00
Matthew Gordon a856fcbc21 Make Transform triat use Affine3 instead of the more general Tramsform3 2020-04-03 22:56:28 -04:00
Matthew Gordon 9904d3f06e Fix test model path in benchmark 2020-04-03 21:23:38 -04:00
Matthew Gordon 36a4c6f951 Add "stanford bunny" model to repository (for testing) 2020-04-03 21:18:16 -04:00
Matthew Gordon cf8f5e646b Use Box instead of Arc in BoundingVolumeHierarchy 2020-03-27 21:18:47 -04:00
Matthew Gordon bbeb39ba5d Replace unnecessary Arcs with Boxes. 2020-03-27 20:34:19 -04:00