Add Vec2, Vec3 and Vec4 structs

This commit is contained in:
Matthew Gordon 2020-08-14 22:32:35 -04:00
parent 9160251d10
commit 8f0a7d0cfd
6 changed files with 551 additions and 155 deletions

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@ -6,7 +6,7 @@ pub mod colour;
pub mod image;
pub mod integrators;
pub mod materials;
pub mod matrix;
pub mod math;
pub mod mesh;
pub mod raycasting;
pub mod realtype;

8
src/math/mod.rs Normal file
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@ -0,0 +1,8 @@
mod vec2;
pub use vec2::*;
mod vec3;
pub use vec3::*;
mod vec4;
pub use vec4::*;

165
src/math/vec2.rs Normal file
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@ -0,0 +1,165 @@
use itertools::izip;
use std::ops::{Add, AddAssign, Mul, MulAssign, Sub, SubAssign};
#[derive(PartialEq, Debug)]
pub struct Vec2 {
coords: [f64; 2],
}
impl Vec2 {
pub fn new(x: f64, y: f64) -> Self {
Vec2 { coords: [x, y] }
}
pub fn x(&self) -> f64 {
self.coords[0]
}
pub fn y(&self) -> f64 {
self.coords[1]
}
pub fn dot(&self, rhs: &Vec2) -> f64 {
self.coords
.iter()
.zip(rhs.coords.iter())
.map(|(a_elem, b_elem)| a_elem * b_elem)
.sum()
}
}
impl Add for Vec2 {
type Output = Self;
fn add(self, rhs: Self) -> Self {
let mut coords = [0.0; 2];
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
*r = a + b;
}
Vec2 { coords }
}
}
impl AddAssign for Vec2 {
fn add_assign(&mut self, rhs: Self) {
for (a, b) in self.coords.iter_mut().zip(rhs.coords.iter()) {
*a += b;
}
}
}
impl Sub for Vec2 {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
let mut coords = [0.0; 2];
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
*r = a - b;
}
Vec2 { coords }
}
}
impl SubAssign for Vec2 {
fn sub_assign(&mut self, rhs: Self) {
for (a, b) in self.coords.iter_mut().zip(rhs.coords.iter()) {
*a -= b;
}
}
}
impl Mul<f64> for Vec2 {
type Output = Self;
fn mul(self, rhs: f64) -> Vec2 {
let mut coords = [0.0; 2];
for (r, a) in coords.iter_mut().zip(self.coords.iter()) {
*r = a * rhs;
}
Vec2 { coords }
}
}
impl MulAssign<f64> for Vec2 {
fn mul_assign(&mut self, rhs: f64) {
for a in self.coords.iter_mut() {
*a *= rhs;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn x_returns_first_element() {
let target = Vec2::new(1.0, 2.0);
assert!(target.x() == 1.0);
}
#[test]
fn y_returns_second_element() {
let target = Vec2::new(1.0, 2.0);
assert!(target.y() == 2.0);
}
#[test]
fn dot_product_returns_correct_result() {
let a = Vec2::new(1.0, 2.0);
let b = Vec2::new(4.0, 5.0);
assert!(a.dot(&b) == 14.0);
}
#[test]
fn add_returns_correct_result() {
let a = Vec2::new(1.0, 2.0);
let b = Vec2::new(4.0, 5.0);
let c = Vec2::new(5.0, 7.0);
assert!(a + b == c);
}
#[test]
fn add_assign_returns_correct_result() {
let mut a = Vec2::new(1.0, 2.0);
let b = Vec2::new(4.0, 5.0);
let c = Vec2::new(5.0, 7.0);
a += b;
assert!(a == c);
}
#[test]
fn sub_returns_correct_result() {
let a = Vec2::new(1.0, 2.0);
let b = Vec2::new(4.0, 6.0);
let c = Vec2::new(-3.0, -4.0);
assert!(a - b == c);
}
#[test]
fn sub_assign_returns_correct_result() {
let mut a = Vec2::new(1.0, 2.0);
let b = Vec2::new(4.0, 6.0);
let c = Vec2::new(-3.0, -4.0);
a -= b;
assert!(a == c);
}
#[test]
fn mul_by_scalar_returns_correct_result() {
let a = Vec2::new(1.0, 2.0);
let b = 0.5;
let c = Vec2::new(0.5, 1.0);
assert!(a * b == c);
}
#[test]
fn mul_assign_by_scalar_returns_correct_result() {
let mut a = Vec2::new(1.0, 2.0);
let b = 0.5;
let c = Vec2::new(0.5, 1.0);
a *= b;
assert!(a == c);
}
}

190
src/math/vec3.rs Normal file
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@ -0,0 +1,190 @@
use itertools::izip;
use std::ops::{Add, AddAssign, Mul, MulAssign, Sub, SubAssign};
#[derive(PartialEq, Debug)]
pub struct Vec3 {
coords: [f64; 3],
}
impl Vec3 {
pub fn new(x: f64, y: f64, z: f64) -> Self {
Vec3 { coords: [x, y, z] }
}
pub fn x(&self) -> f64 {
self.coords[0]
}
pub fn y(&self) -> f64 {
self.coords[1]
}
pub fn z(&self) -> f64 {
self.coords[2]
}
pub fn dot(&self, rhs: &Vec3) -> f64 {
self.coords
.iter()
.zip(rhs.coords.iter())
.map(|(a_elem, b_elem)| a_elem * b_elem)
.sum()
}
pub fn cross(&self, rhs: &Vec3) -> Vec3 {
let x = self.y() * rhs.z() - self.z() * rhs.y();
let y = self.z() * rhs.x() - self.x() * rhs.z();
let z = self.x() * rhs.y() - self.y() * rhs.x();
Vec3 { coords: [x, y, z] }
}
}
impl Add for Vec3 {
type Output = Self;
fn add(self, rhs: Self) -> Self {
let mut coords = [0.0; 3];
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
*r = a + b;
}
Vec3 { coords }
}
}
impl AddAssign for Vec3 {
fn add_assign(&mut self, rhs: Self) {
for (a, b) in self.coords.iter_mut().zip(rhs.coords.iter()) {
*a += b;
}
}
}
impl Sub for Vec3 {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
let mut coords = [0.0; 3];
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
*r = a - b;
}
Vec3 { coords }
}
}
impl SubAssign for Vec3 {
fn sub_assign(&mut self, rhs: Self) {
for (a, b) in self.coords.iter_mut().zip(rhs.coords.iter()) {
*a -= b;
}
}
}
impl Mul<f64> for Vec3 {
type Output = Self;
fn mul(self, rhs: f64) -> Vec3 {
let mut coords = [0.0; 3];
for (r, a) in coords.iter_mut().zip(self.coords.iter()) {
*r = a * rhs;
}
Vec3 { coords }
}
}
impl MulAssign<f64> for Vec3 {
fn mul_assign(&mut self, rhs: f64) {
for a in self.coords.iter_mut() {
*a *= rhs;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn x_returns_first_element() {
let target = Vec3::new(1.0, 2.0, 3.0);
assert!(target.x() == 1.0);
}
#[test]
fn y_returns_second_element() {
let target = Vec3::new(1.0, 2.0, 3.0);
assert!(target.y() == 2.0);
}
#[test]
fn z_returns_third_element() {
let target = Vec3::new(1.0, 2.0, 3.0);
assert!(target.z() == 3.0);
}
#[test]
fn dot_product_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 5.0, 6.0);
assert!(a.dot(&b) == 32.0);
}
#[test]
fn cross_product_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 5.0, 6.0);
let c = Vec3::new(-3.0, 6.0, -3.0);
assert!(a.cross(&b) == c);
}
#[test]
fn add_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 5.0, 6.0);
let c = Vec3::new(5.0, 7.0, 9.0);
assert!(a + b == c);
}
#[test]
fn add_assign_returns_correct_result() {
let mut a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 5.0, 6.0);
let c = Vec3::new(5.0, 7.0, 9.0);
a += b;
assert!(a == c);
}
#[test]
fn sub_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 6.0, 8.0);
let c = Vec3::new(-3.0, -4.0, -5.0);
assert!(a - b == c);
}
#[test]
fn sub_assign_returns_correct_result() {
let mut a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 6.0, 8.0);
let c = Vec3::new(-3.0, -4.0, -5.0);
a -= b;
assert!(a == c);
}
#[test]
fn mul_by_scalar_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = 0.5;
let c = Vec3::new(0.5, 1.0, 1.5);
assert!(a * b == c);
}
#[test]
fn mul_assign_by_scalar_returns_correct_result() {
let mut a = Vec3::new(1.0, 2.0, 3.0);
let b = 0.5;
let c = Vec3::new(0.5, 1.0, 1.5);
a *= b;
assert!(a == c);
}
}

187
src/math/vec4.rs Normal file
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@ -0,0 +1,187 @@
use itertools::izip;
use std::ops::{Add, AddAssign, Mul, MulAssign, Sub, SubAssign};
#[derive(PartialEq, Debug)]
pub struct Vec4 {
coords: [f64; 4],
}
impl Vec4 {
pub fn new(x: f64, y: f64, z: f64, w: f64) -> Self {
Vec4 {
coords: [x, y, z, w],
}
}
pub fn x(&self) -> f64 {
self.coords[0]
}
pub fn y(&self) -> f64 {
self.coords[1]
}
pub fn z(&self) -> f64 {
self.coords[2]
}
pub fn w(&self) -> f64 {
self.coords[3]
}
pub fn dot(&self, rhs: &Vec4) -> f64 {
self.coords
.iter()
.zip(rhs.coords.iter())
.map(|(a_elem, b_elem)| a_elem * b_elem)
.sum()
}
}
impl Add for Vec4 {
type Output = Self;
fn add(self, rhs: Self) -> Self {
let mut coords = [0.0; 4];
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
*r = a + b;
}
Vec4 { coords }
}
}
impl AddAssign for Vec4 {
fn add_assign(&mut self, rhs: Self) {
for (a, b) in self.coords.iter_mut().zip(rhs.coords.iter()) {
*a += b;
}
}
}
impl Sub for Vec4 {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
let mut coords = [0.0; 4];
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
*r = a - b;
}
Vec4 { coords }
}
}
impl SubAssign for Vec4 {
fn sub_assign(&mut self, rhs: Self) {
for (a, b) in self.coords.iter_mut().zip(rhs.coords.iter()) {
*a -= b;
}
}
}
impl Mul<f64> for Vec4 {
type Output = Self;
fn mul(self, rhs: f64) -> Vec4 {
let mut coords = [0.0; 4];
for (r, a) in coords.iter_mut().zip(self.coords.iter()) {
*r = a * rhs;
}
Vec4 { coords }
}
}
impl MulAssign<f64> for Vec4 {
fn mul_assign(&mut self, rhs: f64) {
for a in self.coords.iter_mut() {
*a *= rhs;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn x_returns_first_element() {
let target = Vec4::new(1.0, 2.0, 3.0, 4.0);
assert!(target.x() == 1.0);
}
#[test]
fn y_returns_second_element() {
let target = Vec4::new(1.0, 2.0, 3.0, 4.0);
assert!(target.y() == 2.0);
}
#[test]
fn z_returns_third_element() {
let target = Vec4::new(1.0, 2.0, 3.0, 4.0);
assert!(target.z() == 3.0);
}
#[test]
fn w_returns_third_element() {
let target = Vec4::new(1.0, 2.0, 3.0, 4.0);
assert!(target.w() == 4.0);
}
#[test]
fn dot_product_returns_correct_result() {
let a = Vec4::new(1.0, 2.0, 3.0, 4.0);
let b = Vec4::new(4.0, 5.0, 6.0, 7.0);
assert!(a.dot(&b) == 60.0);
}
#[test]
fn add_returns_correct_result() {
let a = Vec4::new(1.0, 2.0, 3.0, 4.0);
let b = Vec4::new(4.0, 5.0, 6.0, 7.0);
let c = Vec4::new(5.0, 7.0, 9.0, 11.0);
assert!(a + b == c);
}
#[test]
fn add_assign_returns_correct_result() {
let mut a = Vec4::new(1.0, 2.0, 3.0, 4.0);
let b = Vec4::new(4.0, 5.0, 6.0, 7.0);
let c = Vec4::new(5.0, 7.0, 9.0, 11.0);
a += b;
assert!(a == c);
}
#[test]
fn sub_returns_correct_result() {
let a = Vec4::new(1.0, 2.0, 3.0, 4.0);
let b = Vec4::new(4.0, 6.0, 8.0, 10.0);
let c = Vec4::new(-3.0, -4.0, -5.0, -6.0);
assert!(a - b == c);
}
#[test]
fn sub_assign_returns_correct_result() {
let mut a = Vec4::new(1.0, 2.0, 3.0, 4.0);
let b = Vec4::new(4.0, 6.0, 8.0, 10.0);
let c = Vec4::new(-3.0, -4.0, -5.0, -6.0);
a -= b;
assert!(a == c);
}
#[test]
fn mul_by_scalar_returns_correct_result() {
let a = Vec4::new(1.0, 2.0, 3.0, 4.0);
let b = 0.5;
let c = Vec4::new(0.5, 1.0, 1.5, 2.0);
assert!(a * b == c);
}
#[test]
fn mul_assign_by_scalar_returns_correct_result() {
let mut a = Vec4::new(1.0, 2.0, 3.0, 4.0);
let b = 0.5;
let c = Vec4::new(0.5, 1.0, 1.5, 2.0);
a *= b;
assert!(a == c);
}
}

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@ -1,154 +0,0 @@
use std::ops::{Add, AddAssign, Sub, SubAssign};
#[derive(PartialEq, Debug)]
pub struct Vec3 {
coords: [f64; 3],
}
impl Vec3 {
pub fn new(x: f64, y: f64, z: f64) -> Self {
Vec3 { coords: [x, y, z] }
}
pub fn x(&self) -> f64 {
self.coords[0]
}
pub fn y(&self) -> f64 {
self.coords[1]
}
pub fn z(&self) -> f64 {
self.coords[2]
}
pub fn dot(&self, rhs: &Vec3) -> f64 {
self.coords
.iter()
.zip(rhs.coords.iter())
.map(|(a_elem, b_elem)| a_elem * b_elem)
.sum()
}
pub fn cross(&self, rhs: &Vec3) -> Vec3 {
let x = self.y() * rhs.z() - self.z() * rhs.y();
let y = self.z() * rhs.x() - self.x() * rhs.z();
let z = self.x() * rhs.y() - self.y() * rhs.x();
Vec3 { coords: [x, y, z] }
}
}
impl Add for Vec3 {
type Output = Self;
fn add(self, other: Self) -> Self {
let x = self.x() + other.x();
let y = self.y() + other.y();
let z = self.z() + other.z();
Vec3 { coords: [x, y, z] }
}
}
impl AddAssign for Vec3 {
fn add_assign(&mut self, other: Self) {
for (a, b) in self.coords.iter_mut().zip(other.coords.iter()) {
*a += b;
}
}
}
impl Sub for Vec3 {
type Output = Self;
fn sub(self, other: Self) -> Self {
let x = self.x() - other.x();
let y = self.y() - other.y();
let z = self.z() - other.z();
Vec3 { coords: [x, y, z] }
}
}
impl SubAssign for Vec3 {
fn sub_assign(&mut self, other: Self) {
for (a, b) in self.coords.iter_mut().zip(other.coords.iter()) {
*a -= b;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[cfg(test)]
mod vec3 {
use super::*;
#[test]
fn x_returns_first_element() {
let target = Vec3::new(1.0, 2.0, 3.0);
assert!(target.x() == 1.0);
}
#[test]
fn y_returns_second_element() {
let target = Vec3::new(1.0, 2.0, 3.0);
assert!(target.y() == 2.0);
}
#[test]
fn z_returns_third_element() {
let target = Vec3::new(1.0, 2.0, 3.0);
assert!(target.z() == 3.0);
}
#[test]
fn dot_product_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 5.0, 6.0);
assert!(a.dot(&b) == 32.0);
}
#[test]
fn cross_product_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 5.0, 6.0);
let c = Vec3::new(-3.0, 6.0, -3.0);
assert!(a.cross(&b) == c);
}
#[test]
fn add_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 5.0, 6.0);
let c = Vec3::new(5.0, 7.0, 9.0);
assert!(a + b == c);
}
#[test]
fn add_assign_returns_correct_result() {
let mut a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 5.0, 6.0);
let c = Vec3::new(5.0, 7.0, 9.0);
a += b;
assert!(a == c);
}
#[test]
fn sub_returns_correct_result() {
let a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 6.0, 8.0);
let c = Vec3::new(-3.0, -4.0, -5.0);
assert!(a - b == c);
}
#[test]
fn sub_assign_returns_correct_result() {
let mut a = Vec3::new(1.0, 2.0, 3.0);
let b = Vec3::new(4.0, 6.0, 8.0);
let c = Vec3::new(-3.0, -4.0, -5.0);
a -= b;
assert!(a == c);
}
}
}