Commit Graph

192 Commits

Author SHA1 Message Date
Matthew Gordon da2208f3f8 Add Interval::union() 2020-01-10 16:46:17 -05:00
Matthew Gordon 5f6733fdb0 Move some declarations around within struct, no change in functionality 2020-01-10 16:21:38 -05:00
Matthew Gordon ffcfa0009c Move import that was only used in tests into test module 2020-01-10 16:21:28 -05:00
Matthew Gordon 5e0e2bad06 Make build and test work with stable rust (nightly needed for benchmarks) 2020-01-10 16:16:27 -05:00
Matthew Gordon 4ee7338711 Add axis_aligned_bounding_box module 2019-12-31 22:17:15 -05:00
Matthew Gordon 5c8903107a Add IntersectP trait
Like Intersect, but the intersect() function only returns a bool,
not a Optional<IntersectionInfo>.
2019-12-31 22:16:06 -05:00
Matthew Gordon 6639ed813b Remove some old code that was already commented out 2019-12-31 22:15:13 -05:00
Matthew Gordon a785eb796f Only enable benchmark when benchmarking, not as regular test 2019-12-31 22:14:24 -05:00
Matthew Gordon 1653174ef6 Make triangle a submodule of raycasting. 2019-12-21 15:29:52 -05:00
Matthew Gordon c35735f117 Move Plane into it's own submodule 2019-12-21 15:19:16 -05:00
Matthew Gordon 91579745cb Move Sphere to a submodule 2019-12-21 15:06:48 -05:00
Matthew Gordon 4e7565638a Move raycsating module into subdirectory 2019-12-21 10:50:59 -05:00
Matthew Gordon 2c4e951767 Add Linux perf output to .gitignore 2019-12-21 10:45:48 -05:00
Matthew Gordon 08484306fd Move load_obj() into submudule 2019-12-21 10:43:39 -05:00
Matthew Gordon 12e26887c1 Make output image smaller. 2019-12-21 10:43:39 -05:00
Matthew Gordon 1b9cf2cbca Add benchmark 2019-12-21 10:43:33 -05:00
Matthew Gordon 7cdcdb145a Remove unused function. 2019-12-21 10:08:00 -05:00
Matthew Gordon e1de889d3a Quick-and-dirty multithreading
Not the best multithreading scheme and needs error handling, but
it works.
2019-12-21 10:07:53 -05:00
Matthew Gordon 3618636c42 First quick pass at loading OBJ files. 2019-12-21 09:11:30 -05:00
Matthew Gordon 199b33f944 Remove unused function 2019-12-12 13:01:02 -05:00
Matthew Gordon 777580be17 Fix triangle intersection passing when triangle is behind ray 2019-12-12 08:57:46 -05:00
Matthew Gordon 9096ff67b6 Remove some debug prints that I committed by accident 2019-12-12 08:56:31 -05:00
Matthew Gordon 365b6063e0 Tweak test scene 2019-12-12 08:45:15 -05:00
Matthew Gordon c05eba391b Add more tests for triangle intersection and fix a couple of bugs
Still not working properly.
2019-12-12 07:51:26 -05:00
Matthew Gordon 9eca3a4cfe Replace Vector3 with Point3 where appropriate 2019-12-07 11:09:07 -05:00
Matthew Gordon a7e1f1c134 Add type alias for the return type of Material::bsdf() 2019-12-07 10:58:04 -05:00
Matthew Gordon 52da1bc952 Clean up a long if-else sequence. No change in functionality. 2019-12-07 10:58:04 -05:00
Matthew Gordon c0d0f81335 Replace ClampingToneMapper::new() with derive(Default) 2019-12-07 10:58:04 -05:00
Matthew Gordon d98144ab74 Minor cleanup and tidying; no change in functionality. 2019-12-07 10:58:04 -05:00
Matthew Gordon 2b3d350fbb Add intersection test for triangle; not quite working yet though 2019-12-07 09:28:11 -05:00
Matthew Gordon b61a089869 Add test output image to README.md 2019-12-02 21:37:15 -05:00
Matthew Gordon 434a285625 Enable optimization in debug builds; it's basically unusable without 2019-11-30 11:29:30 -05:00
Matthew Gordon 1a3d41e6d4 Enable LTO for release builds 2019-11-30 11:29:07 -05:00
Matthew Gordon 6f1663f616 Fix issue with noise in refrections
The BSDF for Reflective material had rounding issues that would
sometimes make the reflection strength NaN.
2019-11-30 11:26:18 -05:00
Matthew Gordon d19d5200b0 Add another light to test scene, to fill shadows in a little 2019-11-29 22:30:31 -05:00
Matthew Gordon 8b0b8c59ba Add ReflectiveMaterial material type
Although there's still some issues with rendering the reflections.
2019-11-29 22:30:08 -05:00
Matthew Gordon 5cd80ae05c Add sample funtion to Material trait, with default implementation 2019-11-29 22:27:43 -05:00
Matthew Gordon dcee4fb716 Add missing normalization of tangent vectors
This was required to get reflection working but also fixes
issues with the PhongMaterial parameters.
2019-11-29 22:25:50 -05:00
Matthew Gordon ad6e1c1b4a
Add guthub build badge to README 2019-11-28 11:29:11 -05:00
Matthew Gordon b2b3c7c978
GitHub build action (#1)
Add Github action to build and test
2019-11-28 11:01:14 -05:00
Matthew Gordon dbbd855c73 Add Phong material 2019-11-27 17:05:51 -05:00
Matthew Gordon 0a7963097c Add (co)tangent to IntersectionInfo and redid sphere intersection 2019-11-27 17:02:23 -05:00
Matthew Gordon 015625ff20 Add utility function to create change-of-basis matrices 2019-11-27 17:00:44 -05:00
Matthew Gordon e7bcc9cc62 Add diffuse strength term to LambertianMaterial 2019-11-26 07:17:27 -05:00
Matthew Gordon 430053c134 Fix bug rendering images with dimensinos not multiples of tile size 2019-11-26 07:03:45 -05:00
Matthew Gordon d9912c42dd Fix bug where non-square images would not be completely rendered 2019-11-26 06:59:26 -05:00
Matthew Gordon 86ef364ed2 Render image a tile at a time, so user can see progress 2019-11-25 09:04:20 -05:00
Matthew Gordon 20d3e9ba8d Add some more objects to the test scene 2019-11-25 08:34:04 -05:00
Matthew Gordon 5a0646aaa2 Bias shadow rays to fix noise in image 2019-11-23 22:08:50 -05:00
Matthew Gordon 77cf877210 Factor out Sampler struct and add shadow casting
There are now bad rendering artifacts which I believe are caused
by precision issues.
2019-11-23 21:36:59 -05:00