Matthew Gordon
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f13b585bfe
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Shapes can now be colours other than gray
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2019-11-19 07:43:00 -05:00 |
Matthew Gordon
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f193fbf84b
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Added some named colours, mostly to make testing easier.
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2019-11-17 20:26:57 -05:00 |
Matthew Gordon
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ad7d0b5f17
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Started materials module.
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2019-11-17 20:26:39 -05:00 |
Matthew Gordon
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86e0b04a46
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Add some code for dealing with colours.
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2019-11-15 09:02:00 -05:00 |
Matthew Gordon
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f4bbe75cf8
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Sort modules in lib.rs. No change in functionality.
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2019-11-14 07:16:11 -05:00 |
Matthew Gordon
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98373a1935
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Add missing file that should have been in earlier commit
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2019-11-13 17:48:34 -05:00 |
Matthew Gordon
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d2fb84191e
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Add retro (towards camera) direction to IntersectionInfo
Not tested or used yet.
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2019-11-13 17:47:40 -05:00 |
Matthew Gordon
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c144780fce
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Fix failed intersection when ray origin is insode sphere
Added unit test which detected a false miss when the sphere centre
is behind the ray origin but the ray origin is inside the sphere.
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2019-11-13 17:45:33 -05:00 |
Matthew Gordon
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3c24a084b9
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Add another ray-sphere intersection unit test
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2019-11-13 17:28:43 -05:00 |
Matthew Gordon
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700de75337
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Reworked ray-sphere intersection which was failing tests
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2019-11-13 17:25:57 -05:00 |
Matthew Gordon
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d9af6dad94
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Added Phong integrator (actually only computing lambertion yet)
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2019-11-12 22:11:06 -05:00 |
Matthew Gordon
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4f60719523
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Correctly render multiple objects instead of just rendeing one
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2019-11-12 17:25:10 -05:00 |
Matthew Gordon
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99c79ea31b
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Remove some busywork needlessly redrawing window.
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2019-11-12 16:51:08 -05:00 |
Matthew Gordon
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9d47821062
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Change memory layout of Image, so it's not drawn upside-down by SDL
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2019-11-12 16:47:56 -05:00 |
Matthew Gordon
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2ec0c133a8
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Fixed an unused variable warning
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2019-11-12 16:47:29 -05:00 |
Matthew Gordon
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95631d3708
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Fixed some unused imports warnings
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2019-11-12 16:46:58 -05:00 |
Matthew Gordon
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1eb3741b7d
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Render a basic scene
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2019-11-12 08:03:29 -05:00 |
Matthew Gordon
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e9900af986
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Some cleanup and added unit test for pixel ray generation
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2019-11-12 07:31:02 -05:00 |
Matthew Gordon
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041c940931
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Add Plane struct
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2019-11-11 22:18:49 -05:00 |
Matthew Gordon
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10c8992cf4
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Fix bug where camera would iterate past bottom of image.
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2019-11-11 16:48:40 -05:00 |
Matthew Gordon
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326caf151a
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Start camera module
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2019-11-11 12:11:10 -05:00 |
Matthew Gordon
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c059aebe11
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Move OutputImage into it's own module
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2019-11-08 07:52:38 -05:00 |
Matthew Gordon
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eaf9ba7b2f
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Create raycasting module
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2019-11-08 07:38:24 -05:00 |
Matthew Gordon
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192857eead
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Add Sphere struct, Intersect trait, and sphere-ray intersection
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2019-11-08 07:25:15 -05:00 |
Matthew Gordon
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78ea2b2e64
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Add another unit test for Ray struct
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2019-11-08 07:24:50 -05:00 |
Matthew Gordon
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3244181a08
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Add some missing "pub" qualifiers
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2019-11-08 07:23:01 -05:00 |
Matthew Gordon
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76a7299fb9
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Add more unit tests for Ray
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2019-11-06 17:32:47 -05:00 |
Matthew Gordon
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9ebfae5898
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Add Ray constructor that ensures direction vector is normalized
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2019-11-06 17:32:02 -05:00 |
Matthew Gordon
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ff046808da
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Throw out my own vector functions and add Ray type with nalgebra
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2019-11-06 12:56:43 -05:00 |
Matthew Gordon
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5a44984779
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Add Point2D and Point3D
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2019-10-24 21:08:58 -04:00 |
Matthew Gordon
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7bc7b3520a
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Implement Mul for f64 * Vector3D
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2019-10-24 21:00:34 -04:00 |
Matthew Gordon
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423be7700d
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Implement Mul for Vector3D * scalar
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2019-10-24 20:56:52 -04:00 |
Matthew Gordon
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14bae21b80
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Implement Mul for f64 * Vector2D
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2019-10-24 20:51:51 -04:00 |
Matthew Gordon
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0cb1157df0
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Implement Mul for Vector2D * scalar
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2019-10-24 20:42:58 -04:00 |
Matthew Gordon
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7e5c9d5231
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Add Sub trait for Vector2D; add Vector3D with Add and Sub traits.
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2019-10-24 20:32:46 -04:00 |
Matthew Gordon
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daee8af0ea
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Start adding vector types
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2019-10-23 22:21:32 -04:00 |
Matthew Gordon
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c81eec9174
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Did some refactoring and improved error handling
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2019-10-23 21:05:17 -04:00 |
Matthew Gordon
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bc4759dfaa
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Set up SDL so I can draw the image being rendered in a window
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2019-10-21 01:40:58 -04:00 |
Matthew Gordon
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f7139444f5
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Initial commit
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2019-10-20 22:34:32 -04:00 |