Implement Mul for f64 * Vector3D
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58
src/lib.rs
58
src/lib.rs
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@ -64,6 +64,14 @@ impl<T: Mul + Copy> Mul<T> for Vector3D<T> {
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}
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}
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impl Mul<Vector3D<f64>> for f64 {
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type Output = Vector3D<f64>;
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fn mul(self, other: Vector3D<f64>) -> Vector3D<f64> {
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Vector3D(self * other.0, self * other.1, self * other.2)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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@ -664,4 +672,54 @@ mod tests {
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assert!(c.1 == a.1 * -2);
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assert!(c.2 == a.2 * -2);
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}
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#[test]
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fn test_vector3_multiply_zeroes_yields_zeroes_scalar_first() {
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let a = Vector3D(0.0, 0.0, 0.0);
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let b = 0.0;
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let c = b * a;
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assert!(c.0 == 0.0);
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assert!(c.1 == 0.0);
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assert!(c.2 == 0.0);
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}
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#[test]
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fn test_vector3_multiply_zero_byvector2d_yields_zeroes() {
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let a = Vector3D(1.0, 2.0, 3.0);
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let b = 0.0;
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let c = b * a;
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assert!(c.0 == 0.0);
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assert!(c.1 == 0.0);
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assert!(c.2 == 0.0);
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}
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#[test]
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fn test_vector3_multiplication_identity_scalar_first() {
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let a = Vector3D(1.0, 2.0, 3.0);
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let b = 1.0;
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let c = b * a;
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assert!(c.0 == a.0);
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assert!(c.1 == a.1);
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assert!(c.2 == a.2);
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}
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#[test]
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fn test_vector3_multiply_positive_float_by_vector2d() {
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let a = Vector3D(1.0, 2.0, 3.0);
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let b = 2.0;
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let c = b * a;
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assert!(c.0 == a.0 * 2.0);
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assert!(c.1 == a.1 * 2.0);
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assert!(c.2 == a.2 * 2.0);
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}
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#[test]
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fn test_vector3_multiply_negative_float_by_vector2d() {
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let a = Vector3D(1.0, 2.0, 3.0);
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let b = -2.0;
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let c = b * a;
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assert!(c.0 == a.0 * -2.0);
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assert!(c.1 == a.1 * -2.0);
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assert!(c.2 == a.2 * -2.0);
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}
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}
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