Add integrators::test_liggting_environment()
Should have been included in an earlier commit.
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@ -1,6 +1,6 @@
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use crate::math::Vec3;
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use super::colour::{Photon, Spectrum};
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use super::colour::{ColourRgbF, Photon, Spectrum};
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use super::raycasting::{IntersectionInfo, Ray};
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use super::sampler::Sampler;
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use super::util::algebra_utils::try_change_of_basis_matrix;
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@ -136,3 +136,13 @@ impl Integrator for SimpleRandomIntegrator {
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)
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}
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}
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pub fn test_lighting_environment(w_o: &Vec3, wavelength: f64) -> f64 {
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let sun_direction = Vec3::new(1.0, 1.0, -1.0).normalize();
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if w_o.dot(&sun_direction) >= 0.99 {
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300.0
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} else {
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let sky_colour = ColourRgbF::new(w_o.y(), w_o.y(), 1.0) * 0.1;
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Spectrum::reflection_from_linear_rgb(&sky_colour).intensity_at_wavelength(wavelength)
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}
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}
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