149 lines
5.3 KiB
Rust
149 lines
5.3 KiB
Rust
use crate::math::Vec3;
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use super::colour::{ColourRgbF, Photon, Spectrum};
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use super::raycasting::{IntersectionInfo, Ray};
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use super::sampler::Sampler;
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use super::util::algebra_utils::try_change_of_basis_matrix;
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pub trait Integrator {
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fn integrate(
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&self,
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sampler: &Sampler,
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info: &IntersectionInfo,
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photon: &Photon,
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recursion_limit: u16,
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) -> Photon;
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}
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pub struct DirectionalLight {
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pub direction: Vec3,
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pub spectrum: Spectrum,
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}
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pub struct WhittedIntegrator {
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pub ambient_light: Spectrum,
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pub lights: Vec<DirectionalLight>,
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}
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impl Integrator for WhittedIntegrator {
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fn integrate(
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&self,
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sampler: &Sampler,
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info: &IntersectionInfo,
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photon: &Photon,
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recursion_limit: u16,
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) -> Photon {
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let world_to_bsdf_space =
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try_change_of_basis_matrix(&info.tangent, &info.cotangent, &info.normal)
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.expect("Normal, tangent and cotangent don't for a valid basis.");
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let bsdf_to_world_space = world_to_bsdf_space
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.try_inverse()
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.expect("Expected matrix to be invertable.");
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self.lights
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.iter()
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.map(|light| {
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match sampler.sample(&Ray::new(info.location, light.direction).bias(0.000_000_1)) {
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Some(_) => self.ambient_light.emit_photon(&photon),
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None => info.material.bsdf()(
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&(world_to_bsdf_space * info.retro),
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&(world_to_bsdf_space * light.direction),
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&light
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.spectrum
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.emit_photon(&photon)
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.scale_intensity(light.direction.dot(&info.normal).abs()),
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),
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}
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})
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.chain(
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[info
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.material
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.sample(&(world_to_bsdf_space * info.retro), &photon)]
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.iter()
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.map(|direction| {
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let world_space_direction = bsdf_to_world_space * direction;
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match sampler
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.sample(&Ray::new(info.location, world_space_direction).bias(0.000_000_1))
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{
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Some(recursive_hit) => {
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if recursion_limit > 0 {
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let photon = info.material.bsdf()(
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&(world_to_bsdf_space * info.retro),
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direction,
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&self.integrate(
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&sampler,
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&recursive_hit,
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&photon,
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recursion_limit - 1,
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),
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);
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photon
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.scale_intensity(world_space_direction.dot(&info.normal).abs())
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} else {
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photon.scale_intensity(0.0)
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}
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}
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None => photon.scale_intensity(0.0),
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}
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}),
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)
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.fold(photon.clone(), |a, b| {
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let mut result = a;
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result.intensity += b.intensity;
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result
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})
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}
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}
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pub struct SimpleRandomIntegrator {}
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impl Integrator for SimpleRandomIntegrator {
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fn integrate(
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&self,
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sampler: &Sampler,
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info: &IntersectionInfo,
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photon: &Photon,
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recursion_limit: u16,
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) -> Photon {
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if recursion_limit == 0 {
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return Photon {
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wavelength: 0.0,
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intensity: 0.0,
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};
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}
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let world_to_bsdf_space =
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try_change_of_basis_matrix(&info.tangent, &info.cotangent, &info.normal)
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.expect("Normal, tangent and cotangent don't form a valid basis.");
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let bsdf_to_world_space = world_to_bsdf_space
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.try_inverse()
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.expect("Expected matrix to be invertable.");
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let world_space_w_i = info.retro;
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let w_i = world_to_bsdf_space * world_space_w_i;
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let w_o = info.material.sample(&w_i, &photon);
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let world_space_w_o = bsdf_to_world_space * w_o;
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info.material.bsdf()(
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&w_o.normalize(),
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&w_i.normalize(),
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&match sampler.sample(&Ray::new(info.location, world_space_w_o).bias(0.000_000_1)) {
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None => photon.set_intensity(test_lighting_environment(
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&world_space_w_o,
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photon.wavelength,
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)),
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Some(recursive_hit) => {
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self.integrate(&sampler, &recursive_hit, &photon, recursion_limit - 1)
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}
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}
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.scale_intensity(world_space_w_o.dot(&info.normal).abs()),
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)
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}
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}
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pub fn test_lighting_environment(w_o: &Vec3, wavelength: f64) -> f64 {
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let sun_direction = Vec3::new(1.0, 1.0, -1.0).normalize();
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if w_o.dot(&sun_direction) >= 0.99 {
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300.0
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} else {
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let sky_colour = ColourRgbF::new(w_o.y(), w_o.y(), 1.0) * 0.1;
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Spectrum::reflection_from_linear_rgb(&sky_colour).intensity_at_wavelength(wavelength)
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}
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}
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