Add photon parameter to Material::sample(), other changes to integrate()

This commit is contained in:
Matthew Gordon 2020-09-12 09:45:21 -04:00
parent 438d8c64ee
commit 87f62eedb0
3 changed files with 42 additions and 36 deletions

View File

@ -55,35 +55,36 @@ impl Integrator for WhittedIntegrator {
}
})
.chain(
[info.material.sample(&(world_to_bsdf_space * info.retro))]
.iter()
.map(|direction| {
let world_space_direction = bsdf_to_world_space * direction;
match sampler.sample(
&Ray::new(info.location, world_space_direction).bias(0.000_000_1),
) {
Some(recursive_hit) => {
if recursion_limit > 0 {
let photon = info.material.bsdf()(
&(world_to_bsdf_space * info.retro),
direction,
&self.integrate(
&sampler,
&recursive_hit,
&photon,
recursion_limit - 1,
),
);
photon.scale_intensity(
world_space_direction.dot(&info.normal).abs(),
)
} else {
photon.scale_intensity(0.0)
}
[info
.material
.sample(&(world_to_bsdf_space * info.retro), &photon)]
.iter()
.map(|direction| {
let world_space_direction = bsdf_to_world_space * direction;
match sampler
.sample(&Ray::new(info.location, world_space_direction).bias(0.000_000_1))
{
Some(recursive_hit) => {
if recursion_limit > 0 {
let photon = info.material.bsdf()(
&(world_to_bsdf_space * info.retro),
direction,
&self.integrate(
&sampler,
&recursive_hit,
&photon,
recursion_limit - 1,
),
);
photon
.scale_intensity(world_space_direction.dot(&info.normal).abs())
} else {
photon.scale_intensity(0.0)
}
None => photon.scale_intensity(0.0),
}
}),
None => photon.scale_intensity(0.0),
}
}),
)
.fold(photon.clone(), |a, b| {
let mut result = a;
@ -115,18 +116,23 @@ impl Integrator for SimpleRandomIntegrator {
let bsdf_to_world_space = world_to_bsdf_space
.try_inverse()
.expect("Expected matrix to be invertable.");
let w_i = info.material.sample(&(world_to_bsdf_space * info.retro));
let world_space_w_i = bsdf_to_world_space * w_i;
let world_space_w_i = info.retro;
let w_i = world_to_bsdf_space * world_space_w_i;
let w_o = info.material.sample(&w_i, &photon);
let world_space_w_o = bsdf_to_world_space * w_o;
info.material.bsdf()(
&(world_to_bsdf_space * info.retro),
&w_i,
&match sampler.sample(&Ray::new(info.location, world_space_w_i).bias(0.000_000_1)) {
None => photon.set_intensity(world_space_w_i.y()),
&w_o.normalize(),
&w_i.normalize(),
&match sampler.sample(&Ray::new(info.location, world_space_w_o).bias(0.000_000_1)) {
None => photon.set_intensity(test_lighting_environment(
&world_space_w_o,
photon.wavelength,
)),
Some(recursive_hit) => {
self.integrate(&sampler, &recursive_hit, &photon, recursion_limit - 1)
}
}
.scale_intensity(world_space_w_i.dot(&info.normal).abs()),
.scale_intensity(world_space_w_o.dot(&info.normal).abs()),
)
}
}

View File

@ -18,7 +18,7 @@ pub use reflective_material::ReflectiveMaterial;
pub trait Material: Debug + Sync + Send {
fn bsdf<'a>(&'a self) -> Box<dyn Fn(&Vec3, &Vec3, &Photon) -> Photon + 'a>;
fn sample(&self, _w_i: &Vec3) -> Vec3 {
fn sample(&self, _w_i: &Vec3, _photon: &Photon) -> Vec3 {
let mut rng = thread_rng();
let mut w_o = Vec3::new(
2.0 * rng.sample::<f64, _>(Open01) - 1.0,

View File

@ -39,7 +39,7 @@ impl Material for ReflectiveMaterial {
})
}
fn sample(&self, w_o: &Vec3) -> Vec3 {
fn sample(&self, w_o: &Vec3, _photon: &Photon) -> Vec3 {
Vec3::new(-w_o.x(), -w_o.y(), w_o.z())
}
}