27 lines
1.2 KiB
Markdown
27 lines
1.2 KiB
Markdown

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# Vanrijn
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This project is very much a work-in-progress and at this point.
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Vanrijn is (or at least will be) a [physically based](https://en.wikipedia.org/wiki/Physically_based_rendering)
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[ray tracer](https://en.wikipedia.org/wiki/Ray_tracing_(graphics)). Many thanks to the
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authors of the book
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["Physically Based Rendering: From Theory to Implementation](https://www.pbrt.org/) from
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which many of the algorithms used here are taken. This is, however _not_ a Rust port of
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the C++ PBRT rederer described in that book.
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This crate is structured as a library; main.rs is just a glorified test harness which
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shows an example of using the library to render a scene. It uses SDL2 to display the
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rendered image.
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On Ubuntu 19.04, if you have the libsdl2-dev package installed you
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should be able to run `cargo run --release -- --size 800 600` and see
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a window with a test scene rendered into it. In theory it should work
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on any platform with SDL2 installed but I've only tested it on Ubuntu
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Linux.
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