Matthew Gordon
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e1de889d3a
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Quick-and-dirty multithreading
Not the best multithreading scheme and needs error handling, but
it works.
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2019-12-21 10:07:53 -05:00 |
Matthew Gordon
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3618636c42
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First quick pass at loading OBJ files.
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2019-12-21 09:11:30 -05:00 |
Matthew Gordon
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199b33f944
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Remove unused function
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2019-12-12 13:01:02 -05:00 |
Matthew Gordon
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777580be17
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Fix triangle intersection passing when triangle is behind ray
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2019-12-12 08:57:46 -05:00 |
Matthew Gordon
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9096ff67b6
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Remove some debug prints that I committed by accident
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2019-12-12 08:56:31 -05:00 |
Matthew Gordon
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c05eba391b
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Add more tests for triangle intersection and fix a couple of bugs
Still not working properly.
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2019-12-12 07:51:26 -05:00 |
Matthew Gordon
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9eca3a4cfe
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Replace Vector3 with Point3 where appropriate
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2019-12-07 11:09:07 -05:00 |
Matthew Gordon
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2b3d350fbb
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Add intersection test for triangle; not quite working yet though
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2019-12-07 09:28:11 -05:00 |