Replace nalgebra matrix and vector classes with own classes
Nalgebra only used to find matrix inverse now.
This commit is contained in:
parent
99cf127c9f
commit
f5b0a35635
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@ -2,14 +2,13 @@ use criterion::{criterion_group, criterion_main, Criterion};
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use vanrijn::colour::{ColourRgbF, NamedColour};
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use vanrijn::colour::{ColourRgbF, NamedColour};
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use vanrijn::materials::ReflectiveMaterial;
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use vanrijn::materials::ReflectiveMaterial;
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use vanrijn::math::Vec3;
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use vanrijn::mesh::load_obj;
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use vanrijn::mesh::load_obj;
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use vanrijn::partial_render_scene;
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use vanrijn::partial_render_scene;
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use vanrijn::raycasting::BoundingVolumeHierarchy;
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use vanrijn::raycasting::BoundingVolumeHierarchy;
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use vanrijn::scene::Scene;
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use vanrijn::scene::Scene;
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use vanrijn::util::Tile;
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use vanrijn::util::Tile;
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use nalgebra::Point3;
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use std::path::Path;
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use std::path::Path;
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use std::sync::Arc;
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use std::sync::Arc;
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@ -22,7 +21,7 @@ fn simple_scene(bencher: &mut Criterion) {
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bencher.bench_function("simple_scene", |b| {
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bencher.bench_function("simple_scene", |b| {
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let scene = Scene {
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let scene = Scene {
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camera_location: Point3::new(-2.0, 1.0, -5.0),
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camera_location: Vec3::new(-2.0, 1.0, -5.0),
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objects: vec![Box::new(BoundingVolumeHierarchy::build(
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objects: vec![Box::new(BoundingVolumeHierarchy::build(
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load_obj(
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load_obj(
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&model_file_path,
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&model_file_path,
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@ -1,4 +1,4 @@
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use nalgebra::{convert, Point3, Vector3};
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use crate::math::Vec3;
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use super::colour::{ColourRgbF, NamedColour};
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use super::colour::{ColourRgbF, NamedColour};
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use super::image::ImageRgbF;
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use super::image::ImageRgbF;
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@ -14,13 +14,12 @@ struct ImageSampler {
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film_width: f64,
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film_width: f64,
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film_height: f64,
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film_height: f64,
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camera_location: Vec3,
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camera_location: Point3<f64>,
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film_distance: f64,
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film_distance: f64,
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}
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}
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impl ImageSampler {
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impl ImageSampler {
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pub fn new(width: usize, height: usize, camera_location: Point3<f64>) -> ImageSampler {
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pub fn new(width: usize, height: usize, camera_location: Vec3) -> ImageSampler {
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let (film_width, film_height) = {
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let (film_width, film_height) = {
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let width = width as f64;
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let width = width as f64;
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let height = height as f64;
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let height = height as f64;
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@ -34,7 +33,7 @@ impl ImageSampler {
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ImageSampler {
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ImageSampler {
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image_height_pixels: height,
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image_height_pixels: height,
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image_width_pixels: width,
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image_width_pixels: width,
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film_distance: convert(1.0),
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film_distance: 1.0,
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film_width,
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film_width,
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film_height,
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film_height,
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camera_location,
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camera_location,
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@ -51,7 +50,7 @@ impl ImageSampler {
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fn ray_for_pixel(&self, row: usize, column: usize) -> Ray {
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fn ray_for_pixel(&self, row: usize, column: usize) -> Ray {
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Ray::new(
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Ray::new(
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self.camera_location,
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self.camera_location,
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Vector3::new(
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Vec3::new(
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Self::scale(column, self.image_width_pixels, self.film_width)
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Self::scale(column, self.image_width_pixels, self.film_width)
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- self.film_width * 0.5,
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- self.film_width * 0.5,
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Self::scale(row, self.image_height_pixels, self.film_height)
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Self::scale(row, self.image_height_pixels, self.film_height)
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@ -75,11 +74,11 @@ const RECURSION_LIMIT: u16 = 32;
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/// # Examples
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/// # Examples
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//
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//
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/// ```
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/// ```
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/// # use nalgebra::Point3;
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/// # use vanrijn::math::Vec3;
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/// # use vanrijn::scene::Scene;
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/// # use vanrijn::scene::Scene;
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/// # use vanrijn::util::TileIterator;
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/// # use vanrijn::util::TileIterator;
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/// # use vanrijn::partial_render_scene;
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/// # use vanrijn::partial_render_scene;
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/// # let scene = Scene { camera_location: Point3::new(0.0, 0.0, 0.0), objects: vec![] };
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/// # let scene = Scene { camera_location: Vec3::new(0.0, 0.0, 0.0), objects: vec![] };
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/// let image_width = 640;
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/// let image_width = 640;
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/// let image_height = 480;
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/// let image_height = 480;
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/// let time_size = 32;
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/// let time_size = 32;
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@ -99,15 +98,15 @@ pub fn partial_render_scene(scene: &Scene, tile: Tile, height: usize, width: usi
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ambient_light: ColourRgbF::from_named(NamedColour::White) * ambient_intensity,
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ambient_light: ColourRgbF::from_named(NamedColour::White) * ambient_intensity,
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lights: vec![
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lights: vec![
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DirectionalLight {
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DirectionalLight {
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direction: Vector3::new(convert(1.0), convert(1.0), convert(-1.0)).normalize(),
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direction: Vec3::new(1.0, 1.0, -1.0).normalize(),
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colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity1,
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colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity1,
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},
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},
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DirectionalLight {
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DirectionalLight {
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direction: Vector3::new(convert(-0.5), convert(2.0), convert(-0.5)).normalize(),
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direction: Vec3::new(-0.5, 2.0, -0.5).normalize(),
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colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity2,
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colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity2,
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},
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},
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DirectionalLight {
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DirectionalLight {
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direction: Vector3::new(convert(-3.0), convert(0.1), convert(-0.5)).normalize(),
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direction: Vec3::new(-3.0, 0.1, -0.5).normalize(),
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colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity3,
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colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity3,
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},
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},
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],
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],
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@ -154,10 +153,10 @@ mod tests {
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#[test]
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#[test]
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fn ray_for_pixel_returns_value_that_intersects_film_plane_at_expected_location() {
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fn ray_for_pixel_returns_value_that_intersects_film_plane_at_expected_location() {
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let target = ImageSampler::new(800, 600, Point3::new(0.0, 0.0, 0.0));
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let target = ImageSampler::new(800, 600, Vec3::new(0.0, 0.0, 0.0));
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let ray = target.ray_for_pixel(100, 200);
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let ray = target.ray_for_pixel(100, 200);
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let film_plane = Plane::new(
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let film_plane = Plane::new(
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Vector3::new(0.0, 0.0, 1.0),
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Vec3::new(0.0, 0.0, 1.0),
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target.film_distance,
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target.film_distance,
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Arc::new(LambertianMaterial::new_dummy()),
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Arc::new(LambertianMaterial::new_dummy()),
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);
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);
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@ -175,11 +174,10 @@ mod tests {
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};
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};
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let expected_x: f64 =
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let expected_x: f64 =
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ImageSampler::scale(200, 800, target.film_width) - target.film_width * 0.5;
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ImageSampler::scale(200, 800, target.film_width) - target.film_width * 0.5;
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print!("{}, {}", expected_x, point_on_film_plane);
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assert!((point_on_film_plane.x() - expected_x).abs() < 0.0000000001);
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assert!((point_on_film_plane.x - expected_x).abs() < 0.0000000001);
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let expected_y =
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let expected_y =
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ImageSampler::scale(100, 600, target.film_height) - target.film_height * 0.5;
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ImageSampler::scale(100, 600, target.film_height) - target.film_height * 0.5;
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assert!((point_on_film_plane.y - expected_y).abs() < 0.0000000001);
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assert!((point_on_film_plane.y() - expected_y).abs() < 0.0000000001);
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}
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}
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}
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}
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}
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}
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use nalgebra::Vector3;
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use crate::math::Vec3;
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use std::ops::{Add, Mul};
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use std::ops::{Add, Mul};
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#[derive(Copy, Clone, Debug)]
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#[derive(Copy, Clone, Debug)]
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pub struct ColourRgbF {
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pub struct ColourRgbF {
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values: Vector3<f64>,
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values: Vec3,
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}
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}
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impl ColourRgbF {
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impl ColourRgbF {
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pub fn new(red: f64, green: f64, blue: f64) -> ColourRgbF {
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pub fn new(red: f64, green: f64, blue: f64) -> ColourRgbF {
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ColourRgbF {
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ColourRgbF {
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values: Vector3::new(red, green, blue),
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values: Vec3::new(red, green, blue),
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}
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}
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}
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}
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@ -34,23 +34,23 @@ impl ColourRgbF {
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}
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}
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}
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}
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pub fn from_vector3(v: &Vector3<f64>) -> ColourRgbF {
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pub fn from_vec3(v: &Vec3) -> ColourRgbF {
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ColourRgbF { values: *v }
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ColourRgbF { values: *v }
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}
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}
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pub fn red(&self) -> f64 {
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pub fn red(&self) -> f64 {
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self.values[0]
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self.values.x()
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}
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}
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pub fn green(&self) -> f64 {
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pub fn green(&self) -> f64 {
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self.values[1]
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self.values.y()
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}
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}
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pub fn blue(&self) -> f64 {
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pub fn blue(&self) -> f64 {
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self.values[2]
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self.values.z()
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}
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}
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pub fn as_vector3(&self) -> &Vector3<f64> {
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pub fn as_vec3(&self) -> &Vec3 {
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&self.values
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&self.values
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}
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}
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}
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}
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use quickcheck_macros::quickcheck;
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use quickcheck_macros::quickcheck;
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impl Arbitrary for ColourRgbF {
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impl Arbitrary for ColourRgbF {
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fn arbitrary<G: Gen>(g: &mut G) -> ColourRgbF {
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fn arbitrary<G: Gen>(g: &mut G) -> ColourRgbF {
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let values = <Vector3<f64> as Arbitrary>::arbitrary(g);
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let values = <Vec3 as Arbitrary>::arbitrary(g);
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ColourRgbF { values }
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ColourRgbF { values }
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}
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}
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}
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}
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@ -130,8 +130,8 @@ mod tests {
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#[test]
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#[test]
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fn as_vector3_returns_expected_vector() {
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fn as_vector3_returns_expected_vector() {
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let target = ColourRgbF::new(1.0, 2.0, 3.0);
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let target = ColourRgbF::new(1.0, 2.0, 3.0);
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let result = target.as_vector3();
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let result = target.as_vec3();
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assert!(result.x == 1.0);
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assert!(result.x() == 1.0);
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}
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}
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#[quickcheck]
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#[quickcheck]
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13
src/image.rs
13
src/image.rs
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@ -3,9 +3,8 @@ use std::fs::File;
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use std::io::BufWriter;
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use std::io::BufWriter;
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use std::path::Path;
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use std::path::Path;
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use nalgebra::{clamp, convert, Vector3};
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use crate::colour::{ColourRgbF, ColourRgbU8};
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use crate::math::Vec3;
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use super::colour::{ColourRgbF, ColourRgbU8};
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pub struct ImageRgbU8 {
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pub struct ImageRgbU8 {
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pixel_data: Vec<u8>,
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pixel_data: Vec<u8>,
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@ -104,7 +103,7 @@ impl ImageRgbF {
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ImageRgbF {
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ImageRgbF {
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width,
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width,
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height,
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height,
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pixel_data: vec![convert(0.0); (width * height * 3) as usize],
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pixel_data: vec![0.0; width * height * 3 as usize],
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}
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}
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}
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}
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@ -118,13 +117,13 @@ impl ImageRgbF {
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pub fn get_colour(&self, row: usize, column: usize) -> ColourRgbF {
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pub fn get_colour(&self, row: usize, column: usize) -> ColourRgbF {
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assert!(row < self.height && column < self.width);
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assert!(row < self.height && column < self.width);
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let index = self.calculate_index(row, column);
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let index = self.calculate_index(row, column);
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ColourRgbF::from_vector3(&Vector3::from_row_slice(&self.pixel_data[index..index + 3]))
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ColourRgbF::from_vec3(&Vec3::from_slice(&self.pixel_data[index..index + 3]))
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}
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}
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pub fn set_colour(&mut self, row: usize, column: usize, colour: ColourRgbF) {
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pub fn set_colour(&mut self, row: usize, column: usize, colour: ColourRgbF) {
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assert!(row < self.height && column < self.width);
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assert!(row < self.height && column < self.width);
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let index = self.calculate_index(row, column);
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let index = self.calculate_index(row, column);
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self.pixel_data[index..index + 3].copy_from_slice(&colour.as_vector3().as_slice());
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self.pixel_data[index..index + 3].copy_from_slice(&colour.as_vec3().as_slice());
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}
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}
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pub fn get_pixel_data(&self) -> &Vec<f64> {
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pub fn get_pixel_data(&self) -> &Vec<f64> {
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@ -183,7 +182,7 @@ pub struct ClampingToneMapper {}
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impl ClampingToneMapper {
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impl ClampingToneMapper {
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fn clamp(v: &f64) -> u8 {
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fn clamp(v: &f64) -> u8 {
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clamp(v, &0.0, &1.0).normalized_to_byte()
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v.clamp(0.0, 1.0).normalized_to_byte()
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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use nalgebra::{convert, Vector3};
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use crate::math::Vec3;
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use super::colour::ColourRgbF;
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use super::colour::ColourRgbF;
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use super::raycasting::{IntersectionInfo, Ray};
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use super::raycasting::{IntersectionInfo, Ray};
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@ -15,7 +15,7 @@ pub trait Integrator {
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}
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}
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pub struct DirectionalLight {
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pub struct DirectionalLight {
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pub direction: Vector3<f64>,
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pub direction: Vec3,
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pub colour: ColourRgbF,
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pub colour: ColourRgbF,
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}
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}
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@ -42,9 +42,7 @@ impl Integrator for WhittedIntegrator {
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self.lights
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self.lights
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.iter()
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.iter()
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.map(|light| {
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.map(|light| {
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match sampler
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match sampler.sample(&Ray::new(info.location, light.direction).bias(0.000_000_1)) {
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.sample(&Ray::new(info.location, light.direction).bias(convert(0.000_000_1)))
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{
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Some(_) => self.ambient_light,
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Some(_) => self.ambient_light,
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None => {
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None => {
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info.material.bsdf()(
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info.material.bsdf()(
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@ -62,8 +60,7 @@ impl Integrator for WhittedIntegrator {
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.map(|direction| {
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.map(|direction| {
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let world_space_direction = bsdf_to_world_space * direction;
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let world_space_direction = bsdf_to_world_space * direction;
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match sampler.sample(
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match sampler.sample(
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&Ray::new(info.location, world_space_direction)
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&Ray::new(info.location, world_space_direction).bias(0.000_000_1),
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.bias(convert(0.000_000_1)),
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) {
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) {
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Some(recursive_hit) => {
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Some(recursive_hit) => {
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if recursion_limit > 0 {
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if recursion_limit > 0 {
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@ -1,4 +1,4 @@
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#![feature(external_doc)]
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#![feature(external_doc, clamp)]
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#![doc(include = "../README.md")]
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#![doc(include = "../README.md")]
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mod camera;
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mod camera;
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13
src/main.rs
13
src/main.rs
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@ -7,8 +7,6 @@ use sdl2::rect::Rect;
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use sdl2::render::{Canvas, Texture};
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use sdl2::render::{Canvas, Texture};
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use sdl2::Sdl;
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use sdl2::Sdl;
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use nalgebra::{Point3, Vector3};
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use clap::Arg;
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use clap::Arg;
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use std::path::{Path, PathBuf};
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use std::path::{Path, PathBuf};
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@ -18,6 +16,7 @@ use std::time::Duration;
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use vanrijn::colour::{ColourRgbF, NamedColour};
|
use vanrijn::colour::{ColourRgbF, NamedColour};
|
||||||
use vanrijn::image::{ClampingToneMapper, ImageRgbU8, ToneMapper};
|
use vanrijn::image::{ClampingToneMapper, ImageRgbU8, ToneMapper};
|
||||||
use vanrijn::materials::{LambertianMaterial, PhongMaterial, ReflectiveMaterial};
|
use vanrijn::materials::{LambertianMaterial, PhongMaterial, ReflectiveMaterial};
|
||||||
|
use vanrijn::math::Vec3;
|
||||||
use vanrijn::mesh::load_obj;
|
use vanrijn::mesh::load_obj;
|
||||||
use vanrijn::partial_render_scene;
|
use vanrijn::partial_render_scene;
|
||||||
use vanrijn::raycasting::{Aggregate, BoundingVolumeHierarchy, Plane, Primitive, Sphere};
|
use vanrijn::raycasting::{Aggregate, BoundingVolumeHierarchy, Plane, Primitive, Sphere};
|
||||||
|
|
@ -143,11 +142,11 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
println!("Constructing Scene...");
|
println!("Constructing Scene...");
|
||||||
|
|
||||||
let scene = Scene {
|
let scene = Scene {
|
||||||
camera_location: Point3::new(-2.0, 1.0, -5.0),
|
camera_location: Vec3::new(-2.0, 1.0, -5.0),
|
||||||
objects: vec![
|
objects: vec![
|
||||||
Box::new(vec![
|
Box::new(vec![
|
||||||
Box::new(Plane::new(
|
Box::new(Plane::new(
|
||||||
Vector3::new(0.0, 1.0, 0.0),
|
Vec3::new(0.0, 1.0, 0.0),
|
||||||
-2.0,
|
-2.0,
|
||||||
Arc::new(LambertianMaterial {
|
Arc::new(LambertianMaterial {
|
||||||
colour: ColourRgbF::new(0.55, 0.27, 0.04),
|
colour: ColourRgbF::new(0.55, 0.27, 0.04),
|
||||||
|
|
@ -155,7 +154,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
}),
|
}),
|
||||||
)) as Box<dyn Primitive>,
|
)) as Box<dyn Primitive>,
|
||||||
Box::new(Sphere::new(
|
Box::new(Sphere::new(
|
||||||
Point3::new(-6.25, -0.5, 1.0),
|
Vec3::new(-6.25, -0.5, 1.0),
|
||||||
1.0,
|
1.0,
|
||||||
Arc::new(LambertianMaterial {
|
Arc::new(LambertianMaterial {
|
||||||
colour: ColourRgbF::from_named(NamedColour::Green),
|
colour: ColourRgbF::from_named(NamedColour::Green),
|
||||||
|
|
@ -163,7 +162,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
}),
|
}),
|
||||||
)),
|
)),
|
||||||
Box::new(Sphere::new(
|
Box::new(Sphere::new(
|
||||||
Point3::new(-4.25, -0.5, 2.0),
|
Vec3::new(-4.25, -0.5, 2.0),
|
||||||
1.0,
|
1.0,
|
||||||
Arc::new(ReflectiveMaterial {
|
Arc::new(ReflectiveMaterial {
|
||||||
colour: ColourRgbF::from_named(NamedColour::Blue),
|
colour: ColourRgbF::from_named(NamedColour::Blue),
|
||||||
|
|
@ -172,7 +171,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
}),
|
}),
|
||||||
)),
|
)),
|
||||||
Box::new(Sphere::new(
|
Box::new(Sphere::new(
|
||||||
Point3::new(-5.0, 1.5, 1.0),
|
Vec3::new(-5.0, 1.5, 1.0),
|
||||||
1.0,
|
1.0,
|
||||||
Arc::new(PhongMaterial {
|
Arc::new(PhongMaterial {
|
||||||
colour: ColourRgbF::from_named(NamedColour::Red),
|
colour: ColourRgbF::from_named(NamedColour::Red),
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
use nalgebra::Vector3;
|
|
||||||
|
|
||||||
use crate::colour::ColourRgbF;
|
use crate::colour::ColourRgbF;
|
||||||
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use super::{Bsdf, Material};
|
use super::{Bsdf, Material};
|
||||||
|
|
||||||
|
|
@ -24,8 +23,6 @@ impl LambertianMaterial {
|
||||||
impl Material for LambertianMaterial {
|
impl Material for LambertianMaterial {
|
||||||
fn bsdf(&self) -> Bsdf {
|
fn bsdf(&self) -> Bsdf {
|
||||||
let colour = self.colour * self.diffuse_strength;
|
let colour = self.colour * self.diffuse_strength;
|
||||||
Box::new(
|
Box::new(move |_w_o: Vec3, _w_i: Vec3, colour_in: ColourRgbF| colour * colour_in)
|
||||||
move |_w_o: Vector3<f64>, _w_i: Vector3<f64>, colour_in: ColourRgbF| colour * colour_in,
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
use nalgebra::Vector3;
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use super::colour::ColourRgbF;
|
use super::colour::ColourRgbF;
|
||||||
|
|
||||||
use std::fmt::Debug;
|
use std::fmt::Debug;
|
||||||
|
|
||||||
type Bsdf = Box<dyn Fn(Vector3<f64>, Vector3<f64>, ColourRgbF) -> ColourRgbF>;
|
type Bsdf = Box<dyn Fn(Vec3, Vec3, ColourRgbF) -> ColourRgbF>;
|
||||||
|
|
||||||
pub mod lambertian_material;
|
pub mod lambertian_material;
|
||||||
pub use lambertian_material::LambertianMaterial;
|
pub use lambertian_material::LambertianMaterial;
|
||||||
|
|
@ -21,7 +21,7 @@ pub use rgb_sampled_bsdf_material::RgbSampledBsdfMaterial;
|
||||||
pub trait Material: Debug + Sync + Send {
|
pub trait Material: Debug + Sync + Send {
|
||||||
fn bsdf(&self) -> Bsdf;
|
fn bsdf(&self) -> Bsdf;
|
||||||
|
|
||||||
fn sample(&self, _w_o: &Vector3<f64>) -> Vec<Vector3<f64>> {
|
fn sample(&self, _w_o: &Vec3) -> Vec<Vec3> {
|
||||||
vec![]
|
vec![]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
use nalgebra::Vector3;
|
|
||||||
|
|
||||||
use crate::colour::{ColourRgbF, NamedColour};
|
use crate::colour::{ColourRgbF, NamedColour};
|
||||||
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use std::fmt::Debug;
|
use std::fmt::Debug;
|
||||||
|
|
||||||
|
|
@ -19,18 +18,16 @@ impl Material for PhongMaterial {
|
||||||
let smoothness = self.smoothness;
|
let smoothness = self.smoothness;
|
||||||
let specular_strength = self.specular_strength;
|
let specular_strength = self.specular_strength;
|
||||||
let colour = self.colour * self.diffuse_strength;
|
let colour = self.colour * self.diffuse_strength;
|
||||||
Box::new(
|
Box::new(move |w_o: Vec3, w_i: Vec3, colour_in: ColourRgbF| {
|
||||||
move |w_o: Vector3<f64>, w_i: Vector3<f64>, colour_in: ColourRgbF| {
|
if w_i.z() < 0.0 || w_o.z() < 0.0 {
|
||||||
if w_i.z < 0.0 || w_o.z < 0.0 {
|
ColourRgbF::from_vec3(&Vec3::zeros())
|
||||||
ColourRgbF::from_vector3(&Vector3::zeros())
|
} else {
|
||||||
} else {
|
let reflection_vector = Vec3::new(-w_i.x(), -w_i.y(), w_i.z());
|
||||||
let reflection_vector = Vector3::new(-w_i.x, -w_i.y, w_i.z);
|
colour * colour_in
|
||||||
colour * colour_in
|
+ ColourRgbF::from_named(NamedColour::White)
|
||||||
+ ColourRgbF::from_named(NamedColour::White)
|
* w_o.dot(&reflection_vector).abs().powf(smoothness)
|
||||||
* w_o.dot(&reflection_vector).abs().powf(smoothness)
|
* (specular_strength / w_i.dot(&Vec3::unit_z()))
|
||||||
* (specular_strength / w_i.dot(&Vector3::z_axis()))
|
}
|
||||||
}
|
})
|
||||||
},
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
use nalgebra::{clamp, Vector3};
|
|
||||||
|
|
||||||
use crate::colour::ColourRgbF;
|
use crate::colour::ColourRgbF;
|
||||||
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use std::fmt::Debug;
|
use std::fmt::Debug;
|
||||||
|
|
||||||
use super::{Bsdf, Material};
|
use super::{Bsdf, Material};
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct ReflectiveMaterial {
|
pub struct ReflectiveMaterial {
|
||||||
pub colour: ColourRgbF,
|
pub colour: ColourRgbF,
|
||||||
|
|
@ -16,29 +16,26 @@ impl Material for ReflectiveMaterial {
|
||||||
fn bsdf(&self) -> Bsdf {
|
fn bsdf(&self) -> Bsdf {
|
||||||
let diffuse_colour_factor = self.colour * self.diffuse_strength;
|
let diffuse_colour_factor = self.colour * self.diffuse_strength;
|
||||||
let reflection_strength = self.reflection_strength;
|
let reflection_strength = self.reflection_strength;
|
||||||
Box::new(
|
Box::new(move |w_o: Vec3, w_i: Vec3, colour_in: ColourRgbF| {
|
||||||
move |w_o: Vector3<f64>, w_i: Vector3<f64>, colour_in: ColourRgbF| {
|
if w_i.z() <= 0.0 || w_o.z() <= 0.0 {
|
||||||
if w_i.z <= 0.0 || w_o.z <= 0.0 {
|
ColourRgbF::new(0.0, 0.0, 0.0)
|
||||||
ColourRgbF::new(0.0, 0.0, 0.0)
|
} else {
|
||||||
} else {
|
let reflection_vector = Vec3::new(-w_o.x(), -w_o.y(), w_o.z());
|
||||||
let reflection_vector = Vector3::new(-w_o.x, -w_o.y, w_o.z);
|
let reflection_colour = colour_in * reflection_strength;
|
||||||
let reflection_colour = colour_in * reflection_strength;
|
let diffuse_colour = diffuse_colour_factor * colour_in;
|
||||||
let diffuse_colour = diffuse_colour_factor * colour_in;
|
let sigma = 0.05;
|
||||||
let sigma = 0.05;
|
let two = 2.0;
|
||||||
let two = 2.0;
|
// These are normalized vectors, but sometimes rounding errors cause the
|
||||||
// These are normalized vectors, but sometimes rounding errors cause the
|
// dot product to be slightly above 1 or below 0. The call to clamp
|
||||||
// dot product to be slightly above 1 or below 0. The call to clamp
|
// ensures the values stay within the domain of acos,
|
||||||
// ensures the values stay within the domain of acos,
|
let theta = w_i.dot(&reflection_vector).clamp(0.0, 1.0).abs().acos();
|
||||||
let theta = clamp(w_i.dot(&reflection_vector), 0.0, 1.0).abs().acos();
|
let reflection_factor = (-(theta.powf(two)) / (two * sigma * sigma)).exp();
|
||||||
let reflection_factor = (-(theta.powf(two)) / (two * sigma * sigma)).exp();
|
reflection_colour * reflection_factor + diffuse_colour * (1.0 - reflection_factor)
|
||||||
reflection_colour * reflection_factor
|
}
|
||||||
+ diffuse_colour * (1.0 - reflection_factor)
|
})
|
||||||
}
|
|
||||||
},
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn sample(&self, w_o: &Vector3<f64>) -> Vec<Vector3<f64>> {
|
fn sample(&self, w_o: &Vec3) -> Vec<Vec3> {
|
||||||
vec![Vector3::new(-w_o.x, -w_o.y, w_o.z)]
|
vec![Vec3::new(-w_o.x(), -w_o.y(), w_o.z())]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
use nalgebra::Vector3;
|
|
||||||
|
|
||||||
use super::{Bsdf, Material};
|
use super::{Bsdf, Material};
|
||||||
use crate::colour::ColourRgbF;
|
use crate::colour::ColourRgbF;
|
||||||
|
use crate::math::Vec3;
|
||||||
use crate::realtype::NormalizedToU32;
|
use crate::realtype::NormalizedToU32;
|
||||||
|
|
||||||
use std::error::Error;
|
use std::error::Error;
|
||||||
|
|
@ -13,7 +12,7 @@ use std::f64::consts::{FRAC_PI_2, PI};
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct RgbSampledBsdfMaterial {
|
pub struct RgbSampledBsdfMaterial {
|
||||||
lut: Arc<Vec<Vec<Vec<Vec<Vector3<f64>>>>>>,
|
lut: Arc<Vec<Vec<Vec<Vec<Vec3>>>>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
fn expand_and_index<T: Clone>(v: &mut Vec<T>, i: usize, default: T) -> &mut T {
|
fn expand_and_index<T: Clone>(v: &mut Vec<T>, i: usize, default: T) -> &mut T {
|
||||||
|
|
@ -48,8 +47,8 @@ impl RgbSampledBsdfMaterial {
|
||||||
Vec::new(),
|
Vec::new(),
|
||||||
),
|
),
|
||||||
phi_out_index,
|
phi_out_index,
|
||||||
Vector3::zeros(),
|
Vec3::zeros(),
|
||||||
) = Vector3::new(red, green, blue);
|
) = Vec3::new(red, green, blue);
|
||||||
}
|
}
|
||||||
let lut = Arc::new(lut);
|
let lut = Arc::new(lut);
|
||||||
Ok(RgbSampledBsdfMaterial { lut })
|
Ok(RgbSampledBsdfMaterial { lut })
|
||||||
|
|
@ -60,26 +59,26 @@ impl<'a> Material for RgbSampledBsdfMaterial {
|
||||||
fn bsdf(&self) -> Bsdf {
|
fn bsdf(&self) -> Bsdf {
|
||||||
let lut = Arc::clone(&self.lut);
|
let lut = Arc::clone(&self.lut);
|
||||||
Box::new(move |w_in, w_out, colour_in| {
|
Box::new(move |w_in, w_out, colour_in| {
|
||||||
if w_in.z < 0.0 || w_out.z < 0.0 {
|
if w_in.z() < 0.0 || w_out.z() < 0.0 {
|
||||||
return ColourRgbF::new(0.0, 0.0, 0.0);
|
return ColourRgbF::new(0.0, 0.0, 0.0);
|
||||||
}
|
}
|
||||||
let theta_in = w_in.z.acos();
|
let theta_in = w_in.z().acos();
|
||||||
let theta_in_index = (theta_in / FRAC_PI_2).normalized_to_u32(4) as usize;
|
let theta_in_index = (theta_in / FRAC_PI_2).normalized_to_u32(4) as usize;
|
||||||
let phi_in = w_in.y.atan2(w_in.x) + PI;
|
let phi_in = w_in.y().atan2(w_in.x()) + PI;
|
||||||
let phi_in_index = (phi_in / (2.0 * PI)).normalized_to_u32(6) as usize;
|
let phi_in_index = (phi_in / (2.0 * PI)).normalized_to_u32(6) as usize;
|
||||||
let theta_out = w_out.z.acos();
|
let theta_out = w_out.z().acos();
|
||||||
let theta_out_index = (theta_out / FRAC_PI_2).normalized_to_u32(4) as usize;
|
let theta_out_index = (theta_out / FRAC_PI_2).normalized_to_u32(4) as usize;
|
||||||
let phi_out = w_out.y.atan2(w_out.x) + PI;
|
let phi_out = w_out.y().atan2(w_out.x()) + PI;
|
||||||
let phi_out_index = (phi_out / (2.0 * PI)).normalized_to_u32(6) as usize;
|
let phi_out_index = (phi_out / (2.0 * PI)).normalized_to_u32(6) as usize;
|
||||||
ColourRgbF::from_vector3(
|
ColourRgbF::from_vec3(
|
||||||
&colour_in.as_vector3().component_mul(
|
&colour_in.as_vec3().component_mul(
|
||||||
&lut[theta_in_index][phi_in_index][theta_out_index][phi_out_index],
|
&lut[theta_in_index][phi_in_index][theta_out_index][phi_out_index],
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
fn sample(&self, w_o: &Vector3<f64>) -> Vec<Vector3<f64>> {
|
fn sample(&self, w_o: &Vec3) -> Vec<Vec3> {
|
||||||
vec![Vector3::new(-w_o.x, -w_o.y, w_o.z)]
|
vec![Vec3::new(-w_o.x(), -w_o.y(), w_o.z())]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,9 @@ use super::Vec3;
|
||||||
|
|
||||||
use std::ops::{Mul, MulAssign};
|
use std::ops::{Mul, MulAssign};
|
||||||
|
|
||||||
#[derive(PartialEq, Debug)]
|
use nalgebra::Matrix3;
|
||||||
|
|
||||||
|
#[derive(PartialEq, Debug, Copy, Clone)]
|
||||||
pub struct Mat3 {
|
pub struct Mat3 {
|
||||||
elements: [[f64; 3]; 3],
|
elements: [[f64; 3]; 3],
|
||||||
}
|
}
|
||||||
|
|
@ -24,6 +26,12 @@ impl Mat3 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn identity() -> Mat3 {
|
||||||
|
Mat3 {
|
||||||
|
elements: [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn from_rows(r0: &Vec3, r1: &Vec3, r2: &Vec3) -> Mat3 {
|
pub fn from_rows(r0: &Vec3, r1: &Vec3, r2: &Vec3) -> Mat3 {
|
||||||
let mut elements = [[0.0; 3]; 3];
|
let mut elements = [[0.0; 3]; 3];
|
||||||
for (row, v) in elements.iter_mut().zip([r0, r1, r2].iter()) {
|
for (row, v) in elements.iter_mut().zip([r0, r1, r2].iter()) {
|
||||||
|
|
@ -51,6 +59,40 @@ impl Mat3 {
|
||||||
}
|
}
|
||||||
Vec3 { coords }
|
Vec3 { coords }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn from_nalgebra(m: &Matrix3<f64>) -> Mat3 {
|
||||||
|
Mat3::new(
|
||||||
|
*m.get((0, 0)).unwrap(),
|
||||||
|
*m.get((0, 1)).unwrap(),
|
||||||
|
*m.get((0, 2)).unwrap(),
|
||||||
|
*m.get((1, 0)).unwrap(),
|
||||||
|
*m.get((1, 1)).unwrap(),
|
||||||
|
*m.get((1, 2)).unwrap(),
|
||||||
|
*m.get((2, 0)).unwrap(),
|
||||||
|
*m.get((2, 1)).unwrap(),
|
||||||
|
*m.get((2, 2)).unwrap(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn to_nalgebra(&self) -> Matrix3<f64> {
|
||||||
|
Matrix3::new(
|
||||||
|
self.elements[0][0],
|
||||||
|
self.elements[0][1],
|
||||||
|
self.elements[0][2],
|
||||||
|
self.elements[1][0],
|
||||||
|
self.elements[1][1],
|
||||||
|
self.elements[1][2],
|
||||||
|
self.elements[2][0],
|
||||||
|
self.elements[2][1],
|
||||||
|
self.elements[2][2],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn try_inverse(&self) -> Option<Self> {
|
||||||
|
self.to_nalgebra()
|
||||||
|
.try_inverse()
|
||||||
|
.map(|elem| Self::from_nalgebra(&elem))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Mul<Mat3> for Mat3 {
|
impl Mul<Mat3> for Mat3 {
|
||||||
|
|
@ -91,6 +133,18 @@ impl Mul<Vec3> for Mat3 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Mul<&Vec3> for Mat3 {
|
||||||
|
type Output = Vec3;
|
||||||
|
|
||||||
|
fn mul(self, rhs: &Vec3) -> Vec3 {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for (coord, row) in coords.iter_mut().zip(self.elements.iter()) {
|
||||||
|
*coord = Vec3 { coords: *row }.dot(&rhs);
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,8 @@ use super::Vec4;
|
||||||
|
|
||||||
use std::ops::{Mul, MulAssign};
|
use std::ops::{Mul, MulAssign};
|
||||||
|
|
||||||
|
use nalgebra::Matrix4;
|
||||||
|
|
||||||
#[derive(PartialEq, Debug)]
|
#[derive(PartialEq, Debug)]
|
||||||
pub struct Mat4 {
|
pub struct Mat4 {
|
||||||
elements: [[f64; 4]; 4],
|
elements: [[f64; 4]; 4],
|
||||||
|
|
@ -63,6 +65,54 @@ impl Mat4 {
|
||||||
}
|
}
|
||||||
Vec4 { coords }
|
Vec4 { coords }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn from_nalgebra(m: &Matrix4<f64>) -> Mat4 {
|
||||||
|
Mat4::new(
|
||||||
|
*m.get((0, 0)).unwrap(),
|
||||||
|
*m.get((0, 1)).unwrap(),
|
||||||
|
*m.get((0, 2)).unwrap(),
|
||||||
|
*m.get((0, 3)).unwrap(),
|
||||||
|
*m.get((1, 0)).unwrap(),
|
||||||
|
*m.get((1, 1)).unwrap(),
|
||||||
|
*m.get((1, 2)).unwrap(),
|
||||||
|
*m.get((1, 3)).unwrap(),
|
||||||
|
*m.get((2, 0)).unwrap(),
|
||||||
|
*m.get((2, 1)).unwrap(),
|
||||||
|
*m.get((2, 2)).unwrap(),
|
||||||
|
*m.get((2, 3)).unwrap(),
|
||||||
|
*m.get((3, 0)).unwrap(),
|
||||||
|
*m.get((3, 1)).unwrap(),
|
||||||
|
*m.get((3, 2)).unwrap(),
|
||||||
|
*m.get((3, 3)).unwrap(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn to_nalgebra(&self) -> Matrix4<f64> {
|
||||||
|
Matrix4::new(
|
||||||
|
self.elements[0][0],
|
||||||
|
self.elements[0][1],
|
||||||
|
self.elements[0][2],
|
||||||
|
self.elements[0][3],
|
||||||
|
self.elements[1][0],
|
||||||
|
self.elements[1][1],
|
||||||
|
self.elements[1][2],
|
||||||
|
self.elements[1][3],
|
||||||
|
self.elements[2][0],
|
||||||
|
self.elements[2][1],
|
||||||
|
self.elements[2][2],
|
||||||
|
self.elements[2][3],
|
||||||
|
self.elements[3][0],
|
||||||
|
self.elements[3][1],
|
||||||
|
self.elements[3][2],
|
||||||
|
self.elements[3][3],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn try_inverse(&self) -> Option<Self> {
|
||||||
|
self.to_nalgebra()
|
||||||
|
.try_inverse()
|
||||||
|
.map(|mat| Self::from_nalgebra(&mat))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Mul<Mat4> for Mat4 {
|
impl Mul<Mat4> for Mat4 {
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ use itertools::izip;
|
||||||
|
|
||||||
use std::ops::{Add, AddAssign, Mul, MulAssign, Sub, SubAssign};
|
use std::ops::{Add, AddAssign, Mul, MulAssign, Sub, SubAssign};
|
||||||
|
|
||||||
#[derive(PartialEq, Debug)]
|
#[derive(PartialEq, Debug, Copy, Clone)]
|
||||||
pub struct Vec2 {
|
pub struct Vec2 {
|
||||||
coords: [f64; 2],
|
coords: [f64; 2],
|
||||||
}
|
}
|
||||||
|
|
@ -27,6 +27,10 @@ impl Vec2 {
|
||||||
.map(|(a_elem, b_elem)| a_elem * b_elem)
|
.map(|(a_elem, b_elem)| a_elem * b_elem)
|
||||||
.sum()
|
.sum()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn perp(&self, rhs: &Vec2) -> f64 {
|
||||||
|
self.x() * rhs.y() - self.y() * rhs.x()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Add for Vec2 {
|
impl Add for Vec2 {
|
||||||
|
|
@ -92,6 +96,13 @@ impl MulAssign<f64> for Vec2 {
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use quickcheck::{Arbitrary, Gen};
|
||||||
|
|
||||||
|
impl Arbitrary for Vec2 {
|
||||||
|
fn arbitrary<G: Gen>(g: &mut G) -> Vec2 {
|
||||||
|
Vec2::new(f64::arbitrary(g), f64::arbitrary(g))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn x_returns_first_element() {
|
fn x_returns_first_element() {
|
||||||
|
|
|
||||||
303
src/math/vec3.rs
303
src/math/vec3.rs
|
|
@ -1,8 +1,10 @@
|
||||||
|
use super::Mat3;
|
||||||
|
|
||||||
use itertools::izip;
|
use itertools::izip;
|
||||||
|
|
||||||
use std::ops::{Add, AddAssign, Mul, MulAssign, Sub, SubAssign};
|
use std::ops::{Add, AddAssign, Index, IndexMut, Mul, MulAssign, Neg, Sub, SubAssign};
|
||||||
|
|
||||||
#[derive(PartialEq, Debug)]
|
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||||
pub struct Vec3 {
|
pub struct Vec3 {
|
||||||
pub coords: [f64; 3],
|
pub coords: [f64; 3],
|
||||||
}
|
}
|
||||||
|
|
@ -12,6 +14,49 @@ impl Vec3 {
|
||||||
Vec3 { coords: [x, y, z] }
|
Vec3 { coords: [x, y, z] }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn from_slice(v: &[f64]) -> Self {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
coords.clone_from_slice(v);
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
|
||||||
|
/*pub fn from_iterator<I>(values: I) -> Vec3
|
||||||
|
where
|
||||||
|
I: Iterator<Item = f64>,
|
||||||
|
{
|
||||||
|
Vec3 {
|
||||||
|
coords: [
|
||||||
|
values.next().unwrap(),
|
||||||
|
values.next().unwrap(),
|
||||||
|
values.next().unwrap(),
|
||||||
|
],
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
pub fn zeros() -> Vec3 {
|
||||||
|
Vec3 {
|
||||||
|
coords: [0.0, 0.0, 0.0],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn unit_x() -> Vec3 {
|
||||||
|
Vec3 {
|
||||||
|
coords: [1.0, 0.0, 0.0],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn unit_y() -> Vec3 {
|
||||||
|
Vec3 {
|
||||||
|
coords: [0.0, 1.0, 0.0],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn unit_z() -> Vec3 {
|
||||||
|
Vec3 {
|
||||||
|
coords: [0.0, 0.0, 1.0],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn x(&self) -> f64 {
|
pub fn x(&self) -> f64 {
|
||||||
self.coords[0]
|
self.coords[0]
|
||||||
}
|
}
|
||||||
|
|
@ -24,6 +69,10 @@ impl Vec3 {
|
||||||
self.coords[2]
|
self.coords[2]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn as_slice(&self) -> &[f64] {
|
||||||
|
&self.coords
|
||||||
|
}
|
||||||
|
|
||||||
pub fn dot(&self, rhs: &Vec3) -> f64 {
|
pub fn dot(&self, rhs: &Vec3) -> f64 {
|
||||||
self.coords
|
self.coords
|
||||||
.iter()
|
.iter()
|
||||||
|
|
@ -38,6 +87,94 @@ impl Vec3 {
|
||||||
let z = self.x() * rhs.y() - self.y() * rhs.x();
|
let z = self.x() * rhs.y() - self.y() * rhs.x();
|
||||||
Vec3 { coords: [x, y, z] }
|
Vec3 { coords: [x, y, z] }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn abs(&self) -> Self {
|
||||||
|
Vec3::new(self.x().abs(), self.y().abs(), self.z().abs())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn norm_squared(&self) -> f64 {
|
||||||
|
self.dot(&self)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn norm(&self) -> f64 {
|
||||||
|
self.norm_squared().sqrt()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn normalize(&self) -> Self {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
let inverse_norm = 1.0 / self.norm();
|
||||||
|
for (r, a) in coords.iter_mut().zip(self.coords.iter()) {
|
||||||
|
*r = a * inverse_norm;
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn smallest_coord(&self) -> usize {
|
||||||
|
let x = self.x().abs();
|
||||||
|
let y = self.y().abs();
|
||||||
|
let z = self.z().abs();
|
||||||
|
if x < y {
|
||||||
|
if x < z {
|
||||||
|
0
|
||||||
|
} else {
|
||||||
|
2
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if y < z {
|
||||||
|
1
|
||||||
|
} else {
|
||||||
|
2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn component_mul(&self, rhs: &Self) -> Self {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for (elem, lhs_elem, rhs_elem) in
|
||||||
|
izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter())
|
||||||
|
{
|
||||||
|
*elem = lhs_elem * rhs_elem;
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Index<usize> for Vec3 {
|
||||||
|
type Output = f64;
|
||||||
|
|
||||||
|
fn index(&self, i: usize) -> &f64 {
|
||||||
|
&self.coords[i]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl IndexMut<usize> for Vec3 {
|
||||||
|
fn index_mut(&mut self, i: usize) -> &mut f64 {
|
||||||
|
&mut self.coords[i]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Add<Vec3> for &Vec3 {
|
||||||
|
type Output = Vec3;
|
||||||
|
|
||||||
|
fn add(self, rhs: Vec3) -> Vec3 {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
|
||||||
|
*r = a + b;
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Add<&Vec3> for &Vec3 {
|
||||||
|
type Output = Vec3;
|
||||||
|
|
||||||
|
fn add(self, rhs: &Vec3) -> Vec3 {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
|
||||||
|
*r = a + b;
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Add for Vec3 {
|
impl Add for Vec3 {
|
||||||
|
|
@ -60,10 +197,29 @@ impl AddAssign for Vec3 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Sub for Vec3 {
|
impl Neg for Vec3 {
|
||||||
type Output = Self;
|
type Output = Vec3;
|
||||||
|
fn neg(self) -> Vec3 {
|
||||||
|
Vec3::new(-self.x(), -self.y(), -self.z())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn sub(self, rhs: Self) -> Self {
|
impl Sub for &Vec3 {
|
||||||
|
type Output = Vec3;
|
||||||
|
|
||||||
|
fn sub(self, rhs: Self) -> Vec3 {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
|
||||||
|
*r = a - b;
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Sub for Vec3 {
|
||||||
|
type Output = Vec3;
|
||||||
|
|
||||||
|
fn sub(self, rhs: Self) -> Vec3 {
|
||||||
let mut coords = [0.0; 3];
|
let mut coords = [0.0; 3];
|
||||||
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
|
for (r, a, b) in izip!(coords.iter_mut(), self.coords.iter(), rhs.coords.iter()) {
|
||||||
*r = a - b;
|
*r = a - b;
|
||||||
|
|
@ -80,8 +236,20 @@ impl SubAssign for Vec3 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Mul<f64> for &Vec3 {
|
||||||
|
type Output = Vec3;
|
||||||
|
|
||||||
|
fn mul(self, rhs: f64) -> Vec3 {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for (r, a) in coords.iter_mut().zip(self.coords.iter()) {
|
||||||
|
*r = a * rhs;
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Mul<f64> for Vec3 {
|
impl Mul<f64> for Vec3 {
|
||||||
type Output = Self;
|
type Output = Vec3;
|
||||||
|
|
||||||
fn mul(self, rhs: f64) -> Vec3 {
|
fn mul(self, rhs: f64) -> Vec3 {
|
||||||
let mut coords = [0.0; 3];
|
let mut coords = [0.0; 3];
|
||||||
|
|
@ -100,9 +268,50 @@ impl MulAssign<f64> for Vec3 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Mul<Mat3> for &Vec3 {
|
||||||
|
type Output = Vec3;
|
||||||
|
|
||||||
|
fn mul(self, rhs: Mat3) -> Vec3 {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for i in 0..3 {
|
||||||
|
coords[i] = self.dot(&rhs.get_column(i));
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Mul<Mat3> for Vec3 {
|
||||||
|
type Output = Self;
|
||||||
|
|
||||||
|
fn mul(self, rhs: Mat3) -> Self {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for i in 0..3 {
|
||||||
|
coords[i] = self.dot(&rhs.get_column(i));
|
||||||
|
}
|
||||||
|
Vec3 { coords }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MulAssign<Mat3> for Vec3 {
|
||||||
|
fn mul_assign(&mut self, rhs: Mat3) {
|
||||||
|
let mut coords = [0.0; 3];
|
||||||
|
for i in 0..3 {
|
||||||
|
coords[i] = self.dot(&rhs.get_column(i));
|
||||||
|
}
|
||||||
|
self.coords = coords;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use quickcheck::{Arbitrary, Gen};
|
||||||
|
|
||||||
|
impl Arbitrary for Vec3 {
|
||||||
|
fn arbitrary<G: Gen>(g: &mut G) -> Vec3 {
|
||||||
|
Vec3::new(f64::arbitrary(g), f64::arbitrary(g), f64::arbitrary(g))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn x_returns_first_element() {
|
fn x_returns_first_element() {
|
||||||
|
|
@ -122,6 +331,12 @@ mod tests {
|
||||||
assert!(target.z() == 3.0);
|
assert!(target.z() == 3.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*#[test]
|
||||||
|
fn from_iterator_takes_first_three_elements() {
|
||||||
|
let target = Vec3::from_iterator([1.0, 2.0, 3.0].iter());
|
||||||
|
assert!(target = Vec3::new(1.0, 2.0, 3.0));
|
||||||
|
}*/
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn dot_product_returns_correct_result() {
|
fn dot_product_returns_correct_result() {
|
||||||
let a = Vec3::new(1.0, 2.0, 3.0);
|
let a = Vec3::new(1.0, 2.0, 3.0);
|
||||||
|
|
@ -137,6 +352,57 @@ mod tests {
|
||||||
assert!(a.cross(&b) == c);
|
assert!(a.cross(&b) == c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn norm_returns_expected_value() {
|
||||||
|
let target = Vec3::new(2.0, 3.0, 6.0);
|
||||||
|
assert!(target.norm() == 7.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn normalized_vector_times_norm_yields_original() {
|
||||||
|
let mut target = Vec3::new(2.0, 3.0, 6.0);
|
||||||
|
let norm = target.norm();
|
||||||
|
target = target.normalize();
|
||||||
|
target *= norm;
|
||||||
|
assert!(target == Vec3::new(2.0, 3.0, 6.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn smallest_coord_works_for_x_when_positive() {
|
||||||
|
let target = Vec3::new(1.0, 2.0, 3.0);
|
||||||
|
assert!(target.smallest_coord() == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn smallest_coord_works_for_x_when_negative() {
|
||||||
|
let target = Vec3::new(-2.0, -3.0, 3.0);
|
||||||
|
assert!(target.smallest_coord() == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn smallest_coord_works_for_y_when_positive() {
|
||||||
|
let target = Vec3::new(2.0, 1.0, 3.0);
|
||||||
|
assert!(target.smallest_coord() == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn smallest_coord_works_for_y_when_negative() {
|
||||||
|
let target = Vec3::new(-3.0, -2.0, 3.0);
|
||||||
|
assert!(target.smallest_coord() == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn smallest_coord_works_for_z_when_positive() {
|
||||||
|
let target = Vec3::new(3.0, 2.0, 1.0);
|
||||||
|
assert!(target.smallest_coord() == 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn smallest_coord_works_for_z_when_negative() {
|
||||||
|
let target = Vec3::new(3.0, -3.0, -2.0);
|
||||||
|
assert!(target.smallest_coord() == 2);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn add_returns_correct_result() {
|
fn add_returns_correct_result() {
|
||||||
let a = Vec3::new(1.0, 2.0, 3.0);
|
let a = Vec3::new(1.0, 2.0, 3.0);
|
||||||
|
|
@ -187,4 +453,29 @@ mod tests {
|
||||||
a *= b;
|
a *= b;
|
||||||
assert!(a == c);
|
assert!(a == c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn mul_with_mat3_returns_expected_result() {
|
||||||
|
let a = Mat3::from_rows(
|
||||||
|
&Vec3::new(1.0, 2.0, 3.0),
|
||||||
|
&Vec3::new(4.0, 5.0, 6.0),
|
||||||
|
&Vec3::new(7.0, 8.0, 9.0),
|
||||||
|
);
|
||||||
|
let b = Vec3::new(10.0, 11.0, 12.0);
|
||||||
|
let c = Vec3::new(138.0, 171.0, 204.0);
|
||||||
|
assert!(b * a == c);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn mul_assign_with_mat3_returns_expected_result() {
|
||||||
|
let a = Mat3::from_rows(
|
||||||
|
&Vec3::new(1.0, 2.0, 3.0),
|
||||||
|
&Vec3::new(4.0, 5.0, 6.0),
|
||||||
|
&Vec3::new(7.0, 8.0, 9.0),
|
||||||
|
);
|
||||||
|
let mut b = Vec3::new(10.0, 11.0, 12.0);
|
||||||
|
let c = Vec3::new(138.0, 171.0, 204.0);
|
||||||
|
b *= a;
|
||||||
|
assert!(b == c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
32
src/mesh.rs
32
src/mesh.rs
|
|
@ -1,10 +1,9 @@
|
||||||
/// Load a model from a Wavefront .obj file
|
/// Load a model from a Wavefront .obj file
|
||||||
mod wavefront_obj {
|
mod wavefront_obj {
|
||||||
use crate::materials::Material;
|
use crate::materials::Material;
|
||||||
|
use crate::math::Vec3;
|
||||||
use crate::raycasting::{Primitive, Triangle};
|
use crate::raycasting::{Primitive, Triangle};
|
||||||
|
|
||||||
use nalgebra::{convert, Point3, Vector3};
|
|
||||||
use obj::{IndexTuple, Obj, SimplePolygon};
|
use obj::{IndexTuple, Obj, SimplePolygon};
|
||||||
|
|
||||||
use std::io::Result;
|
use std::io::Result;
|
||||||
|
|
@ -15,14 +14,29 @@ mod wavefront_obj {
|
||||||
index_tuple: &IndexTuple,
|
index_tuple: &IndexTuple,
|
||||||
vertex_positions: &[[f32; 3]],
|
vertex_positions: &[[f32; 3]],
|
||||||
normal_positions: &[[f32; 3]],
|
normal_positions: &[[f32; 3]],
|
||||||
) -> (Point3<f64>, Vector3<f64>) {
|
) -> (Vec3, Vec3) {
|
||||||
let &IndexTuple(vertex_index, _, maybe_normal_index) = index_tuple;
|
let &IndexTuple(vertex_index, _, maybe_normal_index) = index_tuple;
|
||||||
let vertex = convert(Point3::from_slice(&vertex_positions[vertex_index]));
|
(
|
||||||
let normal = match maybe_normal_index {
|
{
|
||||||
Some(normal_index) => convert(Vector3::from_row_slice(&normal_positions[normal_index])),
|
let vertex_coords = &vertex_positions[vertex_index];
|
||||||
None => Vector3::zeros(),
|
Vec3::new(
|
||||||
};
|
vertex_coords[0] as f64,
|
||||||
(vertex, normal.normalize())
|
vertex_coords[1] as f64,
|
||||||
|
vertex_coords[2] as f64,
|
||||||
|
)
|
||||||
|
},
|
||||||
|
match maybe_normal_index {
|
||||||
|
Some(normal_index) => {
|
||||||
|
let normal_coords = &normal_positions[normal_index];
|
||||||
|
Vec3::new(
|
||||||
|
normal_coords[0] as f64,
|
||||||
|
normal_coords[1] as f64,
|
||||||
|
normal_coords[2] as f64,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
None => Vec3::zeros(),
|
||||||
|
},
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_triangles(
|
fn get_triangles(
|
||||||
|
|
|
||||||
|
|
@ -9,9 +9,11 @@ pub use crate::util::axis_aligned_bounding_box::BoundingBox;
|
||||||
impl IntersectP for BoundingBox {
|
impl IntersectP for BoundingBox {
|
||||||
fn intersect(&self, ray: &Ray) -> bool {
|
fn intersect(&self, ray: &Ray) -> bool {
|
||||||
let mut t_interval_in_bounds = Interval::infinite();
|
let mut t_interval_in_bounds = Interval::infinite();
|
||||||
for (&ray_origin, &ray_direction, bounds) in
|
for (&ray_origin, &ray_direction, bounds) in izip!(
|
||||||
izip!(ray.origin.iter(), ray.direction.iter(), self.bounds.iter())
|
ray.origin.coords.iter(),
|
||||||
{
|
ray.direction.coords.iter(),
|
||||||
|
self.bounds.iter()
|
||||||
|
) {
|
||||||
t_interval_in_bounds = t_interval_in_bounds.intersection(Interval::new(
|
t_interval_in_bounds = t_interval_in_bounds.intersection(Interval::new(
|
||||||
(bounds.get_min() - ray_origin) / ray_direction,
|
(bounds.get_min() - ray_origin) / ray_direction,
|
||||||
(bounds.get_max() - ray_origin) / ray_direction,
|
(bounds.get_max() - ray_origin) / ray_direction,
|
||||||
|
|
@ -28,11 +30,11 @@ impl IntersectP for BoundingBox {
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use quickcheck::TestResult;
|
use quickcheck::TestResult;
|
||||||
use quickcheck_macros::quickcheck;
|
use quickcheck_macros::quickcheck;
|
||||||
|
|
||||||
use nalgebra::{Point3, Vector3};
|
|
||||||
|
|
||||||
fn wrap_value_in_interval(value: f64, interval: Interval) -> f64 {
|
fn wrap_value_in_interval(value: f64, interval: Interval) -> f64 {
|
||||||
let distance_from_start = (value - interval.get_min()).abs();
|
let distance_from_start = (value - interval.get_min()).abs();
|
||||||
let range = interval.get_max() - interval.get_min();
|
let range = interval.get_max() - interval.get_min();
|
||||||
|
|
@ -46,21 +48,20 @@ mod tests {
|
||||||
interval.contains_value(wrap_value_in_interval(v, interval))
|
interval.contains_value(wrap_value_in_interval(v, interval))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn wrap_point_into_bounding_box(point: Point3<f64>, bounds: &BoundingBox) -> Point3<f64> {
|
fn wrap_point_into_bounding_box(point: Vec3, bounds: &BoundingBox) -> Vec3 {
|
||||||
Point3::from(Vector3::from_iterator(
|
let mut coords = [0.0; 3];
|
||||||
point
|
for i in 0..3 {
|
||||||
.iter()
|
coords[i] = wrap_value_in_interval(point[i], bounds.bounds[i]);
|
||||||
.zip(bounds.bounds.iter())
|
}
|
||||||
.map(|(&value, &interval)| wrap_value_in_interval(value, interval)),
|
Vec3 { coords }
|
||||||
))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn correctly_detects_intersections(
|
fn correctly_detects_intersections(
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
corner1: Point3<f64>,
|
corner1: Vec3,
|
||||||
corner2: Point3<f64>,
|
corner2: Vec3,
|
||||||
random_point: Point3<f64>,
|
random_point: Vec3,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let bounds = BoundingBox::from_corners(corner1, corner2);
|
let bounds = BoundingBox::from_corners(corner1, corner2);
|
||||||
let point_in_bounds = wrap_point_into_bounding_box(random_point, &bounds);
|
let point_in_bounds = wrap_point_into_bounding_box(random_point, &bounds);
|
||||||
|
|
@ -70,10 +71,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersect_always_true_when_ray_origin_is_inside_bounds(
|
fn intersect_always_true_when_ray_origin_is_inside_bounds(
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
corner1: Point3<f64>,
|
corner1: Vec3,
|
||||||
corner2: Point3<f64>,
|
corner2: Vec3,
|
||||||
random_point: Point3<f64>,
|
random_point: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
let bounds = BoundingBox::from_corners(corner1, corner2);
|
let bounds = BoundingBox::from_corners(corner1, corner2);
|
||||||
let ray_origin = wrap_point_into_bounding_box(ray_origin, &bounds);
|
let ray_origin = wrap_point_into_bounding_box(ray_origin, &bounds);
|
||||||
|
|
@ -83,10 +84,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn no_intersection_when_behind_ray(
|
fn no_intersection_when_behind_ray(
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
corner1: Point3<f64>,
|
corner1: Vec3,
|
||||||
corner2: Point3<f64>,
|
corner2: Vec3,
|
||||||
random_point: Point3<f64>,
|
random_point: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
let bounds = BoundingBox::from_corners(corner1, corner2);
|
let bounds = BoundingBox::from_corners(corner1, corner2);
|
||||||
if bounds.contains_point(ray_origin) {
|
if bounds.contains_point(ray_origin) {
|
||||||
|
|
@ -100,24 +101,24 @@ mod tests {
|
||||||
#[test]
|
#[test]
|
||||||
fn intersection_detected_when_ray_parallel_to_axis() {
|
fn intersection_detected_when_ray_parallel_to_axis() {
|
||||||
let target =
|
let target =
|
||||||
BoundingBox::from_corners(Point3::new(1.0f64, 2.0, 3.0), Point3::new(4.0, 5.0, 6.0));
|
BoundingBox::from_corners(Vec3::new(1.0f64, 2.0, 3.0), Vec3::new(4.0, 5.0, 6.0));
|
||||||
let x_ray = Ray::new(Point3::new(0.0, 3.0, 4.0), Vector3::new(1.0, 0.0, 0.0));
|
let x_ray = Ray::new(Vec3::new(0.0, 3.0, 4.0), Vec3::new(1.0, 0.0, 0.0));
|
||||||
assert!(target.intersect(&x_ray));
|
assert!(target.intersect(&x_ray));
|
||||||
let y_ray = Ray::new(Point3::new(2.0, 0.0, 4.0), Vector3::new(0.0, 1.0, 0.0));
|
let y_ray = Ray::new(Vec3::new(2.0, 0.0, 4.0), Vec3::new(0.0, 1.0, 0.0));
|
||||||
assert!(target.intersect(&y_ray));
|
assert!(target.intersect(&y_ray));
|
||||||
let z_ray = Ray::new(Point3::new(2.0, 3.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
|
let z_ray = Ray::new(Vec3::new(2.0, 3.0, 0.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
assert!(target.intersect(&z_ray));
|
assert!(target.intersect(&z_ray));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn intersection_missed_when_ray_parallel_to_axis() {
|
fn intersection_missed_when_ray_parallel_to_axis() {
|
||||||
let target =
|
let target =
|
||||||
BoundingBox::from_corners(Point3::new(1.0f64, 2.0, 3.0), Point3::new(4.0, 5.0, 6.0));
|
BoundingBox::from_corners(Vec3::new(1.0f64, 2.0, 3.0), Vec3::new(4.0, 5.0, 6.0));
|
||||||
let x_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.0, 0.0));
|
let x_ray = Ray::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(1.0, 0.0, 0.0));
|
||||||
assert!(!target.intersect(&x_ray));
|
assert!(!target.intersect(&x_ray));
|
||||||
let y_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 1.0, 0.0));
|
let y_ray = Ray::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 1.0, 0.0));
|
||||||
assert!(!target.intersect(&y_ray));
|
assert!(!target.intersect(&y_ray));
|
||||||
let z_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
|
let z_ray = Ray::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
assert!(!target.intersect(&z_ray));
|
assert!(!target.intersect(&z_ray));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use super::{
|
use super::{
|
||||||
Aggregate, BoundingBox, HasBoundingBox, Intersect, IntersectP, IntersectionInfo, Primitive, Ray,
|
Aggregate, BoundingBox, HasBoundingBox, Intersect, IntersectP, IntersectionInfo, Primitive, Ray,
|
||||||
};
|
};
|
||||||
|
|
||||||
use nalgebra::Point3;
|
|
||||||
|
|
||||||
use std::cmp::Ordering;
|
use std::cmp::Ordering;
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
|
|
@ -27,8 +27,8 @@ pub enum BoundingVolumeHierarchy {
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
fn centre(bounds: &BoundingBox) -> Point3<f64> {
|
fn centre(bounds: &BoundingBox) -> Vec3 {
|
||||||
Point3::new(
|
Vec3::new(
|
||||||
(bounds.bounds[0].get_min() + bounds.bounds[0].get_max()) / 2.00,
|
(bounds.bounds[0].get_min() + bounds.bounds[0].get_max()) / 2.00,
|
||||||
(bounds.bounds[1].get_min() + bounds.bounds[1].get_max()) / 2.0,
|
(bounds.bounds[1].get_min() + bounds.bounds[1].get_max()) / 2.0,
|
||||||
(bounds.bounds[2].get_min() + bounds.bounds[2].get_max()) / 2.0,
|
(bounds.bounds[2].get_min() + bounds.bounds[2].get_max()) / 2.0,
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
use nalgebra::{Affine3, Point3, Vector3};
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use super::materials::Material;
|
use super::materials::Material;
|
||||||
|
|
||||||
|
|
@ -28,17 +28,17 @@ pub mod vec_aggregate;
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
pub struct Ray {
|
pub struct Ray {
|
||||||
/// The start point of the ray
|
/// The start point of the ray
|
||||||
pub origin: Point3<f64>,
|
pub origin: Vec3,
|
||||||
|
|
||||||
/// The direction the ray goes in.
|
/// The direction the ray goes in.
|
||||||
///
|
///
|
||||||
/// This vector should always be kept normalized
|
/// This vector should always be kept normalized
|
||||||
pub direction: Vector3<f64>,
|
pub direction: Vec3,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Ray {
|
impl Ray {
|
||||||
/// Create a new ray
|
/// Create a new ray
|
||||||
pub fn new(origin: Point3<f64>, direction: Vector3<f64>) -> Ray {
|
pub fn new(origin: Vec3, direction: Vec3) -> Ray {
|
||||||
Ray {
|
Ray {
|
||||||
origin,
|
origin,
|
||||||
direction: direction.normalize(),
|
direction: direction.normalize(),
|
||||||
|
|
@ -46,7 +46,7 @@ impl Ray {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Return the point on the ray that is `t` units from the start
|
/// Return the point on the ray that is `t` units from the start
|
||||||
pub fn point_at(&self, t: f64) -> Point3<f64> {
|
pub fn point_at(&self, t: f64) -> Vec3 {
|
||||||
self.origin + self.direction * t
|
self.origin + self.direction * t
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -70,26 +70,26 @@ pub struct IntersectionInfo {
|
||||||
pub distance: f64,
|
pub distance: f64,
|
||||||
|
|
||||||
/// The intersection point
|
/// The intersection point
|
||||||
pub location: Point3<f64>,
|
pub location: Vec3,
|
||||||
|
|
||||||
/// The surface normal at the intersection point
|
/// The surface normal at the intersection point
|
||||||
pub normal: Vector3<f64>,
|
pub normal: Vec3,
|
||||||
|
|
||||||
/// The surface tangent at the intersection point
|
/// The surface tangent at the intersection point
|
||||||
///
|
///
|
||||||
/// Which surface tangent direction returned is dependent on the [Primitive](Primitive)
|
/// Which surface tangent direction returned is dependent on the [Primitive](Primitive)
|
||||||
/// but should generally be smooth over any given surface
|
/// but should generally be smooth over any given surface
|
||||||
pub tangent: Vector3<f64>,
|
pub tangent: Vec3,
|
||||||
|
|
||||||
/// Another surface tangent, perpendicular to `tangent`
|
/// Another surface tangent, perpendicular to `tangent`
|
||||||
///
|
///
|
||||||
/// The cross product or `normal` and `tangent`
|
/// The cross product or `normal` and `tangent`
|
||||||
pub cotangent: Vector3<f64>,
|
pub cotangent: Vec3,
|
||||||
|
|
||||||
/// The direction from the intersection point back towards the ray
|
/// The direction from the intersection point back towards the ray
|
||||||
///
|
///
|
||||||
/// Equal to `-ray.direction`
|
/// Equal to `-ray.direction`
|
||||||
pub retro: Vector3<f64>,
|
pub retro: Vec3,
|
||||||
|
|
||||||
/// The [Material](crate::materials::Material) which describes the optical
|
/// The [Material](crate::materials::Material) which describes the optical
|
||||||
/// properties of the intersected surface
|
/// properties of the intersected surface
|
||||||
|
|
@ -124,10 +124,10 @@ pub trait HasBoundingBox: Send + Sync {
|
||||||
/// Any geometric object which can have an affine transformation applied to it
|
/// Any geometric object which can have an affine transformation applied to it
|
||||||
///
|
///
|
||||||
/// Used for moving, rotating or scaling primitives
|
/// Used for moving, rotating or scaling primitives
|
||||||
pub trait Transform {
|
/*pub trait Transform {
|
||||||
/// Create a new object by applying the transformation to this object.
|
/// Create a new object by applying the transformation to this object.
|
||||||
fn transform(&self, transformation: &Affine3<f64>) -> Self;
|
fn transform(&self, transformation: &Affine3<f64>) -> Self;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
/// A basic geometric primitive such as a sphere or a triangle
|
/// A basic geometric primitive such as a sphere or a triangle
|
||||||
pub trait Primitive: Intersect + HasBoundingBox {
|
pub trait Primitive: Intersect + HasBoundingBox {
|
||||||
|
|
@ -146,8 +146,8 @@ mod tests {
|
||||||
use quickcheck::{Arbitrary, Gen};
|
use quickcheck::{Arbitrary, Gen};
|
||||||
impl Arbitrary for Ray {
|
impl Arbitrary for Ray {
|
||||||
fn arbitrary<G: Gen>(g: &mut G) -> Ray {
|
fn arbitrary<G: Gen>(g: &mut G) -> Ray {
|
||||||
let origin = <Point3<f64> as Arbitrary>::arbitrary(g);
|
let origin = <Vec3 as Arbitrary>::arbitrary(g);
|
||||||
let direction = <Vector3<f64> as Arbitrary>::arbitrary(g);
|
let direction = <Vec3 as Arbitrary>::arbitrary(g);
|
||||||
return Ray::new(origin, direction);
|
return Ray::new(origin, direction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,29 +1,24 @@
|
||||||
use nalgebra::{Affine3, Point3, Vector3};
|
|
||||||
|
|
||||||
use crate::materials::Material;
|
use crate::materials::Material;
|
||||||
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use super::{BoundingBox, HasBoundingBox, Intersect, IntersectionInfo, Primitive, Ray, Transform};
|
use super::{BoundingBox, HasBoundingBox, Intersect, IntersectionInfo, Primitive, Ray};
|
||||||
|
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct Plane {
|
pub struct Plane {
|
||||||
normal: Vector3<f64>,
|
normal: Vec3,
|
||||||
tangent: Vector3<f64>,
|
tangent: Vec3,
|
||||||
cotangent: Vector3<f64>,
|
cotangent: Vec3,
|
||||||
distance_from_origin: f64,
|
distance_from_origin: f64,
|
||||||
material: Arc<dyn Material>,
|
material: Arc<dyn Material>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Plane {
|
impl Plane {
|
||||||
pub fn new(
|
pub fn new(normal: Vec3, distance_from_origin: f64, material: Arc<dyn Material>) -> Plane {
|
||||||
normal: Vector3<f64>,
|
|
||||||
distance_from_origin: f64,
|
|
||||||
material: Arc<dyn Material>,
|
|
||||||
) -> Plane {
|
|
||||||
let normal = normal.normalize();
|
let normal = normal.normalize();
|
||||||
let mut axis_closest_to_tangent = Vector3::zeros();
|
let mut axis_closest_to_tangent = Vec3::zeros();
|
||||||
axis_closest_to_tangent[normal.iamin()] = 1.0;
|
axis_closest_to_tangent[normal.smallest_coord()] = 1.0;
|
||||||
let cotangent = normal.cross(&axis_closest_to_tangent).normalize();
|
let cotangent = normal.cross(&axis_closest_to_tangent).normalize();
|
||||||
let tangent = normal.cross(&cotangent);
|
let tangent = normal.cross(&cotangent);
|
||||||
Plane {
|
Plane {
|
||||||
|
|
@ -36,7 +31,7 @@ impl Plane {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Transform for Plane {
|
/*impl Transform for Plane {
|
||||||
fn transform(&self, transformation: &Affine3<f64>) -> Self {
|
fn transform(&self, transformation: &Affine3<f64>) -> Self {
|
||||||
Plane {
|
Plane {
|
||||||
normal: transformation.transform_vector(&self.normal).normalize(),
|
normal: transformation.transform_vector(&self.normal).normalize(),
|
||||||
|
|
@ -48,14 +43,14 @@ impl Transform for Plane {
|
||||||
material: Arc::clone(&self.material),
|
material: Arc::clone(&self.material),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
impl Intersect for Plane {
|
impl Intersect for Plane {
|
||||||
fn intersect<'a>(&'a self, ray: &Ray) -> Option<IntersectionInfo> {
|
fn intersect<'a>(&'a self, ray: &Ray) -> Option<IntersectionInfo> {
|
||||||
let ray_direction_dot_plane_normal = ray.direction.dot(&self.normal);
|
let ray_direction_dot_plane_normal = ray.direction.dot(&self.normal);
|
||||||
let point_on_plane = self.normal * self.distance_from_origin;
|
let point_on_plane = self.normal * self.distance_from_origin;
|
||||||
let point_on_plane_minus_ray_origin_dot_normal =
|
let point_on_plane_minus_ray_origin_dot_normal =
|
||||||
(point_on_plane - ray.origin.coords).dot(&self.normal);
|
(point_on_plane - ray.origin).dot(&self.normal);
|
||||||
if ray_direction_dot_plane_normal == 0.0 {
|
if ray_direction_dot_plane_normal == 0.0 {
|
||||||
//Ray is parallel to plane
|
//Ray is parallel to plane
|
||||||
if point_on_plane_minus_ray_origin_dot_normal != 0.0 {
|
if point_on_plane_minus_ray_origin_dot_normal != 0.0 {
|
||||||
|
|
@ -81,11 +76,24 @@ impl Intersect for Plane {
|
||||||
|
|
||||||
impl HasBoundingBox for Plane {
|
impl HasBoundingBox for Plane {
|
||||||
fn bounding_box(&self) -> BoundingBox {
|
fn bounding_box(&self) -> BoundingBox {
|
||||||
let p0 = Point3::from(self.normal * self.distance_from_origin);
|
let p0 = self.normal * self.distance_from_origin;
|
||||||
let f = |v: Vector3<f64>| {
|
let f = |v: Vec3| {
|
||||||
Vector3::from_iterator(
|
Vec3::new(
|
||||||
v.iter()
|
if v.x() == 0.0 {
|
||||||
.map(|&elem| if elem == 0.0 { 0.0 } else { std::f64::INFINITY }),
|
0.0
|
||||||
|
} else {
|
||||||
|
std::f64::INFINITY
|
||||||
|
},
|
||||||
|
if v.y() == 0.0 {
|
||||||
|
0.0
|
||||||
|
} else {
|
||||||
|
std::f64::INFINITY
|
||||||
|
},
|
||||||
|
if v.z() == 0.0 {
|
||||||
|
0.0
|
||||||
|
} else {
|
||||||
|
std::f64::INFINITY
|
||||||
|
},
|
||||||
)
|
)
|
||||||
};
|
};
|
||||||
let tangent = f(self.tangent);
|
let tangent = f(self.tangent);
|
||||||
|
|
@ -102,16 +110,16 @@ impl Primitive for Plane {}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use nalgebra::Point3;
|
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::materials::LambertianMaterial;
|
use crate::materials::LambertianMaterial;
|
||||||
|
use crate::math::Vec3;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn ray_intersects_plane() {
|
fn ray_intersects_plane() {
|
||||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(-1.0, 0.0, 1.0));
|
let r = Ray::new(Vec3::new(1.0, 2.0, 3.0), Vec3::new(-1.0, 0.0, 1.0));
|
||||||
let p = Plane::new(
|
let p = Plane::new(
|
||||||
Vector3::new(1.0, 0.0, 0.0),
|
Vec3::new(1.0, 0.0, 0.0),
|
||||||
-5.0,
|
-5.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
|
|
@ -122,9 +130,9 @@ mod tests {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn ray_does_not_intersect_plane() {
|
fn ray_does_not_intersect_plane() {
|
||||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(1.0, 0.0, 1.0));
|
let r = Ray::new(Vec3::new(1.0, 2.0, 3.0), Vec3::new(1.0, 0.0, 1.0));
|
||||||
let p = Plane::new(
|
let p = Plane::new(
|
||||||
Vector3::new(1.0, 0.0, 0.0),
|
Vec3::new(1.0, 0.0, 0.0),
|
||||||
-5.0,
|
-5.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
|
|
@ -135,9 +143,9 @@ mod tests {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn intersection_point_is_on_plane() {
|
fn intersection_point_is_on_plane() {
|
||||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(-1.0, 0.0, 1.0));
|
let r = Ray::new(Vec3::new(1.0, 2.0, 3.0), Vec3::new(-1.0, 0.0, 1.0));
|
||||||
let p = Plane::new(
|
let p = Plane::new(
|
||||||
Vector3::new(1.0, 0.0, 0.0),
|
Vec3::new(1.0, 0.0, 0.0),
|
||||||
-5.0,
|
-5.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
|
|
@ -150,7 +158,7 @@ mod tests {
|
||||||
cotangent: _,
|
cotangent: _,
|
||||||
retro: _,
|
retro: _,
|
||||||
material: _,
|
material: _,
|
||||||
}) => assert!((location.x - (-5.0f64)).abs() < 0.0000000001),
|
}) => assert!((location.x() - (-5.0f64)).abs() < 0.0000000001),
|
||||||
None => panic!(),
|
None => panic!(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -158,133 +166,133 @@ mod tests {
|
||||||
#[test]
|
#[test]
|
||||||
fn bounding_box_is_correct_for_yz_plane() {
|
fn bounding_box_is_correct_for_yz_plane() {
|
||||||
let target = Plane::new(
|
let target = Plane::new(
|
||||||
Vector3::new(1.0, 0.0, 0.0),
|
Vec3::new(1.0, 0.0, 0.0),
|
||||||
2.0,
|
2.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
let bb = target.bounding_box();
|
let bb = target.bounding_box();
|
||||||
assert!(!bb.contains_point(Point3::new(1.0, 2.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(1.0, 2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2.0, 2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(2.0, 2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2.0, 2000.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(2.0, 2000.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2.0, 0.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(2.0, 0.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2.0, -2000.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(2.0, -2000.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2.0, 2.0, 3000.0)));
|
assert!(bb.contains_point(Vec3::new(2.0, 2.0, 3000.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2.0, 2.0, 0.0)));
|
assert!(bb.contains_point(Vec3::new(2.0, 2.0, 0.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2.0, 2.0, -3000.0)));
|
assert!(bb.contains_point(Vec3::new(2.0, 2.0, -3000.0)));
|
||||||
assert!(!bb.contains_point(Point3::new(3.0, 2.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(3.0, 2.0, 3.0)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn bounding_box_is_correct_for_yz_plane_with_negative_normal() {
|
fn bounding_box_is_correct_for_yz_plane_with_negative_normal() {
|
||||||
let target = Plane::new(
|
let target = Plane::new(
|
||||||
Vector3::new(-1.0, 0.0, 0.0),
|
Vec3::new(-1.0, 0.0, 0.0),
|
||||||
2.0,
|
2.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
let bb = target.bounding_box();
|
let bb = target.bounding_box();
|
||||||
assert!(!bb.contains_point(Point3::new(1.0, 2.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(1.0, 2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2.0, 2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(-2.0, 2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2.0, 2000.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(-2.0, 2000.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2.0, 0.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(-2.0, 0.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2.0, -2000.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(-2.0, -2000.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2.0, 2.0, 3000.0)));
|
assert!(bb.contains_point(Vec3::new(-2.0, 2.0, 3000.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2.0, 2.0, 0.0)));
|
assert!(bb.contains_point(Vec3::new(-2.0, 2.0, 0.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2.0, 2.0, -3000.0)));
|
assert!(bb.contains_point(Vec3::new(-2.0, 2.0, -3000.0)));
|
||||||
assert!(!bb.contains_point(Point3::new(-3.0, 2.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(-3.0, 2.0, 3.0)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn bounding_box_is_correct_for_xz_plane() {
|
fn bounding_box_is_correct_for_xz_plane() {
|
||||||
let target = Plane::new(
|
let target = Plane::new(
|
||||||
Vector3::new(0.0, 1.0, 0.0),
|
Vec3::new(0.0, 1.0, 0.0),
|
||||||
2.0,
|
2.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
let bb = target.bounding_box();
|
let bb = target.bounding_box();
|
||||||
assert!(!bb.contains_point(Point3::new(1.0, 1.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(1.0, 1.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1000.0, 2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(1000.0, 2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(0.0, 2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(0.0, 2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-1000.0, 2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(-1000.0, 2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2.0, 3000.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2.0, 3000.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2.0, 0.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2.0, 0.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2.0, -3000.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2.0, -3000.0)));
|
||||||
assert!(!bb.contains_point(Point3::new(1.0, 3.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(1.0, 3.0, 3.0)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn bounding_box_is_correct_for_xz_plane_with_negative_normal() {
|
fn bounding_box_is_correct_for_xz_plane_with_negative_normal() {
|
||||||
let target = Plane::new(
|
let target = Plane::new(
|
||||||
Vector3::new(0.0, -1.0, 0.0),
|
Vec3::new(0.0, -1.0, 0.0),
|
||||||
2.0,
|
2.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
let bb = target.bounding_box();
|
let bb = target.bounding_box();
|
||||||
assert!(!bb.contains_point(Point3::new(1.0, -1.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(1.0, -1.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, -2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, -2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1000.0, -2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(1000.0, -2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(0.0, -2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(0.0, -2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-1000.0, -2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(-1000.0, -2.0, 3.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, -2.0, 3000.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, -2.0, 3000.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, -2.0, 0.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, -2.0, 0.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, -2.0, -3000.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, -2.0, -3000.0)));
|
||||||
assert!(!bb.contains_point(Point3::new(1.0, 3.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(1.0, 3.0, 3.0)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn bounding_box_is_correct_for_xy_plane() {
|
fn bounding_box_is_correct_for_xy_plane() {
|
||||||
let target = Plane::new(
|
let target = Plane::new(
|
||||||
Vector3::new(0.0, 0.0, 1.0),
|
Vec3::new(0.0, 0.0, 1.0),
|
||||||
2.0,
|
2.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
let bb = target.bounding_box();
|
let bb = target.bounding_box();
|
||||||
assert!(!bb.contains_point(Point3::new(1.0, 2.0, 1.0)));
|
assert!(!bb.contains_point(Vec3::new(1.0, 2.0, 1.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2000.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2000.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 0.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 0.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, -2000.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, -2000.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2000.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(2000.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(0.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(0.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2000.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(-2000.0, 2.0, 2.0)));
|
||||||
assert!(!bb.contains_point(Point3::new(3.0, 2.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(3.0, 2.0, 3.0)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn bounding_box_is_correct_for_xy_plane_with_negative_normal() {
|
fn bounding_box_is_correct_for_xy_plane_with_negative_normal() {
|
||||||
let target = Plane::new(
|
let target = Plane::new(
|
||||||
Vector3::new(0.0, 0.0, -1.0),
|
Vec3::new(0.0, 0.0, -1.0),
|
||||||
-2.0,
|
-2.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
let bb = target.bounding_box();
|
let bb = target.bounding_box();
|
||||||
assert!(!bb.contains_point(Point3::new(1.0, 2.0, 1.0)));
|
assert!(!bb.contains_point(Vec3::new(1.0, 2.0, 1.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2000.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2000.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 0.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 0.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, -2000.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, -2000.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2000.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(2000.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(0.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(0.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2000.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(-2000.0, 2.0, 2.0)));
|
||||||
assert!(!bb.contains_point(Point3::new(3.0, 2.0, 3.0)));
|
assert!(!bb.contains_point(Vec3::new(3.0, 2.0, 3.0)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn bounding_box_is_infinite_when_normal_is_not_aligned_with_axis() {
|
fn bounding_box_is_infinite_when_normal_is_not_aligned_with_axis() {
|
||||||
let target = Plane::new(
|
let target = Plane::new(
|
||||||
Vector3::new(0.1, 0.0, -1.0),
|
Vec3::new(0.1, 0.0, -1.0),
|
||||||
-2.0,
|
-2.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
let bb = target.bounding_box();
|
let bb = target.bounding_box();
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2.0, 1.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2.0, 1.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 2000.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 2000.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, 0.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, 0.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(1.0, -2000.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(1.0, -2000.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(2000.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(2000.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(0.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(0.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(-2000.0, 2.0, 2.0)));
|
assert!(bb.contains_point(Vec3::new(-2000.0, 2.0, 2.0)));
|
||||||
assert!(bb.contains_point(Point3::new(3.0, 2.0, 3.0)));
|
assert!(bb.contains_point(Vec3::new(3.0, 2.0, 3.0)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,20 +1,19 @@
|
||||||
use nalgebra::{Affine3, Point3, Vector3};
|
|
||||||
|
|
||||||
use crate::materials::Material;
|
use crate::materials::Material;
|
||||||
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use super::{BoundingBox, HasBoundingBox, Intersect, IntersectionInfo, Primitive, Ray, Transform};
|
use super::{BoundingBox, HasBoundingBox, Intersect, IntersectionInfo, Primitive, Ray};
|
||||||
|
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
pub struct Sphere {
|
pub struct Sphere {
|
||||||
centre: Point3<f64>,
|
centre: Vec3,
|
||||||
radius: f64,
|
radius: f64,
|
||||||
material: Arc<dyn Material>,
|
material: Arc<dyn Material>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Sphere {
|
impl Sphere {
|
||||||
pub fn new(centre: Point3<f64>, radius: f64, material: Arc<dyn Material>) -> Sphere {
|
pub fn new(centre: Vec3, radius: f64, material: Arc<dyn Material>) -> Sphere {
|
||||||
Sphere {
|
Sphere {
|
||||||
centre,
|
centre,
|
||||||
radius,
|
radius,
|
||||||
|
|
@ -23,7 +22,7 @@ impl Sphere {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Transform for Sphere {
|
/*impl Transform for Sphere {
|
||||||
fn transform(&self, transformation: &Affine3<f64>) -> Self {
|
fn transform(&self, transformation: &Affine3<f64>) -> Self {
|
||||||
Sphere {
|
Sphere {
|
||||||
centre: transformation.transform_point(&self.centre),
|
centre: transformation.transform_point(&self.centre),
|
||||||
|
|
@ -35,23 +34,26 @@ impl Transform for Sphere {
|
||||||
material: Arc::clone(&self.material),
|
material: Arc::clone(&self.material),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
impl Intersect for Sphere {
|
impl Intersect for Sphere {
|
||||||
fn intersect<'a>(&'a self, ray: &Ray) -> Option<IntersectionInfo> {
|
fn intersect<'a>(&'a self, ray: &Ray) -> Option<IntersectionInfo> {
|
||||||
let r_o = ray.origin.coords;
|
let r_o = ray.origin;
|
||||||
let centre_coords = self.centre.coords;
|
let centre_coords = self.centre;
|
||||||
let a = ray
|
let a = ray
|
||||||
.direction
|
.direction
|
||||||
.component_mul(&ray.direction)
|
.component_mul(&ray.direction)
|
||||||
|
.coords
|
||||||
.iter()
|
.iter()
|
||||||
.fold(0.0, |a, b| a + *b);
|
.fold(0.0, |a, b| a + *b);
|
||||||
let b = ((r_o.component_mul(&ray.direction) - centre_coords.component_mul(&ray.direction))
|
let b = ((r_o.component_mul(&ray.direction) - centre_coords.component_mul(&ray.direction))
|
||||||
* 2.0)
|
* 2.0)
|
||||||
|
.coords
|
||||||
.iter()
|
.iter()
|
||||||
.fold(0.0, |a, b| a + *b);
|
.fold(0.0, |a, b| a + *b);
|
||||||
let c = (r_o.component_mul(&r_o) + centre_coords.component_mul(¢re_coords)
|
let c = (r_o.component_mul(&r_o) + centre_coords.component_mul(¢re_coords)
|
||||||
- centre_coords.component_mul(&r_o) * 2.0)
|
- centre_coords.component_mul(&r_o) * 2.0)
|
||||||
|
.coords
|
||||||
.iter()
|
.iter()
|
||||||
.fold(0.0, |a, b| a + *b)
|
.fold(0.0, |a, b| a + *b)
|
||||||
- self.radius * self.radius;
|
- self.radius * self.radius;
|
||||||
|
|
@ -73,7 +75,7 @@ impl Intersect for Sphere {
|
||||||
} else {
|
} else {
|
||||||
let location = ray.point_at(distance);
|
let location = ray.point_at(distance);
|
||||||
let normal = (location - self.centre).normalize();
|
let normal = (location - self.centre).normalize();
|
||||||
let tangent = normal.cross(&Vector3::z_axis()).normalize();
|
let tangent = normal.cross(&Vec3::unit_z()).normalize();
|
||||||
let cotangent = normal.cross(&tangent);
|
let cotangent = normal.cross(&tangent);
|
||||||
let retro = -ray.direction;
|
let retro = -ray.direction;
|
||||||
Some(IntersectionInfo {
|
Some(IntersectionInfo {
|
||||||
|
|
@ -92,7 +94,7 @@ impl Intersect for Sphere {
|
||||||
|
|
||||||
impl HasBoundingBox for Sphere {
|
impl HasBoundingBox for Sphere {
|
||||||
fn bounding_box(&self) -> BoundingBox {
|
fn bounding_box(&self) -> BoundingBox {
|
||||||
let radius_xyz = Vector3::new(self.radius, self.radius, self.radius);
|
let radius_xyz = Vec3::new(self.radius, self.radius, self.radius);
|
||||||
BoundingBox::from_corners(self.centre + radius_xyz, self.centre - radius_xyz)
|
BoundingBox::from_corners(self.centre + radius_xyz, self.centre - radius_xyz)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -104,16 +106,14 @@ mod tests {
|
||||||
use quickcheck::TestResult;
|
use quickcheck::TestResult;
|
||||||
use quickcheck_macros::quickcheck;
|
use quickcheck_macros::quickcheck;
|
||||||
|
|
||||||
use nalgebra::{Rotation3, Translation3};
|
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::materials::LambertianMaterial;
|
use crate::materials::LambertianMaterial;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn ray_intersects_sphere() {
|
fn ray_intersects_sphere() {
|
||||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
let r = Ray::new(Vec3::new(1.0, 2.0, 3.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
let s = Sphere::new(
|
let s = Sphere::new(
|
||||||
Point3::new(1.5, 1.5, 15.0),
|
Vec3::new(1.5, 1.5, 15.0),
|
||||||
5.0,
|
5.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
|
|
@ -124,9 +124,9 @@ mod tests {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn ray_does_not_intersect_sphere_when_sphere_is_in_front() {
|
fn ray_does_not_intersect_sphere_when_sphere_is_in_front() {
|
||||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
let r = Ray::new(Vec3::new(1.0, 2.0, 3.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
let s = Sphere::new(
|
let s = Sphere::new(
|
||||||
Point3::new(-5.0, 1.5, 15.0),
|
Vec3::new(-5.0, 1.5, 15.0),
|
||||||
5.0,
|
5.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
|
|
@ -137,9 +137,9 @@ mod tests {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn ray_does_not_intersect_sphere_when_sphere_is_behind() {
|
fn ray_does_not_intersect_sphere_when_sphere_is_behind() {
|
||||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
let r = Ray::new(Vec3::new(1.0, 2.0, 3.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
let s = Sphere::new(
|
let s = Sphere::new(
|
||||||
Point3::new(1.5, 1.5, -15.0),
|
Vec3::new(1.5, 1.5, -15.0),
|
||||||
5.0,
|
5.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
|
|
@ -150,9 +150,9 @@ mod tests {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn ray_intersects_sphere_when_origin_is_inside() {
|
fn ray_intersects_sphere_when_origin_is_inside() {
|
||||||
let r = Ray::new(Point3::new(1.0, 2.0, 3.0), Vector3::new(0.0, 0.0, 1.0));
|
let r = Ray::new(Vec3::new(1.0, 2.0, 3.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
let s = Sphere::new(
|
let s = Sphere::new(
|
||||||
Point3::new(1.5, 1.5, 2.0),
|
Vec3::new(1.5, 1.5, 2.0),
|
||||||
5.0,
|
5.0,
|
||||||
Arc::new(LambertianMaterial::new_dummy()),
|
Arc::new(LambertianMaterial::new_dummy()),
|
||||||
);
|
);
|
||||||
|
|
@ -163,8 +163,8 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn ray_intersects_sphere_centre_at_correct_distance(
|
fn ray_intersects_sphere_centre_at_correct_distance(
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
sphere_centre: Point3<f64>,
|
sphere_centre: Vec3,
|
||||||
radius: f64,
|
radius: f64,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
if radius <= 0.0 || radius + 0.000001 >= (ray_origin - sphere_centre).norm() {
|
if radius <= 0.0 || radius + 0.000001 >= (ray_origin - sphere_centre).norm() {
|
||||||
|
|
@ -184,10 +184,7 @@ mod tests {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn all_points_on_sphere_are_in_bounding_box(
|
fn all_points_on_sphere_are_in_bounding_box(sphere_centre: Vec3, radius_vector: Vec3) -> bool {
|
||||||
sphere_centre: Point3<f64>,
|
|
||||||
radius_vector: Vector3<f64>,
|
|
||||||
) -> bool {
|
|
||||||
let target_sphere = Sphere::new(
|
let target_sphere = Sphere::new(
|
||||||
sphere_centre,
|
sphere_centre,
|
||||||
radius_vector.norm(),
|
radius_vector.norm(),
|
||||||
|
|
@ -197,11 +194,11 @@ mod tests {
|
||||||
bounding_box.contains_point(sphere_centre + radius_vector)
|
bounding_box.contains_point(sphere_centre + radius_vector)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
/*#[quickcheck]
|
||||||
fn translation_moves_centre(
|
fn translation_moves_centre(
|
||||||
sphere_centre: Point3<f64>,
|
sphere_centre: Vec3,
|
||||||
radius: f64,
|
radius: f64,
|
||||||
translation_vector: Vector3<f64>,
|
translation_vector: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
if radius <= 0.0 {
|
if radius <= 0.0 {
|
||||||
return TestResult::discard();
|
return TestResult::discard();
|
||||||
|
|
@ -220,9 +217,9 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn translation_does_not_change_radius(
|
fn translation_does_not_change_radius(
|
||||||
sphere_centre: Point3<f64>,
|
sphere_centre: Vec3,
|
||||||
radius: f64,
|
radius: f64,
|
||||||
translation_vector: Vector3<f64>,
|
translation_vector: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
if radius <= 0.0 {
|
if radius <= 0.0 {
|
||||||
return TestResult::discard();
|
return TestResult::discard();
|
||||||
|
|
@ -241,9 +238,9 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn rotation_about_centre_does_not_move_centre(
|
fn rotation_about_centre_does_not_move_centre(
|
||||||
sphere_centre: Point3<f64>,
|
sphere_centre: Vec3,
|
||||||
radius: f64,
|
radius: f64,
|
||||||
rotation_vector: Vector3<f64>,
|
rotation_vector: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
if radius <= 0.0 {
|
if radius <= 0.0 {
|
||||||
return TestResult::discard();
|
return TestResult::discard();
|
||||||
|
|
@ -259,6 +256,6 @@ mod tests {
|
||||||
* Rotation3::new(rotation_vector)
|
* Rotation3::new(rotation_vector)
|
||||||
* Translation3::from(-sphere.centre.coords);
|
* Translation3::from(-sphere.centre.coords);
|
||||||
let sphere = sphere.transform(&transformation);
|
let sphere = sphere.transform(&transformation);
|
||||||
TestResult::from_bool(dbg!((expected_centre - sphere.centre).norm() < 0.000000001))
|
TestResult::from_bool((expected_centre - sphere.centre).norm() < 0.000000001)
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,18 +1,18 @@
|
||||||
use crate::materials::Material;
|
use crate::materials::Material;
|
||||||
|
use crate::math::{Vec2, Vec3};
|
||||||
|
|
||||||
use super::{BoundingBox, HasBoundingBox, Intersect, IntersectionInfo, Primitive, Ray, Transform};
|
use super::{BoundingBox, HasBoundingBox, Intersect, IntersectionInfo, Primitive, Ray};
|
||||||
use nalgebra::{Affine3, Point3, Vector2, Vector3};
|
|
||||||
|
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone)]
|
||||||
pub struct Triangle {
|
pub struct Triangle {
|
||||||
pub vertices: [Point3<f64>; 3],
|
pub vertices: [Vec3; 3],
|
||||||
pub normals: [Vector3<f64>; 3],
|
pub normals: [Vec3; 3],
|
||||||
pub material: Arc<dyn Material>,
|
pub material: Arc<dyn Material>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Transform for Triangle {
|
/*impl Transform for Triangle {
|
||||||
fn transform(&self, transformation: &Affine3<f64>) -> Self {
|
fn transform(&self, transformation: &Affine3<f64>) -> Self {
|
||||||
let normal_transformation =
|
let normal_transformation =
|
||||||
Affine3::from_matrix_unchecked(transformation.inverse().matrix().transpose());
|
Affine3::from_matrix_unchecked(transformation.inverse().matrix().transpose());
|
||||||
|
|
@ -30,51 +30,51 @@ impl Transform for Triangle {
|
||||||
material: Arc::clone(&self.material),
|
material: Arc::clone(&self.material),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
impl Intersect for Triangle {
|
impl Intersect for Triangle {
|
||||||
fn intersect<'a>(&'a self, ray: &Ray) -> Option<IntersectionInfo> {
|
fn intersect<'a>(&'a self, ray: &Ray) -> Option<IntersectionInfo> {
|
||||||
let translation = -ray.origin.coords;
|
let translation = -ray.origin;
|
||||||
let indices = indices_with_index_of_largest_element_last(&ray.direction);
|
let indices = indices_with_index_of_largest_element_last(&ray.direction);
|
||||||
let permuted_ray_direction = permute_vector_elements(&ray.direction, &indices);
|
let permuted_ray_direction = permute_vector_elements(&ray.direction, &indices);
|
||||||
let shear_slopes = calculate_shear_to_z_axis(&permuted_ray_direction);
|
let shear_slopes = calculate_shear_to_z_axis(&permuted_ray_direction);
|
||||||
let transformed_vertices: Vec<Vector3<f64>> = self
|
let transformed_vertices: Vec<Vec3> = self
|
||||||
.vertices
|
.vertices
|
||||||
.iter()
|
.iter()
|
||||||
.map(|elem| {
|
.map(|elem| {
|
||||||
apply_shear_to_z_axis(
|
apply_shear_to_z_axis(
|
||||||
&permute_vector_elements(&(elem.coords + translation), &indices),
|
&permute_vector_elements(&(elem + translation), &indices),
|
||||||
&shear_slopes,
|
&shear_slopes,
|
||||||
)
|
)
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
let edge_functions = signed_edge_functions(&transformed_vertices);
|
let edge_functions = signed_edge_functions(&transformed_vertices);
|
||||||
if edge_functions.iter().all(|e| e.is_sign_positive())
|
if edge_functions.coords.iter().all(|e| e.is_sign_positive())
|
||||||
|| edge_functions.iter().all(|e| e.is_sign_negative())
|
|| edge_functions.coords.iter().all(|e| e.is_sign_negative())
|
||||||
{
|
{
|
||||||
let barycentric_coordinates = barycentric_coordinates_from_signed_edge_functions(
|
let barycentric_coordinates =
|
||||||
Vector3::from_iterator(edge_functions.iter().map(|e| e.abs())),
|
barycentric_coordinates_from_signed_edge_functions(edge_functions.abs());
|
||||||
);
|
|
||||||
let transformed_z = barycentric_coordinates
|
let transformed_z = barycentric_coordinates
|
||||||
|
.coords
|
||||||
.iter()
|
.iter()
|
||||||
.zip(transformed_vertices.iter())
|
.zip(transformed_vertices.iter())
|
||||||
.map(|(&coord, vertex)| vertex.z * coord)
|
.map(|(&coord, vertex)| vertex.z() * coord)
|
||||||
.fold(0.0, |acc, z| acc + z);
|
.fold(0.0, |acc, z| acc + z);
|
||||||
if transformed_z.is_sign_positive() != permuted_ray_direction.z.is_sign_positive() {
|
if transformed_z.is_sign_positive() != permuted_ray_direction.z().is_sign_positive() {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
let location = barycentric_coordinates
|
let location = barycentric_coordinates
|
||||||
|
.coords
|
||||||
.iter()
|
.iter()
|
||||||
.zip(self.vertices.iter())
|
.zip(self.vertices.iter())
|
||||||
.map(|(&barycentric_coord, vertex)| vertex.coords * barycentric_coord)
|
.map(|(&barycentric_coord, vertex)| vertex * barycentric_coord)
|
||||||
.fold(Point3::new(0.0, 0.0, 0.0), |a, e| a + e);
|
.fold(Vec3::zeros(), |a, e| a + e);
|
||||||
let distance = (ray.origin - location).norm();
|
let distance = (ray.origin - location).norm();
|
||||||
let normal: Vector3<f64> = barycentric_coordinates
|
let normal: Vec3 = barycentric_coordinates
|
||||||
|
.coords
|
||||||
.iter()
|
.iter()
|
||||||
.zip(self.normals.iter())
|
.zip(self.normals.iter())
|
||||||
.fold(Vector3::zeros(), |acc, (&coord, vertex)| {
|
.fold(Vec3::zeros(), |acc, (&coord, vertex)| acc + vertex * coord)
|
||||||
acc + vertex * coord
|
|
||||||
})
|
|
||||||
.normalize();
|
.normalize();
|
||||||
let cotangent = (self.vertices[0] - self.vertices[1])
|
let cotangent = (self.vertices[0] - self.vertices[1])
|
||||||
.cross(&normal)
|
.cross(&normal)
|
||||||
|
|
@ -105,15 +105,15 @@ impl HasBoundingBox for Triangle {
|
||||||
|
|
||||||
impl Primitive for Triangle {}
|
impl Primitive for Triangle {}
|
||||||
|
|
||||||
fn indices_with_index_of_largest_element_last(v: &Vector3<f64>) -> [usize; 3] {
|
fn indices_with_index_of_largest_element_last(v: &Vec3) -> [usize; 3] {
|
||||||
if v.x > v.y {
|
if v.x() > v.y() {
|
||||||
if v.z > v.x {
|
if v.z() > v.x() {
|
||||||
[0, 1, 2]
|
[0, 1, 2]
|
||||||
} else {
|
} else {
|
||||||
[1, 2, 0]
|
[1, 2, 0]
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if v.z > v.y {
|
if v.z() > v.y() {
|
||||||
[0, 1, 2]
|
[0, 1, 2]
|
||||||
} else {
|
} else {
|
||||||
[2, 0, 1]
|
[2, 0, 1]
|
||||||
|
|
@ -125,61 +125,60 @@ fn is_valid_permutation(indices: &[usize; 3]) -> bool {
|
||||||
(0..2).all(|i: usize| indices.iter().any(|&j| j == i))
|
(0..2).all(|i: usize| indices.iter().any(|&j| j == i))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn permute_vector_elements(v: &Vector3<f64>, indices: &[usize; 3]) -> Vector3<f64> {
|
fn permute_vector_elements(v: &Vec3, indices: &[usize; 3]) -> Vec3 {
|
||||||
debug_assert!(is_valid_permutation(&indices));
|
debug_assert!(is_valid_permutation(&indices));
|
||||||
Vector3::new(v[indices[0]], v[indices[1]], v[indices[2]])
|
Vec3::new(v[indices[0]], v[indices[1]], v[indices[2]])
|
||||||
}
|
}
|
||||||
|
|
||||||
fn calculate_shear_to_z_axis(v: &Vector3<f64>) -> Vector2<f64> {
|
fn calculate_shear_to_z_axis(v: &Vec3) -> Vec2 {
|
||||||
Vector2::new(-v.x / v.z, -v.y / v.z)
|
Vec2::new(-v.x() / v.z(), -v.y() / v.z())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn apply_shear_to_z_axis(v: &Vector3<f64>, s: &Vector2<f64>) -> Vector3<f64> {
|
fn apply_shear_to_z_axis(v: &Vec3, s: &Vec2) -> Vec3 {
|
||||||
Vector3::new(v.x + s.x * v.z, v.y + s.y * v.z, v.z)
|
Vec3::new(v.x() + s.x() * v.z(), v.y() + s.y() * v.z(), v.z())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn signed_edge_function(a: &Vector3<f64>, b: &Vector3<f64>) -> f64 {
|
fn signed_edge_function(a: &Vec3, b: &Vec3) -> f64 {
|
||||||
a.x * b.y - b.x * a.y
|
a.x() * b.y() - b.x() * a.y()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn signed_edge_functions(vertices: &[Vector3<f64>]) -> Vector3<f64> {
|
fn signed_edge_functions(vertices: &[Vec3]) -> Vec3 {
|
||||||
// Iterate over the inputs in such a way that each output element is calculated
|
// Iterate over the inputs in such a way that each output element is calculated
|
||||||
// from the twoother elements of the input. ( (y,z) -> x, (z,x) -> y, (x,y) -> z )
|
// from the twoother elements of the input. ( (y,z) -> x, (z,x) -> y, (x,y) -> z )
|
||||||
Vector3::from_iterator(
|
let coords: Vec<_> = vertices
|
||||||
vertices
|
.iter()
|
||||||
.iter()
|
.cycle()
|
||||||
.cycle()
|
.skip(1)
|
||||||
.skip(1)
|
.zip(vertices.iter().cycle().skip(2))
|
||||||
.zip(vertices.iter().cycle().skip(2))
|
.take(vertices.len())
|
||||||
.take(vertices.len())
|
.map(|(v1, v2)| signed_edge_function(v1, v2))
|
||||||
.map(|(v1, v2)| signed_edge_function(v1, v2)),
|
.collect();
|
||||||
)
|
|
||||||
|
Vec3::new(coords[0], coords[1], coords[2])
|
||||||
}
|
}
|
||||||
|
|
||||||
fn barycentric_coordinates_from_signed_edge_functions(e: Vector3<f64>) -> Vector3<f64> {
|
fn barycentric_coordinates_from_signed_edge_functions(e: Vec3) -> Vec3 {
|
||||||
e * (1.0 / e.iter().fold(0.0, |a, &b| a + b))
|
e * (1.0 / e.coords.iter().fold(0.0, |a, &b| a + b))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
mod triangle_transform {
|
/*mod triangle_transform {
|
||||||
use super::*;
|
use super::*;
|
||||||
use quickcheck_macros::quickcheck;
|
use quickcheck_macros::quickcheck;
|
||||||
|
|
||||||
use nalgebra::Translation3;
|
|
||||||
|
|
||||||
use crate::materials::LambertianMaterial;
|
use crate::materials::LambertianMaterial;
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn transform_by_identity_does_not_change_values(
|
fn transform_by_identity_does_not_change_values(
|
||||||
v0: Point3<f64>,
|
v0: Vec3,
|
||||||
v1: Point3<f64>,
|
v1: Vec3,
|
||||||
v2: Point3<f64>,
|
v2: Vec3,
|
||||||
n0: Vector3<f64>,
|
n0: Vec3,
|
||||||
n1: Vector3<f64>,
|
n1: Vec3,
|
||||||
n2: Vector3<f64>,
|
n2: Vec3,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let n0 = n0.normalize();
|
let n0 = n0.normalize();
|
||||||
let n1 = n1.normalize();
|
let n1 = n1.normalize();
|
||||||
|
|
@ -200,13 +199,13 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn translate_does_not_change_normals(
|
fn translate_does_not_change_normals(
|
||||||
v0: Point3<f64>,
|
v0: Vec3,
|
||||||
v1: Point3<f64>,
|
v1: Vec3,
|
||||||
v2: Point3<f64>,
|
v2: Vec3,
|
||||||
n0: Vector3<f64>,
|
n0: Vec3,
|
||||||
n1: Vector3<f64>,
|
n1: Vec3,
|
||||||
n2: Vector3<f64>,
|
n2: Vec3,
|
||||||
translation: Vector3<f64>,
|
translation: Vec3,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let n0 = n0.normalize();
|
let n0 = n0.normalize();
|
||||||
let n1 = n1.normalize();
|
let n1 = n1.normalize();
|
||||||
|
|
@ -223,13 +222,13 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn translate_translates_vertices(
|
fn translate_translates_vertices(
|
||||||
v0: Point3<f64>,
|
v0: Vec3,
|
||||||
v1: Point3<f64>,
|
v1: Vec3,
|
||||||
v2: Point3<f64>,
|
v2: Vec3,
|
||||||
n0: Vector3<f64>,
|
n0: Vec3,
|
||||||
n1: Vector3<f64>,
|
n1: Vec3,
|
||||||
n2: Vector3<f64>,
|
n2: Vec3,
|
||||||
translation: Vector3<f64>,
|
translation: Vec3,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let n0 = n0.normalize();
|
let n0 = n0.normalize();
|
||||||
let n1 = n1.normalize();
|
let n1 = n1.normalize();
|
||||||
|
|
@ -245,52 +244,52 @@ mod tests {
|
||||||
&& target.vertices[1] == v1 + translation
|
&& target.vertices[1] == v1 + translation
|
||||||
&& target.vertices[2] == v2 + translation
|
&& target.vertices[2] == v2 + translation
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
mod index_of_largest_element {
|
mod index_of_largest_element {
|
||||||
use super::*;
|
use super::*;
|
||||||
use quickcheck_macros::quickcheck;
|
use quickcheck_macros::quickcheck;
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn result_is_valid_permutation(v: Vector3<f64>) -> bool {
|
fn result_is_valid_permutation(v: Vec3) -> bool {
|
||||||
let indices = indices_with_index_of_largest_element_last(&v);
|
let indices = indices_with_index_of_largest_element_last(&v);
|
||||||
is_valid_permutation(&indices)
|
is_valid_permutation(&indices)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn result_includes_x(v: Vector3<f64>) -> bool {
|
fn result_includes_x(v: Vec3) -> bool {
|
||||||
let indices = indices_with_index_of_largest_element_last(&v);
|
let indices = indices_with_index_of_largest_element_last(&v);
|
||||||
indices.iter().any(|&i| i == 0)
|
indices.iter().any(|&i| i == 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn result_includes_y(v: Vector3<f64>) -> bool {
|
fn result_includes_y(v: Vec3) -> bool {
|
||||||
let indices = indices_with_index_of_largest_element_last(&v);
|
let indices = indices_with_index_of_largest_element_last(&v);
|
||||||
indices.iter().any(|&i| i == 1)
|
indices.iter().any(|&i| i == 1)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn result_includes_z(v: Vector3<f64>) -> bool {
|
fn result_includes_z(v: Vec3) -> bool {
|
||||||
let indices = indices_with_index_of_largest_element_last(&v);
|
let indices = indices_with_index_of_largest_element_last(&v);
|
||||||
indices.iter().any(|&i| i == 2)
|
indices.iter().any(|&i| i == 2)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn last_index_is_greater_than_or_equal_to_x(v: Vector3<f64>) -> bool {
|
fn last_index_is_greater_than_or_equal_to_x(v: Vec3) -> bool {
|
||||||
let indices = indices_with_index_of_largest_element_last(&v);
|
let indices = indices_with_index_of_largest_element_last(&v);
|
||||||
v[indices[2]] >= v.x
|
v[indices[2]] >= v.x()
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn last_index_is_greater_than_or_equal_to_y(v: Vector3<f64>) -> bool {
|
fn last_index_is_greater_than_or_equal_to_y(v: Vec3) -> bool {
|
||||||
let indices = indices_with_index_of_largest_element_last(&v);
|
let indices = indices_with_index_of_largest_element_last(&v);
|
||||||
v[indices[2]] >= v.y
|
v[indices[2]] >= v.y()
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn last_index_is_greater_than_or_equal_to_z(v: Vector3<f64>) -> bool {
|
fn last_index_is_greater_than_or_equal_to_z(v: Vec3) -> bool {
|
||||||
let indices = indices_with_index_of_largest_element_last(&v);
|
let indices = indices_with_index_of_largest_element_last(&v);
|
||||||
v[indices[2]] >= v.z
|
v[indices[2]] >= v.z()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -299,21 +298,21 @@ mod tests {
|
||||||
use quickcheck_macros::quickcheck;
|
use quickcheck_macros::quickcheck;
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn last_index_is_greater_than_or_equal_to_x(v: Vector3<f64>) -> bool {
|
fn last_index_is_greater_than_or_equal_to_x(v: Vec3) -> bool {
|
||||||
let p = permute_vector_elements(&v, &indices_with_index_of_largest_element_last(&v));
|
let p = permute_vector_elements(&v, &indices_with_index_of_largest_element_last(&v));
|
||||||
p.z >= v.x
|
p.z() >= v.x()
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn last_index_is_greater_than_or_equal_to_y(v: Vector3<f64>) -> bool {
|
fn last_index_is_greater_than_or_equal_to_y(v: Vec3) -> bool {
|
||||||
let p = permute_vector_elements(&v, &indices_with_index_of_largest_element_last(&v));
|
let p = permute_vector_elements(&v, &indices_with_index_of_largest_element_last(&v));
|
||||||
p.z >= v.y
|
p.z() >= v.y()
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn last_index_is_greater_than_or_equal_to_z(v: Vector3<f64>) -> bool {
|
fn last_index_is_greater_than_or_equal_to_z(v: Vec3) -> bool {
|
||||||
let p = permute_vector_elements(&v, &indices_with_index_of_largest_element_last(&v));
|
let p = permute_vector_elements(&v, &indices_with_index_of_largest_element_last(&v));
|
||||||
p.z >= v.z
|
p.z() >= v.z()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -322,21 +321,21 @@ mod tests {
|
||||||
use quickcheck_macros::quickcheck;
|
use quickcheck_macros::quickcheck;
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn shear_to_z_axis_makes_x_zero(v: Vector3<f64>) -> bool {
|
fn shear_to_z_axis_makes_x_zero(v: Vec3) -> bool {
|
||||||
let s = calculate_shear_to_z_axis(&v);
|
let s = calculate_shear_to_z_axis(&v);
|
||||||
apply_shear_to_z_axis(&v, &s).x.abs() < 0.00001
|
apply_shear_to_z_axis(&v, &s).x().abs() < 0.00001
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn shear_to_z_axis_makes_y_zero(v: Vector3<f64>) -> bool {
|
fn shear_to_z_axis_makes_y_zero(v: Vec3) -> bool {
|
||||||
let s = calculate_shear_to_z_axis(&v);
|
let s = calculate_shear_to_z_axis(&v);
|
||||||
apply_shear_to_z_axis(&v, &s).y.abs() < 0.00001
|
apply_shear_to_z_axis(&v, &s).y().abs() < 0.00001
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn shear_to_z_axis_leaves_z_unchanged(v: Vector3<f64>) -> bool {
|
fn shear_to_z_axis_leaves_z_unchanged(v: Vec3) -> bool {
|
||||||
let s = calculate_shear_to_z_axis(&v);
|
let s = calculate_shear_to_z_axis(&v);
|
||||||
apply_shear_to_z_axis(&v, &s).z == v.z
|
apply_shear_to_z_axis(&v, &s).z() == v.z()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -346,13 +345,10 @@ mod tests {
|
||||||
use quickcheck_macros::quickcheck;
|
use quickcheck_macros::quickcheck;
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn sign_of_signed_edge_function_matches_winding(
|
fn sign_of_signed_edge_function_matches_winding(a: Vec3, b: Vec3) -> TestResult {
|
||||||
a: Vector3<f64>,
|
let a_2d = Vec2::new(a.x(), a.y());
|
||||||
b: Vector3<f64>,
|
let b_2d = Vec2::new(b.x(), b.y());
|
||||||
) -> TestResult {
|
let c_2d = Vec2::new(0.0, 0.0);
|
||||||
let a_2d = Vector2::new(a.x, a.y);
|
|
||||||
let b_2d = Vector2::new(b.x, b.y);
|
|
||||||
let c_2d = Vector2::new(0.0, 0.0);
|
|
||||||
let winding = (b_2d - a_2d).perp(&(c_2d - b_2d));
|
let winding = (b_2d - a_2d).perp(&(c_2d - b_2d));
|
||||||
if winding.abs() < 0.00001 {
|
if winding.abs() < 0.00001 {
|
||||||
TestResult::discard()
|
TestResult::discard()
|
||||||
|
|
@ -365,9 +361,9 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn signed_edge_functions_has_same_result_as_signed_edge_function(
|
fn signed_edge_functions_has_same_result_as_signed_edge_function(
|
||||||
a: Vector3<f64>,
|
a: Vec3,
|
||||||
b: Vector3<f64>,
|
b: Vec3,
|
||||||
c: Vector3<f64>,
|
c: Vec3,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let es = signed_edge_functions(&vec![a, b, c]);
|
let es = signed_edge_functions(&vec![a, b, c]);
|
||||||
es[0] == signed_edge_function(&b, &c)
|
es[0] == signed_edge_function(&b, &c)
|
||||||
|
|
@ -376,16 +372,18 @@ mod tests {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn barycentric_coordinates_sum_to_one(
|
fn barycentric_coordinates_sum_to_one(a: Vec3, b: Vec3, c: Vec3) -> bool {
|
||||||
a: Vector3<f64>,
|
|
||||||
b: Vector3<f64>,
|
|
||||||
c: Vector3<f64>,
|
|
||||||
) -> bool {
|
|
||||||
let barycentric_coordinates =
|
let barycentric_coordinates =
|
||||||
barycentric_coordinates_from_signed_edge_functions(signed_edge_functions(&vec![
|
barycentric_coordinates_from_signed_edge_functions(signed_edge_functions(&vec![
|
||||||
a, b, c,
|
a, b, c,
|
||||||
]));
|
]));
|
||||||
(barycentric_coordinates.iter().fold(0.0, |a, b| a + b) - 1.0).abs() < 0.00000001
|
(barycentric_coordinates
|
||||||
|
.coords
|
||||||
|
.iter()
|
||||||
|
.fold(0.0, |a, b| a + b)
|
||||||
|
- 1.0)
|
||||||
|
.abs()
|
||||||
|
< 0.00000001
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -399,14 +397,14 @@ mod tests {
|
||||||
fn intersection_passes_with_ray_along_z_axis_ccw_winding() {
|
fn intersection_passes_with_ray_along_z_axis_ccw_winding() {
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::new(0.0, 1.0, 1.0),
|
Vec3::new(0.0, 1.0, 1.0),
|
||||||
Point3::new(1.0, -1.0, 1.0),
|
Vec3::new(1.0, -1.0, 1.0),
|
||||||
Point3::new(-1.0, -1.0, 1.0),
|
Vec3::new(-1.0, -1.0, 1.0),
|
||||||
],
|
],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
|
let target_ray = Ray::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
if let None = target_triangle.intersect(&target_ray) {
|
if let None = target_triangle.intersect(&target_ray) {
|
||||||
panic!()
|
panic!()
|
||||||
}
|
}
|
||||||
|
|
@ -416,14 +414,14 @@ mod tests {
|
||||||
fn intersection_passes_with_ray_along_z_axis_cw_winding() {
|
fn intersection_passes_with_ray_along_z_axis_cw_winding() {
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::new(0.0, 1.0, 1.0),
|
Vec3::new(0.0, 1.0, 1.0),
|
||||||
Point3::new(-1.0, -1.0, 1.0),
|
Vec3::new(-1.0, -1.0, 1.0),
|
||||||
Point3::new(1.0, -1.0, 1.0),
|
Vec3::new(1.0, -1.0, 1.0),
|
||||||
],
|
],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
|
let target_ray = Ray::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
if let None = target_triangle.intersect(&target_ray) {
|
if let None = target_triangle.intersect(&target_ray) {
|
||||||
panic!()
|
panic!()
|
||||||
}
|
}
|
||||||
|
|
@ -433,14 +431,14 @@ mod tests {
|
||||||
fn intersection_passes_with_ray_along_nagative_z_axis_ccw_winding() {
|
fn intersection_passes_with_ray_along_nagative_z_axis_ccw_winding() {
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::new(0.0, 1.0, -1.0),
|
Vec3::new(0.0, 1.0, -1.0),
|
||||||
Point3::new(1.0, -1.0, -1.0),
|
Vec3::new(1.0, -1.0, -1.0),
|
||||||
Point3::new(-1.0, -1.0, -1.0),
|
Vec3::new(-1.0, -1.0, -1.0),
|
||||||
],
|
],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, -1.0));
|
let target_ray = Ray::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, -1.0));
|
||||||
if let None = target_triangle.intersect(&target_ray) {
|
if let None = target_triangle.intersect(&target_ray) {
|
||||||
panic!()
|
panic!()
|
||||||
}
|
}
|
||||||
|
|
@ -450,14 +448,14 @@ mod tests {
|
||||||
fn intersection_passes_with_ray_along_negativez_axis_cw_winding() {
|
fn intersection_passes_with_ray_along_negativez_axis_cw_winding() {
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::new(0.0, 1.0, -1.0),
|
Vec3::new(0.0, 1.0, -1.0),
|
||||||
Point3::new(-1.0, -1.0, -1.0),
|
Vec3::new(-1.0, -1.0, -1.0),
|
||||||
Point3::new(1.0, -1.0, -1.0),
|
Vec3::new(1.0, -1.0, -1.0),
|
||||||
],
|
],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, -1.0));
|
let target_ray = Ray::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, -1.0));
|
||||||
if let None = target_triangle.intersect(&target_ray) {
|
if let None = target_triangle.intersect(&target_ray) {
|
||||||
panic!()
|
panic!()
|
||||||
}
|
}
|
||||||
|
|
@ -467,14 +465,14 @@ mod tests {
|
||||||
fn intersection_passes_with_ray_along_z_axis_but_translated_ccw_winding() {
|
fn intersection_passes_with_ray_along_z_axis_but_translated_ccw_winding() {
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::new(5.0, 6.0, 6.0),
|
Vec3::new(5.0, 6.0, 6.0),
|
||||||
Point3::new(6.0, 4.0, 6.0),
|
Vec3::new(6.0, 4.0, 6.0),
|
||||||
Point3::new(4.0, 4.0, 6.0),
|
Vec3::new(4.0, 4.0, 6.0),
|
||||||
],
|
],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
let target_ray = Ray::new(Point3::new(5.0, 5.0, 5.0), Vector3::new(0.0, 0.0, 1.0));
|
let target_ray = Ray::new(Vec3::new(5.0, 5.0, 5.0), Vec3::new(0.0, 0.0, 1.0));
|
||||||
if let None = target_triangle.intersect(&target_ray) {
|
if let None = target_triangle.intersect(&target_ray) {
|
||||||
panic!()
|
panic!()
|
||||||
}
|
}
|
||||||
|
|
@ -484,32 +482,32 @@ mod tests {
|
||||||
fn intersection_passes_with_ray_at_angle_to_z_axisand_translated_ccw_winding() {
|
fn intersection_passes_with_ray_at_angle_to_z_axisand_translated_ccw_winding() {
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::new(6.0, 6.5, 6.0),
|
Vec3::new(6.0, 6.5, 6.0),
|
||||||
Point3::new(7.0, 4.5, 6.0),
|
Vec3::new(7.0, 4.5, 6.0),
|
||||||
Point3::new(5.0, 4.5, 6.0),
|
Vec3::new(5.0, 4.5, 6.0),
|
||||||
],
|
],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
let target_ray = Ray::new(Point3::new(5.0, 5.0, 5.0), Vector3::new(1.0, 0.5, 1.0));
|
let target_ray = Ray::new(Vec3::new(5.0, 5.0, 5.0), Vec3::new(1.0, 0.5, 1.0));
|
||||||
if let None = target_triangle.intersect(&target_ray) {
|
if let None = target_triangle.intersect(&target_ray) {
|
||||||
panic!()
|
panic!()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn intersect_with_centroid_and_test_result<
|
fn intersect_with_centroid_and_test_result<
|
||||||
F: Fn(Option<IntersectionInfo>, Point3<f64>) -> bool,
|
F: Fn(Option<IntersectionInfo>, Vec3) -> bool,
|
||||||
>(
|
>(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
test: F,
|
test: F,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
let centroid: Point3<f64> = [vertex0.coords, vertex1.coords, vertex2.coords]
|
let centroid: Vec3 = [vertex0, vertex1, vertex2]
|
||||||
.iter()
|
.iter()
|
||||||
.fold(Point3::new(0.0, 0.0, 0.0), |acc, &elem| acc + elem)
|
.fold(Vec3::new(0.0, 0.0, 0.0), |acc, &elem| acc + elem)
|
||||||
/ 3.0;
|
* (1.0 / 3.0);
|
||||||
let ray_direction = (centroid - ray_origin).normalize();
|
let ray_direction = (centroid - ray_origin).normalize();
|
||||||
let normal = (vertex1 - vertex0).cross(&(vertex2 - vertex0)).normalize();
|
let normal = (vertex1 - vertex0).cross(&(vertex2 - vertex0)).normalize();
|
||||||
if normal.dot(&ray_direction).abs() < 0.000_000_1 {
|
if normal.dot(&ray_direction).abs() < 0.000_000_1 {
|
||||||
|
|
@ -518,9 +516,9 @@ mod tests {
|
||||||
}
|
}
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::from(vertex0),
|
Vec3::from(vertex0),
|
||||||
Point3::from(vertex1),
|
Vec3::from(vertex1),
|
||||||
Point3::from(vertex2),
|
Vec3::from(vertex2),
|
||||||
],
|
],
|
||||||
normals: [normal; 3],
|
normals: [normal; 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
|
|
@ -532,15 +530,15 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_with_centroid_hits(
|
fn intersection_with_centroid_hits(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
let centroid: Point3<f64> = [vertex0.coords, vertex1.coords, vertex2.coords]
|
let centroid: Vec3 = [vertex0, vertex1, vertex2]
|
||||||
.iter()
|
.iter()
|
||||||
.fold(Point3::new(0.0, 0.0, 0.0), |acc, &elem| acc + elem)
|
.fold(Vec3::new(0.0, 0.0, 0.0), |acc, &elem| acc + elem)
|
||||||
/ 3.0;
|
* (1.0 / 3.0);
|
||||||
let ray_direction = (centroid - ray_origin).normalize();
|
let ray_direction = (centroid - ray_origin).normalize();
|
||||||
let normal = (vertex1 - vertex0).cross(&(vertex2 - vertex0)).normalize();
|
let normal = (vertex1 - vertex0).cross(&(vertex2 - vertex0)).normalize();
|
||||||
if normal.dot(&ray_direction).abs() < 0.000_000_1 {
|
if normal.dot(&ray_direction).abs() < 0.000_000_1 {
|
||||||
|
|
@ -549,9 +547,9 @@ mod tests {
|
||||||
}
|
}
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::from(vertex0),
|
Vec3::from(vertex0),
|
||||||
Point3::from(vertex1),
|
Vec3::from(vertex1),
|
||||||
Point3::from(vertex2),
|
Vec3::from(vertex2),
|
||||||
],
|
],
|
||||||
normals: [normal; 3],
|
normals: [normal; 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
|
|
@ -567,10 +565,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_with_centroid_hits_centroid(
|
fn intersection_with_centroid_hits_centroid(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
intersect_with_centroid_and_test_result(
|
intersect_with_centroid_and_test_result(
|
||||||
vertex0,
|
vertex0,
|
||||||
|
|
@ -589,10 +587,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_with_centroid_hits_at_expected_distance(
|
fn intersection_with_centroid_hits_at_expected_distance(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
intersect_with_centroid_and_test_result(
|
intersect_with_centroid_and_test_result(
|
||||||
vertex0,
|
vertex0,
|
||||||
|
|
@ -611,10 +609,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_with_centroid_has_expected_normal(
|
fn intersection_with_centroid_has_expected_normal(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
intersect_with_centroid_and_test_result(
|
intersect_with_centroid_and_test_result(
|
||||||
vertex0,
|
vertex0,
|
||||||
|
|
@ -635,10 +633,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_with_centroid_has_expected_retro(
|
fn intersection_with_centroid_has_expected_retro(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
intersect_with_centroid_and_test_result(
|
intersect_with_centroid_and_test_result(
|
||||||
vertex0,
|
vertex0,
|
||||||
|
|
@ -674,18 +672,18 @@ mod tests {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn intersect_with_barycentric_and_test_result<
|
fn intersect_with_barycentric_and_test_result<
|
||||||
F: Fn(Option<IntersectionInfo>, Point3<f64>) -> bool,
|
F: Fn(Option<IntersectionInfo>, Vec3) -> bool,
|
||||||
>(
|
>(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
barycentric_coords: BarycentricCoords,
|
barycentric_coords: BarycentricCoords,
|
||||||
test: F,
|
test: F,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
let point = vertex0 * barycentric_coords.alpha
|
let point = vertex0 * barycentric_coords.alpha
|
||||||
+ vertex1.coords * barycentric_coords.beta
|
+ vertex1 * barycentric_coords.beta
|
||||||
+ vertex2.coords * barycentric_coords.gamma;
|
+ vertex2 * barycentric_coords.gamma;
|
||||||
let ray_direction = (point - ray_origin).normalize();
|
let ray_direction = (point - ray_origin).normalize();
|
||||||
let normal = (vertex1 - vertex0).cross(&(vertex2 - vertex0)).normalize();
|
let normal = (vertex1 - vertex0).cross(&(vertex2 - vertex0)).normalize();
|
||||||
if normal.dot(&ray_direction).abs() < 0.000_000_1 {
|
if normal.dot(&ray_direction).abs() < 0.000_000_1 {
|
||||||
|
|
@ -694,9 +692,9 @@ mod tests {
|
||||||
}
|
}
|
||||||
let target_triangle = Triangle {
|
let target_triangle = Triangle {
|
||||||
vertices: [
|
vertices: [
|
||||||
Point3::from(vertex0),
|
Vec3::from(vertex0),
|
||||||
Point3::from(vertex1),
|
Vec3::from(vertex1),
|
||||||
Point3::from(vertex2),
|
Vec3::from(vertex2),
|
||||||
],
|
],
|
||||||
normals: [normal; 3],
|
normals: [normal; 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
|
|
@ -708,10 +706,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn point_with_arbitrary_barycentric_coords_hits(
|
fn point_with_arbitrary_barycentric_coords_hits(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
barycentric_coords: BarycentricCoords,
|
barycentric_coords: BarycentricCoords,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
intersect_with_barycentric_and_test_result(
|
intersect_with_barycentric_and_test_result(
|
||||||
|
|
@ -732,10 +730,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn point_with_arbitrary_barycentric_coords_has_expected_normal(
|
fn point_with_arbitrary_barycentric_coords_has_expected_normal(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
barycentric_coords: BarycentricCoords,
|
barycentric_coords: BarycentricCoords,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
intersect_with_barycentric_and_test_result(
|
intersect_with_barycentric_and_test_result(
|
||||||
|
|
@ -758,10 +756,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn point_with_arbitrary_barycentric_coords_has_expected_distance(
|
fn point_with_arbitrary_barycentric_coords_has_expected_distance(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
barycentric_coords: BarycentricCoords,
|
barycentric_coords: BarycentricCoords,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
intersect_with_barycentric_and_test_result(
|
intersect_with_barycentric_and_test_result(
|
||||||
|
|
@ -783,10 +781,10 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn point_with_arbitrary_barycentric_coords_has_expected_retro(
|
fn point_with_arbitrary_barycentric_coords_has_expected_retro(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
barycentric_coords: BarycentricCoords,
|
barycentric_coords: BarycentricCoords,
|
||||||
) -> TestResult {
|
) -> TestResult {
|
||||||
intersect_with_barycentric_and_test_result(
|
intersect_with_barycentric_and_test_result(
|
||||||
|
|
@ -808,24 +806,24 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_fails_when_ray_outside_first_edge(
|
fn intersection_fails_when_ray_outside_first_edge(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
uv: Vector2<f64>,
|
uv: Vec2,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let uv_origin = Point3::from(vertex0);
|
let uv_origin = Vec3::from(vertex0);
|
||||||
let u_axis = (vertex1 - vertex0).normalize();
|
let u_axis = (vertex1 - vertex0).normalize();
|
||||||
let w_axis = (vertex2 - vertex0).cross(&u_axis).normalize();
|
let w_axis = (vertex2 - vertex0).cross(&u_axis).normalize();
|
||||||
let v_axis = w_axis.cross(&u_axis);
|
let v_axis = w_axis.cross(&u_axis);
|
||||||
let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs();
|
let target_point = uv_origin + u_axis * uv.x() + v_axis * uv.y().abs();
|
||||||
let ray = Ray {
|
let ray = Ray {
|
||||||
origin: ray_origin,
|
origin: ray_origin,
|
||||||
direction: (target_point - ray_origin).normalize(),
|
direction: (target_point - ray_origin).normalize(),
|
||||||
};
|
};
|
||||||
let triangle = Triangle {
|
let triangle = Triangle {
|
||||||
vertices: [vertex0, vertex1, vertex2],
|
vertices: [vertex0, vertex1, vertex2],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
match triangle.intersect(&ray) {
|
match triangle.intersect(&ray) {
|
||||||
|
|
@ -836,24 +834,24 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_fails_when_ray_outside_second_edge(
|
fn intersection_fails_when_ray_outside_second_edge(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
uv: Vector2<f64>,
|
uv: Vec2,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let uv_origin = Point3::from(vertex0);
|
let uv_origin = Vec3::from(vertex0);
|
||||||
let u_axis = (vertex2 - vertex1).normalize();
|
let u_axis = (vertex2 - vertex1).normalize();
|
||||||
let w_axis = (vertex1 - vertex0).cross(&u_axis).normalize();
|
let w_axis = (vertex1 - vertex0).cross(&u_axis).normalize();
|
||||||
let v_axis = w_axis.cross(&u_axis);
|
let v_axis = w_axis.cross(&u_axis);
|
||||||
let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs();
|
let target_point = uv_origin + u_axis * uv.x() + v_axis * uv.y().abs();
|
||||||
let ray = Ray {
|
let ray = Ray {
|
||||||
origin: ray_origin,
|
origin: ray_origin,
|
||||||
direction: (target_point - ray_origin).normalize(),
|
direction: (target_point - ray_origin).normalize(),
|
||||||
};
|
};
|
||||||
let triangle = Triangle {
|
let triangle = Triangle {
|
||||||
vertices: [vertex0, vertex1, vertex2],
|
vertices: [vertex0, vertex1, vertex2],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
match triangle.intersect(&ray) {
|
match triangle.intersect(&ray) {
|
||||||
|
|
@ -864,24 +862,24 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_fails_when_ray_outside_third_edge(
|
fn intersection_fails_when_ray_outside_third_edge(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
uv: Vector2<f64>,
|
uv: Vec2,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let uv_origin = Point3::from(vertex0);
|
let uv_origin = Vec3::from(vertex0);
|
||||||
let u_axis = (vertex0 - vertex2).normalize();
|
let u_axis = (vertex0 - vertex2).normalize();
|
||||||
let w_axis = (vertex1 - vertex2).cross(&u_axis).normalize();
|
let w_axis = (vertex1 - vertex2).cross(&u_axis).normalize();
|
||||||
let v_axis = w_axis.cross(&u_axis);
|
let v_axis = w_axis.cross(&u_axis);
|
||||||
let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs();
|
let target_point = uv_origin + u_axis * uv.x() + v_axis * uv.y().abs();
|
||||||
let ray = Ray {
|
let ray = Ray {
|
||||||
origin: ray_origin,
|
origin: ray_origin,
|
||||||
direction: (target_point - ray_origin).normalize(),
|
direction: (target_point - ray_origin).normalize(),
|
||||||
};
|
};
|
||||||
let triangle = Triangle {
|
let triangle = Triangle {
|
||||||
vertices: [vertex0, vertex1, vertex2],
|
vertices: [vertex0, vertex1, vertex2],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
match triangle.intersect(&ray) {
|
match triangle.intersect(&ray) {
|
||||||
|
|
@ -892,22 +890,22 @@ mod tests {
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn intersection_fails_when_triangle_is_behind_ray(
|
fn intersection_fails_when_triangle_is_behind_ray(
|
||||||
vertex0: Point3<f64>,
|
vertex0: Vec3,
|
||||||
vertex1: Point3<f64>,
|
vertex1: Vec3,
|
||||||
vertex2: Point3<f64>,
|
vertex2: Vec3,
|
||||||
ray_origin: Point3<f64>,
|
ray_origin: Vec3,
|
||||||
barycentric_coords: BarycentricCoords,
|
barycentric_coords: BarycentricCoords,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let point_behind_ray = vertex0.coords * barycentric_coords.alpha
|
let point_behind_ray = vertex0 * barycentric_coords.alpha
|
||||||
+ vertex1.coords * barycentric_coords.beta
|
+ vertex1 * barycentric_coords.beta
|
||||||
+ vertex2.coords * barycentric_coords.gamma;
|
+ vertex2 * barycentric_coords.gamma;
|
||||||
let ray = Ray {
|
let ray = Ray {
|
||||||
origin: ray_origin,
|
origin: ray_origin,
|
||||||
direction: (ray_origin.coords - point_behind_ray).normalize(),
|
direction: (ray_origin - point_behind_ray).normalize(),
|
||||||
};
|
};
|
||||||
let triangle = Triangle {
|
let triangle = Triangle {
|
||||||
vertices: [vertex0, vertex1, vertex2],
|
vertices: [vertex0, vertex1, vertex2],
|
||||||
normals: [Vector3::zeros(); 3],
|
normals: [Vec3::zeros(); 3],
|
||||||
material: Arc::new(LambertianMaterial::new_dummy()),
|
material: Arc::new(LambertianMaterial::new_dummy()),
|
||||||
};
|
};
|
||||||
match triangle.intersect(&ray) {
|
match triangle.intersect(&ray) {
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
use nalgebra::Point3;
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use crate::raycasting::Aggregate;
|
use crate::raycasting::Aggregate;
|
||||||
|
|
||||||
pub struct Scene {
|
pub struct Scene {
|
||||||
pub camera_location: Point3<f64>,
|
pub camera_location: Vec3,
|
||||||
pub objects: Vec<Box<dyn Aggregate>>,
|
pub objects: Vec<Box<dyn Aggregate>>,
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,15 +1,7 @@
|
||||||
use nalgebra::{Matrix3, Vector3};
|
use crate::math::{Mat3, Vec3};
|
||||||
|
|
||||||
pub fn try_change_of_basis_matrix(
|
pub fn try_change_of_basis_matrix(x: &Vec3, y: &Vec3, z: &Vec3) -> Option<Mat3> {
|
||||||
x: &Vector3<f64>,
|
Some(Mat3::from_rows(x, y, z))
|
||||||
y: &Vector3<f64>,
|
|
||||||
z: &Vector3<f64>,
|
|
||||||
) -> Option<Matrix3<f64>> {
|
|
||||||
Some(Matrix3::from_rows(&[
|
|
||||||
x.transpose(),
|
|
||||||
y.transpose(),
|
|
||||||
z.transpose(),
|
|
||||||
]))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
|
|
@ -23,49 +15,37 @@ mod tests {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn produces_isentity_when_passed_axes() {
|
fn produces_isentity_when_passed_axes() {
|
||||||
let target: Matrix3<f64> = try_change_of_basis_matrix(
|
let target: Mat3 =
|
||||||
&Vector3::x_axis(),
|
try_change_of_basis_matrix(&Vec3::unit_x(), &Vec3::unit_y(), &Vec3::unit_z())
|
||||||
&Vector3::y_axis(),
|
.unwrap();
|
||||||
&Vector3::z_axis(),
|
assert!(target == Mat3::identity())
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
assert!(target == Matrix3::identity())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn swap_xy_does_not_change_z(v: Vector3<f64>) {
|
fn swap_xy_does_not_change_z(v: Vec3) {
|
||||||
let target: Matrix3<f64> = try_change_of_basis_matrix(
|
let target: Mat3 =
|
||||||
&Vector3::y_axis(),
|
try_change_of_basis_matrix(&Vec3::unit_y(), &Vec3::unit_x(), &Vec3::unit_z())
|
||||||
&Vector3::x_axis(),
|
.unwrap();
|
||||||
&Vector3::z_axis(),
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
let v2 = target * v;
|
let v2 = target * v;
|
||||||
assert!(v2.z == v.z)
|
assert!(v2.z() == v.z())
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn swap_xy_copies_y_to_x(v: Vector3<f64>) {
|
fn swap_xy_copies_y_to_x(v: Vec3) {
|
||||||
let target: Matrix3<f64> = try_change_of_basis_matrix(
|
let target: Mat3 =
|
||||||
&Vector3::y_axis(),
|
try_change_of_basis_matrix(&Vec3::unit_y(), &Vec3::unit_x(), &Vec3::unit_z())
|
||||||
&Vector3::x_axis(),
|
.unwrap();
|
||||||
&Vector3::z_axis(),
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
let v2 = target * v;
|
let v2 = target * v;
|
||||||
assert!(v2.x == v.y)
|
assert!(v2.x() == v.y())
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn swap_xy_copies_x_to_y(v: Vector3<f64>) {
|
fn swap_xy_copies_x_to_y(v: Vec3) {
|
||||||
let target: Matrix3<f64> = try_change_of_basis_matrix(
|
let target: Mat3 =
|
||||||
&Vector3::y_axis(),
|
try_change_of_basis_matrix(&Vec3::unit_y(), &Vec3::unit_x(), &Vec3::unit_z())
|
||||||
&Vector3::x_axis(),
|
.unwrap();
|
||||||
&Vector3::z_axis(),
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
let v2 = target * v;
|
let v2 = target * v;
|
||||||
assert!(v2.y == v.x)
|
assert!(v2.y() == v.x())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,4 @@
|
||||||
use nalgebra::Point3;
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use crate::util::Interval;
|
use crate::util::Interval;
|
||||||
|
|
||||||
use itertools::izip;
|
use itertools::izip;
|
||||||
|
|
@ -10,11 +9,13 @@ pub struct BoundingBox {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl BoundingBox {
|
impl BoundingBox {
|
||||||
pub fn from_corners(a: Point3<f64>, b: Point3<f64>) -> Self {
|
pub fn from_corners(a: Vec3, b: Vec3) -> Self {
|
||||||
let mut result = BoundingBox {
|
let mut result = BoundingBox {
|
||||||
bounds: [Interval::infinite(); 3],
|
bounds: [Interval::infinite(); 3],
|
||||||
};
|
};
|
||||||
for (bounds_elem, a_elem, b_elem) in izip!(result.bounds.iter_mut(), a.iter(), b.iter()) {
|
for (bounds_elem, a_elem, b_elem) in
|
||||||
|
izip!(result.bounds.iter_mut(), a.coords.iter(), b.coords.iter())
|
||||||
|
{
|
||||||
*bounds_elem = Interval::new(*a_elem, *b_elem);
|
*bounds_elem = Interval::new(*a_elem, *b_elem);
|
||||||
}
|
}
|
||||||
result
|
result
|
||||||
|
|
@ -26,39 +27,39 @@ impl BoundingBox {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn from_point(p: Point3<f64>) -> Self {
|
pub fn from_point(p: Vec3) -> Self {
|
||||||
BoundingBox {
|
BoundingBox {
|
||||||
bounds: [
|
bounds: [
|
||||||
Interval::degenerate(p.x),
|
Interval::degenerate(p.x()),
|
||||||
Interval::degenerate(p.y),
|
Interval::degenerate(p.y()),
|
||||||
Interval::degenerate(p.z),
|
Interval::degenerate(p.z()),
|
||||||
],
|
],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn from_points<'a, I>(points: I) -> Self
|
pub fn from_points<'a, I>(points: I) -> Self
|
||||||
where
|
where
|
||||||
I: IntoIterator<Item = &'a Point3<f64>>,
|
I: IntoIterator<Item = &'a Vec3>,
|
||||||
{
|
{
|
||||||
points
|
points
|
||||||
.into_iter()
|
.into_iter()
|
||||||
.fold(BoundingBox::empty(), |acc, p| acc.expand_to_point(p))
|
.fold(BoundingBox::empty(), |acc, p| acc.expand_to_point(p))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn expand_to_point(&self, p: &Point3<f64>) -> Self {
|
pub fn expand_to_point(&self, p: &Vec3) -> Self {
|
||||||
BoundingBox {
|
BoundingBox {
|
||||||
bounds: [
|
bounds: [
|
||||||
self.bounds[0].expand_to_value(p.x),
|
self.bounds[0].expand_to_value(p.x()),
|
||||||
self.bounds[1].expand_to_value(p.y),
|
self.bounds[1].expand_to_value(p.y()),
|
||||||
self.bounds[2].expand_to_value(p.z),
|
self.bounds[2].expand_to_value(p.z()),
|
||||||
],
|
],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn contains_point(&self, p: Point3<f64>) -> bool {
|
pub fn contains_point(&self, p: Vec3) -> bool {
|
||||||
self.bounds
|
self.bounds
|
||||||
.iter()
|
.iter()
|
||||||
.zip(p.iter())
|
.zip(p.coords.iter())
|
||||||
.all(|(interval, &value)| interval.contains_value(value))
|
.all(|(interval, &value)| interval.contains_value(value))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -106,23 +107,23 @@ mod tests {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn from_corners_with_same_point_yields_degenerate_intervals() {
|
fn from_corners_with_same_point_yields_degenerate_intervals() {
|
||||||
let test_point = Point3::new(0f64, 1f64, 2f64);
|
let test_point = Vec3::new(0f64, 1f64, 2f64);
|
||||||
let target = BoundingBox::from_corners(test_point, test_point);
|
let target = BoundingBox::from_corners(test_point, test_point);
|
||||||
assert!(target.bounds.iter().all(|e| e.is_degenerate()));
|
assert!(target.bounds.iter().all(|e| e.is_degenerate()));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn from_corners_yields_same_result_with_any_oposite_corners() {
|
fn from_corners_yields_same_result_with_any_oposite_corners() {
|
||||||
let corner_000 = Point3::new(0.0, 0.0, 0.0);
|
let corner_000 = Vec3::new(0.0, 0.0, 0.0);
|
||||||
let corner_001 = Point3::new(0.0, 0.0, 1.0);
|
let corner_001 = Vec3::new(0.0, 0.0, 1.0);
|
||||||
let corner_010 = Point3::new(0.0, 1.0, 0.0);
|
let corner_010 = Vec3::new(0.0, 1.0, 0.0);
|
||||||
let corner_011 = Point3::new(0.0, 1.0, 1.0);
|
let corner_011 = Vec3::new(0.0, 1.0, 1.0);
|
||||||
let corner_100 = Point3::new(1.0, 0.0, 0.0);
|
let corner_100 = Vec3::new(1.0, 0.0, 0.0);
|
||||||
let corner_101 = Point3::new(1.0, 0.0, 1.0);
|
let corner_101 = Vec3::new(1.0, 0.0, 1.0);
|
||||||
let corner_110 = Point3::new(1.0, 1.0, 0.0);
|
let corner_110 = Vec3::new(1.0, 1.0, 0.0);
|
||||||
let corner_111 = Point3::new(1.0, 1.0, 1.0);
|
let corner_111 = Vec3::new(1.0, 1.0, 1.0);
|
||||||
|
|
||||||
let test_inputs: Vec<(Point3<f64>, Point3<f64>)> = vec![
|
let test_inputs: Vec<(Vec3, Vec3)> = vec![
|
||||||
(corner_000, corner_111),
|
(corner_000, corner_111),
|
||||||
(corner_001, corner_110),
|
(corner_001, corner_110),
|
||||||
(corner_010, corner_101),
|
(corner_010, corner_101),
|
||||||
|
|
@ -142,7 +143,7 @@ mod tests {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn union_with_self_yields_self(a: Point3<f64>, b: Point3<f64>) -> bool {
|
fn union_with_self_yields_self(a: Vec3, b: Vec3) -> bool {
|
||||||
let target = BoundingBox::from_corners(a, b);
|
let target = BoundingBox::from_corners(a, b);
|
||||||
let result = target.union(&target);
|
let result = target.union(&target);
|
||||||
target
|
target
|
||||||
|
|
@ -153,12 +154,7 @@ mod tests {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn union_yields_full_ranges(
|
fn union_yields_full_ranges(a: Vec3, b: Vec3, c: Vec3, d: Vec3) -> bool {
|
||||||
a: Point3<f64>,
|
|
||||||
b: Point3<f64>,
|
|
||||||
c: Point3<f64>,
|
|
||||||
d: Point3<f64>,
|
|
||||||
) -> bool {
|
|
||||||
let target1 = BoundingBox::from_corners(a, b);
|
let target1 = BoundingBox::from_corners(a, b);
|
||||||
let target2 = BoundingBox::from_corners(c, d);
|
let target2 = BoundingBox::from_corners(c, d);
|
||||||
let result = target1.union(&target2);
|
let result = target1.union(&target2);
|
||||||
|
|
@ -176,28 +172,28 @@ mod tests {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn empty_box_contains_no_points(p: Point3<f64>) -> bool {
|
fn empty_box_contains_no_points(p: Vec3) -> bool {
|
||||||
let target = BoundingBox::empty();
|
let target = BoundingBox::empty();
|
||||||
!target.contains_point(p)
|
!target.contains_point(p)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn from_points_produces_box_that_contains_only_points_bounded_by_inputs_on_all_axes(
|
fn from_points_produces_box_that_contains_only_points_bounded_by_inputs_on_all_axes(
|
||||||
p: Point3<f64>,
|
p: Vec3,
|
||||||
a: Point3<f64>,
|
a: Vec3,
|
||||||
b: Point3<f64>,
|
b: Vec3,
|
||||||
c: Point3<f64>,
|
c: Vec3,
|
||||||
d: Point3<f64>,
|
d: Vec3,
|
||||||
e: Point3<f64>,
|
e: Vec3,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let points = vec![a, b, c, d, e];
|
let points = vec![a, b, c, d, e];
|
||||||
let target = BoundingBox::from_points(&points);
|
let target = BoundingBox::from_points(&points);
|
||||||
let is_in_bounds = points.iter().any(|elem| elem.x >= p.x)
|
let is_in_bounds = points.iter().any(|elem| elem.x() >= p.x())
|
||||||
&& points.iter().any(|elem| elem.x <= p.x)
|
&& points.iter().any(|elem| elem.x() <= p.x())
|
||||||
&& points.iter().any(|elem| elem.y >= p.y)
|
&& points.iter().any(|elem| elem.y() >= p.y())
|
||||||
&& points.iter().any(|elem| elem.y <= p.y)
|
&& points.iter().any(|elem| elem.y() <= p.y())
|
||||||
&& points.iter().any(|elem| elem.z >= p.z)
|
&& points.iter().any(|elem| elem.z() >= p.z())
|
||||||
&& points.iter().any(|elem| elem.z <= p.z);
|
&& points.iter().any(|elem| elem.z() <= p.z());
|
||||||
target.contains_point(p) == is_in_bounds
|
target.contains_point(p) == is_in_bounds
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
|
use crate::math::Vec3;
|
||||||
use crate::realtype::NormalizedToU32;
|
use crate::realtype::NormalizedToU32;
|
||||||
use nalgebra::Point3;
|
|
||||||
|
|
||||||
fn spread_bits(v: u32) -> u32 {
|
fn spread_bits(v: u32) -> u32 {
|
||||||
let mut result = 0;
|
let mut result = 0;
|
||||||
|
|
@ -9,10 +9,10 @@ fn spread_bits(v: u32) -> u32 {
|
||||||
result
|
result
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn morton_order_value_3d(p: Point3<f64>) -> u32 {
|
pub fn morton_order_value_3d(p: Vec3) -> u32 {
|
||||||
let x = p.x.normalized_to_u32(10);
|
let x = p.x().normalized_to_u32(10);
|
||||||
let y = p.y.normalized_to_u32(10);
|
let y = p.y().normalized_to_u32(10);
|
||||||
let z = p.z.normalized_to_u32(10);
|
let z = p.z().normalized_to_u32(10);
|
||||||
(spread_bits(x) << 2) | (spread_bits(y) << 1) | spread_bits(z)
|
(spread_bits(x) << 2) | (spread_bits(y) << 1) | spread_bits(z)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
use super::axis_aligned_bounding_box::BoundingBox;
|
use super::axis_aligned_bounding_box::BoundingBox;
|
||||||
use super::Interval;
|
use super::Interval;
|
||||||
|
|
||||||
use nalgebra::{clamp, Point3};
|
use crate::math::Vec3;
|
||||||
|
|
||||||
use itertools::izip;
|
use itertools::izip;
|
||||||
|
|
||||||
|
|
@ -23,7 +23,7 @@ impl RealNormalizer {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn normalize_and_clamp(&self, value: f64) -> f64 {
|
pub fn normalize_and_clamp(&self, value: f64) -> f64 {
|
||||||
clamp((value - self.min) / self.range, 0.0, 1.0)
|
((value - self.min) / self.range).clamp(0.0, 1.0)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -47,11 +47,11 @@ impl Point3Normalizer {
|
||||||
normalizer
|
normalizer
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn normalize(&self, point: Point3<f64>) -> Point3<f64> {
|
pub fn normalize(&self, point: Vec3) -> Vec3 {
|
||||||
let mut result = Point3::new(0.0, 0.0, 0.0);
|
let mut result = Vec3::new(0.0, 0.0, 0.0);
|
||||||
for (value_out, &value_in, normalizer) in izip!(
|
for (value_out, &value_in, normalizer) in izip!(
|
||||||
result.iter_mut(),
|
result.coords.iter_mut(),
|
||||||
point.iter(),
|
point.coords.iter(),
|
||||||
self.dimension_normalizers.iter()
|
self.dimension_normalizers.iter()
|
||||||
) {
|
) {
|
||||||
*value_out = normalizer.normalize(value_in);
|
*value_out = normalizer.normalize(value_in);
|
||||||
|
|
@ -59,11 +59,11 @@ impl Point3Normalizer {
|
||||||
result
|
result
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn normalize_and_clamp(&self, point: Point3<f64>) -> Point3<f64> {
|
pub fn normalize_and_clamp(&self, point: Vec3) -> Vec3 {
|
||||||
let mut result = Point3::new(0.0, 0.0, 0.0);
|
let mut result = Vec3::new(0.0, 0.0, 0.0);
|
||||||
for (value_out, &value_in, normalizer) in izip!(
|
for (value_out, &value_in, normalizer) in izip!(
|
||||||
result.iter_mut(),
|
result.coords.iter_mut(),
|
||||||
point.iter(),
|
point.coords.iter(),
|
||||||
self.dimension_normalizers.iter()
|
self.dimension_normalizers.iter()
|
||||||
) {
|
) {
|
||||||
*value_out = normalizer.normalize_and_clamp(value_in);
|
*value_out = normalizer.normalize_and_clamp(value_in);
|
||||||
|
|
@ -145,34 +145,30 @@ mod test {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn normalize_point3_is_the_same_as_normalize_each_dimension(
|
fn normalize_point3_is_the_same_as_normalize_each_dimension(a: Vec3, b: Vec3, c: Vec3) -> bool {
|
||||||
a: Point3<f64>,
|
let x_normalizer = RealNormalizer::new(Interval::new(a.x().min(b.x()), a.x().max(b.x())));
|
||||||
b: Point3<f64>,
|
let y_normalizer = RealNormalizer::new(Interval::new(a.y().min(b.y()), a.y().max(b.y())));
|
||||||
c: Point3<f64>,
|
let z_normalizer = RealNormalizer::new(Interval::new(a.z().min(b.z()), a.z().max(b.z())));
|
||||||
) -> bool {
|
|
||||||
let x_normalizer = RealNormalizer::new(Interval::new(a.x.min(b.x), a.x.max(b.x)));
|
|
||||||
let y_normalizer = RealNormalizer::new(Interval::new(a.y.min(b.y), a.y.max(b.y)));
|
|
||||||
let z_normalizer = RealNormalizer::new(Interval::new(a.z.min(b.z), a.z.max(b.z)));
|
|
||||||
let xyz_normalizer = Point3Normalizer::new(BoundingBox::from_corners(a, b));
|
let xyz_normalizer = Point3Normalizer::new(BoundingBox::from_corners(a, b));
|
||||||
let normalized_point = xyz_normalizer.normalize(c);
|
let normalized_point = xyz_normalizer.normalize(c);
|
||||||
x_normalizer.normalize(c.x) == normalized_point.x
|
x_normalizer.normalize(c.x()) == normalized_point.x()
|
||||||
&& y_normalizer.normalize(c.y) == normalized_point.y
|
&& y_normalizer.normalize(c.y()) == normalized_point.y()
|
||||||
&& z_normalizer.normalize(c.z) == normalized_point.z
|
&& z_normalizer.normalize(c.z()) == normalized_point.z()
|
||||||
}
|
}
|
||||||
|
|
||||||
#[quickcheck]
|
#[quickcheck]
|
||||||
fn normalize_and_clamp_point3_is_the_same_as_normalize_and_clamp_each_dimension(
|
fn normalize_and_clamp_point3_is_the_same_as_normalize_and_clamp_each_dimension(
|
||||||
a: Point3<f64>,
|
a: Vec3,
|
||||||
b: Point3<f64>,
|
b: Vec3,
|
||||||
c: Point3<f64>,
|
c: Vec3,
|
||||||
) -> bool {
|
) -> bool {
|
||||||
let x_normalizer = RealNormalizer::new(Interval::new(a.x.min(b.x), a.x.max(b.x)));
|
let x_normalizer = RealNormalizer::new(Interval::new(a.x().min(b.x()), a.x().max(b.x())));
|
||||||
let y_normalizer = RealNormalizer::new(Interval::new(a.y.min(b.y), a.y.max(b.y)));
|
let y_normalizer = RealNormalizer::new(Interval::new(a.y().min(b.y()), a.y().max(b.y())));
|
||||||
let z_normalizer = RealNormalizer::new(Interval::new(a.z.min(b.z), a.z.max(b.z)));
|
let z_normalizer = RealNormalizer::new(Interval::new(a.z().min(b.z()), a.z().max(b.z())));
|
||||||
let xyz_normalizer = dbg!(Point3Normalizer::new(BoundingBox::from_corners(a, b)));
|
let xyz_normalizer = Point3Normalizer::new(BoundingBox::from_corners(a, b));
|
||||||
let normalized_point = xyz_normalizer.normalize_and_clamp(c);
|
let normalized_point = xyz_normalizer.normalize_and_clamp(c);
|
||||||
x_normalizer.normalize_and_clamp(c.x) == normalized_point.x
|
x_normalizer.normalize_and_clamp(c.x()) == normalized_point.x()
|
||||||
&& y_normalizer.normalize_and_clamp(c.y) == normalized_point.y
|
&& y_normalizer.normalize_and_clamp(c.y()) == normalized_point.y()
|
||||||
&& z_normalizer.normalize_and_clamp(c.z) == normalized_point.z
|
&& z_normalizer.normalize_and_clamp(c.z()) == normalized_point.z()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
use itertools::izip;
|
use itertools::izip;
|
||||||
use nalgebra::{convert, Point3, Vector3};
|
|
||||||
|
|
||||||
use crate::materials::Material;
|
use crate::materials::Material;
|
||||||
|
use crate::math::Vec3;
|
||||||
use crate::raycasting::Triangle;
|
use crate::raycasting::Triangle;
|
||||||
|
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
pub fn triangulate_polygon(
|
pub fn triangulate_polygon(
|
||||||
vertices: &Vec<Point3<f64>>,
|
vertices: &Vec<Vec3>,
|
||||||
normal: &Vector3<f64>,
|
normal: &Vec3,
|
||||||
material: Arc<dyn Material>,
|
material: Arc<dyn Material>,
|
||||||
) -> Vec<Triangle> {
|
) -> Vec<Triangle> {
|
||||||
assert!(vertices.len() >= 3);
|
assert!(vertices.len() >= 3);
|
||||||
|
|
@ -23,97 +23,97 @@ pub fn triangulate_polygon(
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn generate_dodecahedron(
|
pub fn generate_dodecahedron(
|
||||||
centre: Point3<f64>,
|
centre: Vec3,
|
||||||
size: f64,
|
size: f64,
|
||||||
material: Arc<dyn Material>,
|
material: Arc<dyn Material>,
|
||||||
) -> Vec<Triangle> {
|
) -> Vec<Triangle> {
|
||||||
let phi = convert((1.0 + (5.0_f64).sqrt()) / 2.0);
|
let phi = (1.0 + (5.0_f64).sqrt()) / 2.0;
|
||||||
let phi_inv = 1.0 / phi;
|
let phi_inv = 1.0 / phi;
|
||||||
|
|
||||||
let faces = vec![
|
let faces = vec![
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(phi_inv, 0.0, phi),
|
Vec3::new(phi_inv, 0.0, phi),
|
||||||
Vector3::new(-phi_inv, 0.0, phi),
|
Vec3::new(-phi_inv, 0.0, phi),
|
||||||
Vector3::new(-1.0, -1.0, 1.0),
|
Vec3::new(-1.0, -1.0, 1.0),
|
||||||
Vector3::new(0.0, -phi, phi_inv),
|
Vec3::new(0.0, -phi, phi_inv),
|
||||||
Vector3::new(1.0, -1.0, 1.0),
|
Vec3::new(1.0, -1.0, 1.0),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(phi_inv, 0.0, phi),
|
Vec3::new(phi_inv, 0.0, phi),
|
||||||
Vector3::new(-phi_inv, 0.0, phi),
|
Vec3::new(-phi_inv, 0.0, phi),
|
||||||
Vector3::new(-1.0, 1.0, 1.0),
|
Vec3::new(-1.0, 1.0, 1.0),
|
||||||
Vector3::new(0.0, phi, phi_inv),
|
Vec3::new(0.0, phi, phi_inv),
|
||||||
Vector3::new(1.0, 1.0, 1.0),
|
Vec3::new(1.0, 1.0, 1.0),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(phi_inv, 0.0, phi),
|
Vec3::new(phi_inv, 0.0, phi),
|
||||||
Vector3::new(1.0, -1.0, 1.0),
|
Vec3::new(1.0, -1.0, 1.0),
|
||||||
Vector3::new(phi, -phi_inv, 0.0),
|
Vec3::new(phi, -phi_inv, 0.0),
|
||||||
Vector3::new(phi, phi_inv, 0.0),
|
Vec3::new(phi, phi_inv, 0.0),
|
||||||
Vector3::new(1.0, 1.0, 1.0),
|
Vec3::new(1.0, 1.0, 1.0),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(-phi_inv, 0.0, phi),
|
Vec3::new(-phi_inv, 0.0, phi),
|
||||||
Vector3::new(-1.0, -1.0, 1.0),
|
Vec3::new(-1.0, -1.0, 1.0),
|
||||||
Vector3::new(-phi, -phi_inv, 0.0),
|
Vec3::new(-phi, -phi_inv, 0.0),
|
||||||
Vector3::new(-phi, phi_inv, 0.0),
|
Vec3::new(-phi, phi_inv, 0.0),
|
||||||
Vector3::new(-1.0, 1.0, 1.0),
|
Vec3::new(-1.0, 1.0, 1.0),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(-1.0, -1.0, 1.0),
|
Vec3::new(-1.0, -1.0, 1.0),
|
||||||
Vector3::new(-phi, -phi_inv, 0.0),
|
Vec3::new(-phi, -phi_inv, 0.0),
|
||||||
Vector3::new(-1.0, -1.0, -1.0),
|
Vec3::new(-1.0, -1.0, -1.0),
|
||||||
Vector3::new(0.0, -phi, -phi_inv),
|
Vec3::new(0.0, -phi, -phi_inv),
|
||||||
Vector3::new(0.0, -phi, phi_inv),
|
Vec3::new(0.0, -phi, phi_inv),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(0.0, -phi, phi_inv),
|
Vec3::new(0.0, -phi, phi_inv),
|
||||||
Vector3::new(0.0, -phi, -phi_inv),
|
Vec3::new(0.0, -phi, -phi_inv),
|
||||||
Vector3::new(1.0, -1.0, -1.0),
|
Vec3::new(1.0, -1.0, -1.0),
|
||||||
Vector3::new(phi, -phi_inv, 0.0),
|
Vec3::new(phi, -phi_inv, 0.0),
|
||||||
Vector3::new(1.0, -1.0, 1.0),
|
Vec3::new(1.0, -1.0, 1.0),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(0.0, phi, phi_inv),
|
Vec3::new(0.0, phi, phi_inv),
|
||||||
Vector3::new(0.0, phi, -phi_inv),
|
Vec3::new(0.0, phi, -phi_inv),
|
||||||
Vector3::new(-1.0, 1.0, -1.0),
|
Vec3::new(-1.0, 1.0, -1.0),
|
||||||
Vector3::new(-phi, phi_inv, 0.0),
|
Vec3::new(-phi, phi_inv, 0.0),
|
||||||
Vector3::new(-1.0, 1.0, 1.0),
|
Vec3::new(-1.0, 1.0, 1.0),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(1.0, 1.0, 1.0),
|
Vec3::new(1.0, 1.0, 1.0),
|
||||||
Vector3::new(phi, phi_inv, 0.0),
|
Vec3::new(phi, phi_inv, 0.0),
|
||||||
Vector3::new(1.0, 1.0, -1.0),
|
Vec3::new(1.0, 1.0, -1.0),
|
||||||
Vector3::new(0.0, phi, -phi_inv),
|
Vec3::new(0.0, phi, -phi_inv),
|
||||||
Vector3::new(0.0, phi, phi_inv),
|
Vec3::new(0.0, phi, phi_inv),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(1.0, -1.0, -1.0),
|
Vec3::new(1.0, -1.0, -1.0),
|
||||||
Vector3::new(0.0, -phi, -phi_inv),
|
Vec3::new(0.0, -phi, -phi_inv),
|
||||||
Vector3::new(-1.0, -1.0, -1.0),
|
Vec3::new(-1.0, -1.0, -1.0),
|
||||||
Vector3::new(-phi_inv, 0.0, -phi),
|
Vec3::new(-phi_inv, 0.0, -phi),
|
||||||
Vector3::new(phi_inv, 0.0, -phi),
|
Vec3::new(phi_inv, 0.0, -phi),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(1.0, 1.0, -1.0),
|
Vec3::new(1.0, 1.0, -1.0),
|
||||||
Vector3::new(0.0, phi, -phi_inv),
|
Vec3::new(0.0, phi, -phi_inv),
|
||||||
Vector3::new(-1.0, 1.0, -1.0),
|
Vec3::new(-1.0, 1.0, -1.0),
|
||||||
Vector3::new(-phi_inv, 0.0, -phi),
|
Vec3::new(-phi_inv, 0.0, -phi),
|
||||||
Vector3::new(phi_inv, 0.0, -phi),
|
Vec3::new(phi_inv, 0.0, -phi),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(1.0, 1.0, -1.0),
|
Vec3::new(1.0, 1.0, -1.0),
|
||||||
Vector3::new(phi, phi_inv, 0.0),
|
Vec3::new(phi, phi_inv, 0.0),
|
||||||
Vector3::new(phi, -phi_inv, 0.0),
|
Vec3::new(phi, -phi_inv, 0.0),
|
||||||
Vector3::new(1.0, -1.0, -1.0),
|
Vec3::new(1.0, -1.0, -1.0),
|
||||||
Vector3::new(phi_inv, 0.0, -phi),
|
Vec3::new(phi_inv, 0.0, -phi),
|
||||||
],
|
],
|
||||||
vec![
|
vec![
|
||||||
Vector3::new(-1.0, 1.0, -1.0),
|
Vec3::new(-1.0, 1.0, -1.0),
|
||||||
Vector3::new(-phi, phi_inv, 0.0),
|
Vec3::new(-phi, phi_inv, 0.0),
|
||||||
Vector3::new(-phi, -phi_inv, 0.0),
|
Vec3::new(-phi, -phi_inv, 0.0),
|
||||||
Vector3::new(-1.0, -1.0, -1.0),
|
Vec3::new(-1.0, -1.0, -1.0),
|
||||||
Vector3::new(-phi_inv, 0.0, -phi),
|
Vec3::new(-phi_inv, 0.0, -phi),
|
||||||
],
|
],
|
||||||
];
|
];
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue