Remove some debug prints that I committed by accident

This commit is contained in:
Matthew Gordon 2019-12-12 08:56:31 -05:00
parent 365b6063e0
commit 9096ff67b6
1 changed files with 7 additions and 7 deletions

View File

@ -546,7 +546,7 @@ mod tests {
|result, centroid| { |result, centroid| {
let expected_retro = (ray_origin - centroid).normalize(); let expected_retro = (ray_origin - centroid).normalize();
if let Some(IntersectionInfo { retro, .. }) = result { if let Some(IntersectionInfo { retro, .. }) = result {
(dbg!(expected_retro) - dbg!(retro)).norm() < 0.000_000_1 (expected_retro - retro).norm() < 0.000_000_1
} else { } else {
false false
} }
@ -719,10 +719,10 @@ mod tests {
let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs(); let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs();
let ray = Ray { let ray = Ray {
origin: ray_origin, origin: ray_origin,
direction: (dbg!(target_point) - ray_origin).normalize(), direction: (target_point - ray_origin).normalize(),
}; };
let triangle = Triangle { let triangle = Triangle {
vertices: dbg!([vertex0, vertex1, vertex2]), vertices: [vertex0, vertex1, vertex2],
normals: [Vector3::zeros(); 3], normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()), material: Rc::new(LambertianMaterial::new_dummy()),
}; };
@ -747,10 +747,10 @@ mod tests {
let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs(); let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs();
let ray = Ray { let ray = Ray {
origin: ray_origin, origin: ray_origin,
direction: (dbg!(target_point) - ray_origin).normalize(), direction: (target_point - ray_origin).normalize(),
}; };
let triangle = Triangle { let triangle = Triangle {
vertices: dbg!([vertex0, vertex1, vertex2]), vertices: [vertex0, vertex1, vertex2],
normals: [Vector3::zeros(); 3], normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()), material: Rc::new(LambertianMaterial::new_dummy()),
}; };
@ -775,10 +775,10 @@ mod tests {
let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs(); let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs();
let ray = Ray { let ray = Ray {
origin: ray_origin, origin: ray_origin,
direction: (dbg!(target_point) - ray_origin).normalize(), direction: (target_point - ray_origin).normalize(),
}; };
let triangle = Triangle { let triangle = Triangle {
vertices: dbg!([vertex0, vertex1, vertex2]), vertices: [vertex0, vertex1, vertex2],
normals: [Vector3::zeros(); 3], normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()), material: Rc::new(LambertianMaterial::new_dummy()),
}; };