diff --git a/src/mesh.rs b/src/mesh.rs index 2ba6bfa..e2b94bc 100644 --- a/src/mesh.rs +++ b/src/mesh.rs @@ -546,7 +546,7 @@ mod tests { |result, centroid| { let expected_retro = (ray_origin - centroid).normalize(); if let Some(IntersectionInfo { retro, .. }) = result { - (dbg!(expected_retro) - dbg!(retro)).norm() < 0.000_000_1 + (expected_retro - retro).norm() < 0.000_000_1 } else { false } @@ -719,10 +719,10 @@ mod tests { let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs(); let ray = Ray { origin: ray_origin, - direction: (dbg!(target_point) - ray_origin).normalize(), + direction: (target_point - ray_origin).normalize(), }; let triangle = Triangle { - vertices: dbg!([vertex0, vertex1, vertex2]), + vertices: [vertex0, vertex1, vertex2], normals: [Vector3::zeros(); 3], material: Rc::new(LambertianMaterial::new_dummy()), }; @@ -747,10 +747,10 @@ mod tests { let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs(); let ray = Ray { origin: ray_origin, - direction: (dbg!(target_point) - ray_origin).normalize(), + direction: (target_point - ray_origin).normalize(), }; let triangle = Triangle { - vertices: dbg!([vertex0, vertex1, vertex2]), + vertices: [vertex0, vertex1, vertex2], normals: [Vector3::zeros(); 3], material: Rc::new(LambertianMaterial::new_dummy()), }; @@ -775,10 +775,10 @@ mod tests { let target_point = uv_origin + u_axis * uv.x + v_axis * uv.y.abs(); let ray = Ray { origin: ray_origin, - direction: (dbg!(target_point) - ray_origin).normalize(), + direction: (target_point - ray_origin).normalize(), }; let triangle = Triangle { - vertices: dbg!([vertex0, vertex1, vertex2]), + vertices: [vertex0, vertex1, vertex2], normals: [Vector3::zeros(); 3], material: Rc::new(LambertianMaterial::new_dummy()), };