Add the context of the shader sources with include_bytes!() so that Cargo will recompile the rust source if the shader source changes. |
||
|---|---|---|
| src | ||
| .gitignore | ||
| Cargo.toml | ||
| LICENSE | ||
| README.md | ||
| rust-toolchain.toml | ||
README.md
wgsl-shader-assembler
Assemble shader modules from multiple WGSL files.