vanrijn/src/main.rs

172 lines
5.7 KiB
Rust

use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::PixelFormatEnum;
use sdl2::render::{Canvas, Texture};
use sdl2::Sdl;
use std::time::Duration;
use nalgebra::{Point3, Vector3};
use std::cmp::min;
use std::rc::Rc;
use std::path::Path;
use vanrijn::camera::partial_render_scene;
use vanrijn::colour::{ColourRgbF, NamedColour};
use vanrijn::image::{ClampingToneMapper, ImageRgbF, ImageRgbU8, ToneMapper};
use vanrijn::materials::{LambertianMaterial, PhongMaterial, ReflectiveMaterial};
use vanrijn::mesh::{load_obj, Triangle};
use vanrijn::raycasting::{Intersect, Plane, Sphere};
use vanrijn::scene::Scene;
fn update_texture(image: &ImageRgbU8, texture: &mut Texture) {
texture
.update(
None,
image.get_pixel_data().as_slice(),
(image.get_width() * ImageRgbU8::num_channels()) as usize,
)
.expect("Couldn't update texture.");
}
fn init_canvas(
image_width: u32,
image_height: u32,
) -> Result<(Sdl, Canvas<sdl2::video::Window>), Box<dyn std::error::Error>> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem
.window("van Rijn", image_width as u32, image_height as u32)
.position_centered()
.build()?;
let canvas = window.into_canvas().build().unwrap();
Ok((sdl_context, canvas))
}
pub fn main() -> Result<(), Box<dyn std::error::Error>> {
let image_width = 2400;
let image_height = 1800;
let (sdl_context, mut canvas) = init_canvas(image_width, image_height)?;
let texture_creator = canvas.texture_creator();
let mut rendered_image_texture = texture_creator.create_texture_streaming(
PixelFormatEnum::RGB24,
image_width as u32,
image_height as u32,
)?;
let mut output_image = ImageRgbF::<f64>::new(image_width, image_height);
let scene = Arc::new(Scene {
camera_location: Point3::new(-2.0, 1.0, -5.0),
objects: load_obj(
Path::new("/home/matthew/Downloads/bunny.obj"),
Arc::new(ReflectiveMaterial {
colour: ColourRgbF::from_named(NamedColour::Yellow),
diffuse_strength: 0.05,
reflection_strength: 0.9,
}),
)
.unwrap()
.into_iter()
.map(|triangle| Box::new(triangle) as Box<dyn Intersect<f64>>)
.chain(vec![
Box::new(Plane::new(
Vector3::new(0.0, 1.0, 0.0),
-2.0,
Rc::new(LambertianMaterial {
colour: ColourRgbF::new(0.55, 0.27, 0.04),
diffuse_strength: 0.1,
}),
)) as Box<dyn Intersect<f64>>,
Box::new(Sphere::new(
Point3::new(-6.25, -0.5, 1.0),
1.0,
Arc::new(LambertianMaterial {
colour: ColourRgbF::from_named(NamedColour::Green),
diffuse_strength: 0.1,
}),
)),
Box::new(Sphere::new(
Point3::new(-4.25, -0.5, 2.0),
1.0,
Rc::new(ReflectiveMaterial {
colour: ColourRgbF::from_named(NamedColour::Blue),
diffuse_strength: 0.01,
reflection_strength: 0.99,
}),
)),
Box::new(Sphere::new(
Point3::new(-5.0, 1.5, 1.0),
1.0,
Rc::new(PhongMaterial {
colour: ColourRgbF::from_named(NamedColour::Red),
diffuse_strength: 0.05,
smoothness: 100.0,
specular_strength: 1.0,
}),
)),
])
.collect(),
});
let mut event_pump = sdl_context.event_pump()?;
let mut i = 0;
'running: loop {
let tile_size = 256;
for tile_row in 0..=(output_image.get_height() + 1) / tile_size {
for tile_column in 0..=(output_image.get_width() + 1) / tile_size {
let row_start = tile_row * tile_size;
let row_end = min(tile_row * tile_size + tile_size, output_image.get_height());
let column_start = tile_column * tile_size;
let column_end = min(
tile_column * tile_size + tile_size,
output_image.get_width(),
);
partial_render_scene(
&mut output_image,
&scene,
row_start,
row_end,
column_start,
column_end,
);
let mut output_image_rgbu8 = ImageRgbU8::new(image_width, image_height);
ClampingToneMapper {}.apply_tone_mapping(&output_image, &mut output_image_rgbu8);
update_texture(&output_image_rgbu8, &mut rendered_image_texture);
canvas.copy(&rendered_image_texture, None, None)?;
canvas.present();
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
}
}
i = (i + 1) % 255;
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
Ok(())
}