use crate::math::Vec3; use crate::realtype::NormalizedToU32; fn spread_bits(v: u32) -> u32 { let mut result = 0; for power in 0..9 { result |= ((1 << power) & v) << (power * 2); } result } pub fn morton_order_value_3d(p: Vec3) -> u32 { let x = p.x().normalized_to_u32(10); let y = p.y().normalized_to_u32(10); let z = p.z().normalized_to_u32(10); (spread_bits(x) << 2) | (spread_bits(y) << 1) | spread_bits(z) } #[cfg(test)] mod tests { use super::*; mod spread_bits { use super::*; #[test] fn zero_yields_zero() { assert!(spread_bits(0) == 0); } #[test] fn one_yields_one() { assert!(spread_bits(1) == 1); } #[test] fn b1111_yields_b1001001001() { assert!(spread_bits(0b1111) == 0b1001001001); } #[test] fn b1010_yields_b1000001000() { assert!(spread_bits(0b1010) == 0b1000001000); } } }