Add diffuse strength term to LambertianMaterial
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430053c134
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@ -87,8 +87,8 @@ pub fn partial_render_scene<T: RealField>(
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scene.camera_location,
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);
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let ambient_intensity: T = convert(0.0);
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let directional_intensity1: T = convert(0.7);
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let directional_intensity2: T = convert(0.3);
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let directional_intensity1: T = convert(7.0);
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let directional_intensity2: T = convert(3.0);
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let integrator = WhittedIntegrator::<T> {
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ambient_light: ColourRgbF::from_named(NamedColour::White) * ambient_intensity,
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lights: vec![
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@ -66,6 +66,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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-2.0,
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Rc::new(LambertianMaterial {
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colour: ColourRgbF::new(0.55, 0.27, 0.04),
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diffuse_strength: 0.1,
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}),
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)),
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Box::new(Sphere::new(
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@ -73,6 +74,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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1.0,
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Rc::new(LambertianMaterial {
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colour: ColourRgbF::from_named(NamedColour::Green),
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diffuse_strength: 0.1,
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}),
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)),
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Box::new(Sphere::new(
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@ -80,6 +82,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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1.0,
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Rc::new(LambertianMaterial {
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colour: ColourRgbF::from_named(NamedColour::Blue),
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diffuse_strength: 0.1,
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}),
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)),
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Box::new(Sphere::new(
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@ -87,6 +90,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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1.0,
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Rc::new(LambertianMaterial {
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colour: ColourRgbF::from_named(NamedColour::Red),
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diffuse_strength: 0.1,
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}),
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)),
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],
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@ -13,12 +13,14 @@ pub trait Material<T: RealField>: Debug {
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#[derive(Debug)]
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pub struct LambertianMaterial<T: RealField> {
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pub colour: ColourRgbF<T>,
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pub diffuse_strength: T,
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}
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impl<T: RealField> LambertianMaterial<T> {
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pub fn new_dummy() -> LambertianMaterial<T> {
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LambertianMaterial {
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colour: ColourRgbF::new(T::one(), T::one(), T::one()),
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diffuse_strength: T::one(),
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}
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}
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}
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@ -29,7 +31,7 @@ impl<T: RealField> Material<T> for LambertianMaterial<T> {
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) -> Box<dyn Fn(Vector3<T>, Vector3<T>, ColourRgbF<T>) -> ColourRgbF<T> + 'a> {
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Box::new(
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move |_w_o: Vector3<T>, _w_i: Vector3<T>, colour_in: ColourRgbF<T>| {
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self.colour * colour_in
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self.colour * colour_in * self.diffuse_strength
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},
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)
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}
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