Quick-and-dirty multithreading

Not the best multithreading scheme and needs error handling, but
it works.
This commit is contained in:
Matthew Gordon 2019-12-21 09:55:34 -05:00
parent 3618636c42
commit e1de889d3a
5 changed files with 101 additions and 81 deletions

View File

@ -7,6 +7,8 @@ use super::raycasting::Ray;
use super::sampler::Sampler;
use super::scene::Scene;
use std::sync::{Arc, Mutex};
struct ImageSampler<T: RealField> {
image_height_pixels: u32,
image_width_pixels: u32,
@ -62,30 +64,23 @@ impl<T: RealField> ImageSampler<T> {
}
}
pub fn render_scene<T: RealField>(output_image: &mut ImageRgbF<T>, scene: &Scene<T>) {
partial_render_scene(
output_image,
scene,
0,
output_image.get_height(),
0,
output_image.get_width(),
)
pub fn render_scene<T: RealField>(output_image: Arc<Mutex<ImageRgbF<T>>>, scene: Arc<Scene<T>>) {
let height = output_image.lock().unwrap().get_height();
let width = output_image.lock().unwrap().get_width();
partial_render_scene(output_image, scene, 0, height, 0, width, height, width)
}
pub fn partial_render_scene<T: RealField>(
output_image: &mut ImageRgbF<T>,
scene: &Scene<T>,
output_image: Arc<Mutex<ImageRgbF<T>>>,
scene: Arc<Scene<T>>,
row_start: u32,
row_end: u32,
column_start: u32,
column_end: u32,
height: u32,
width: u32,
) {
let image_sampler = ImageSampler::new(
output_image.get_width(),
output_image.get_height(),
scene.camera_location,
);
let image_sampler = ImageSampler::new(width, height, scene.camera_location);
let ambient_intensity: T = convert(0.0);
let directional_intensity1: T = convert(7.0);
let directional_intensity2: T = convert(3.0);
@ -107,7 +102,7 @@ pub fn partial_render_scene<T: RealField>(
},
],
};
let sampler = Sampler { scene };
let sampler = Sampler { scene: &scene };
for column in column_start..column_end {
for row in row_start..row_end {
let ray = image_sampler.ray_for_pixel(row, column);
@ -116,7 +111,8 @@ pub fn partial_render_scene<T: RealField>(
None => ColourRgbF::from_named(NamedColour::Black),
Some(intersection_info) => integrator.integrate(&sampler, &intersection_info),
};
output_image.set_colour(row, column, colour);
let mut locked_image = output_image.lock().unwrap();
locked_image.set_colour(row, column, colour);
}
}
}
@ -126,7 +122,7 @@ mod tests {
use super::*;
use crate::materials::LambertianMaterial;
use crate::raycasting::{Intersect, IntersectionInfo, Plane};
use std::rc::Rc;
use std::sync::Arc;
#[cfg(test)]
mod imagesampler {
@ -151,7 +147,7 @@ mod tests {
let film_plane = Plane::new(
Vector3::new(0.0, 0.0, 1.0),
target.film_distance,
Rc::new(LambertianMaterial::<f64>::new_dummy()),
Arc::new(LambertianMaterial::<f64>::new_dummy()),
);
let point_on_film_plane = match film_plane.intersect(&ray) {
Some(IntersectionInfo {

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@ -7,16 +7,18 @@ use std::time::Duration;
use nalgebra::{Point3, Vector3};
use itertools::iproduct;
use std::cmp::min;
use std::rc::Rc;
use std::path::Path;
use std::sync::{Arc, Mutex};
use std::thread;
use vanrijn::camera::partial_render_scene;
use vanrijn::colour::{ColourRgbF, NamedColour};
use vanrijn::image::{ClampingToneMapper, ImageRgbF, ImageRgbU8, ToneMapper};
use vanrijn::materials::{LambertianMaterial, PhongMaterial, ReflectiveMaterial};
use vanrijn::mesh::{load_obj, Triangle};
use vanrijn::mesh::load_obj;
use vanrijn::raycasting::{Intersect, Plane, Sphere};
use vanrijn::scene::Scene;
@ -59,7 +61,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
image_width as u32,
image_height as u32,
)?;
let mut output_image = ImageRgbF::<f64>::new(image_width, image_height);
let output_image = Arc::new(Mutex::new(ImageRgbF::<f64>::new(image_width, image_height)));
let scene = Arc::new(Scene {
camera_location: Point3::new(-2.0, 1.0, -5.0),
@ -78,7 +80,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
Box::new(Plane::new(
Vector3::new(0.0, 1.0, 0.0),
-2.0,
Rc::new(LambertianMaterial {
Arc::new(LambertianMaterial {
colour: ColourRgbF::new(0.55, 0.27, 0.04),
diffuse_strength: 0.1,
}),
@ -94,7 +96,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
Box::new(Sphere::new(
Point3::new(-4.25, -0.5, 2.0),
1.0,
Rc::new(ReflectiveMaterial {
Arc::new(ReflectiveMaterial {
colour: ColourRgbF::from_named(NamedColour::Blue),
diffuse_strength: 0.01,
reflection_strength: 0.99,
@ -103,7 +105,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
Box::new(Sphere::new(
Point3::new(-5.0, 1.5, 1.0),
1.0,
Rc::new(PhongMaterial {
Arc::new(PhongMaterial {
colour: ColourRgbF::from_named(NamedColour::Red),
diffuse_strength: 0.05,
smoothness: 100.0,
@ -117,26 +119,49 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut event_pump = sdl_context.event_pump()?;
let mut i = 0;
'running: loop {
let tile_size = 256;
for tile_row in 0..=(output_image.get_height() + 1) / tile_size {
for tile_column in 0..=(output_image.get_width() + 1) / tile_size {
let row_start = tile_row * tile_size;
let row_end = min(tile_row * tile_size + tile_size, output_image.get_height());
let column_start = tile_column * tile_size;
let column_end = min(
tile_column * tile_size + tile_size,
output_image.get_width(),
);
let subtile_size = 16;
let tile_divisions = 4;
let tile_size = subtile_size * tile_divisions;
for tile_row in 0..=(image_height + 1) / tile_size {
for tile_column in 0..=(image_width + 1) / tile_size {
//let row_start = tile_row * tile_size;
//let row_end = min(tile_row * tile_size + tile_size, image_height);
//let column_start = tile_column * tile_size;
//let column_end = min(tile_column * tile_size + tile_size, image_width);
let join_handles: Vec<_> = iproduct!(0..tile_divisions, 0..tile_divisions)
.map(|(tile_i, tile_j)| {
let start_i = tile_row * tile_size + tile_i * subtile_size;
let start_j = tile_column * tile_size + tile_j * subtile_size;
(
start_i,
min(start_i + subtile_size, image_height),
start_j,
min(start_j + subtile_size, image_width),
)
})
.map(|(i_min, i_max, j_min, j_max)| {
let image_ptr = output_image.clone();
let scene_ptr = scene.clone();
thread::spawn(move || {
partial_render_scene(
&mut output_image,
&scene,
row_start,
row_end,
column_start,
column_end,
image_ptr,
scene_ptr,
i_min,
i_max,
j_min,
j_max,
image_height,
image_width,
);
})
})
.collect();
for h in join_handles {
h.join();
}
let locked_image = output_image.lock().unwrap();
let mut output_image_rgbu8 = ImageRgbU8::new(image_width, image_height);
ClampingToneMapper {}.apply_tone_mapping(&output_image, &mut output_image_rgbu8);
ClampingToneMapper {}.apply_tone_mapping(&locked_image, &mut output_image_rgbu8);
update_texture(&output_image_rgbu8, &mut rendered_image_texture);
canvas.copy(&rendered_image_texture, None, None)?;
canvas.present();

View File

@ -4,10 +4,9 @@ use super::colour::{ColourRgbF, NamedColour};
use std::fmt::Debug;
type Bsdf<'a, T> =
Box<dyn Fn(Vector3<T>, Vector3<T>, ColourRgbF<T>) -> ColourRgbF<T> + 'a>;
type Bsdf<'a, T> = Box<dyn Fn(Vector3<T>, Vector3<T>, ColourRgbF<T>) -> ColourRgbF<T> + 'a>;
pub trait Material<T: RealField>: Debug {
pub trait Material<T: RealField>: Debug + Sync + Send {
fn bsdf<'a>(&'a self) -> Bsdf<'a, T>;
fn sample(&self, _w_o: &Vector3<T>) -> Vec<Vector3<T>> {

View File

@ -4,16 +4,16 @@ use obj::{IndexTuple, Obj, SimplePolygon};
use super::materials::Material;
use super::raycasting::{Intersect, IntersectionInfo, Ray};
use std::rc::Rc;
use alga::general::SupersetOf;
use std::io::Result;
use std::path::Path;
use std::sync::Arc;
#[derive(Debug)]
pub struct Triangle<T: RealField> {
pub vertices: [Point3<T>; 3],
pub normals: [Vector3<T>; 3],
pub material: Rc<dyn Material<T>>,
pub material: Arc<dyn Material<T> >,
}
impl<T: RealField> Intersect<T> for Triangle<T> {
@ -65,7 +65,7 @@ impl<T: RealField> Intersect<T> for Triangle<T> {
.normalize();
let tangent = cotangent.cross(&normal).normalize();
let retro = (ray.origin - location).normalize();
let material = Rc::clone(&self.material);
let material = Arc::clone(&self.material);
Some(IntersectionInfo {
distance,
location,
@ -373,7 +373,7 @@ mod tests {
Point3::new(-1.0, -1.0, 1.0),
],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
if let None = target_triangle.intersect(&target_ray) {
@ -390,7 +390,7 @@ mod tests {
Point3::new(1.0, -1.0, 1.0),
],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
if let None = target_triangle.intersect(&target_ray) {
@ -407,7 +407,7 @@ mod tests {
Point3::new(-1.0, -1.0, -1.0),
],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, -1.0));
if let None = target_triangle.intersect(&target_ray) {
@ -424,7 +424,7 @@ mod tests {
Point3::new(1.0, -1.0, -1.0),
],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let target_ray = Ray::new(Point3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, -1.0));
if let None = target_triangle.intersect(&target_ray) {
@ -441,7 +441,7 @@ mod tests {
Point3::new(4.0, 4.0, 6.0),
],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let target_ray = Ray::new(Point3::new(5.0, 5.0, 5.0), Vector3::new(0.0, 0.0, 1.0));
if let None = target_triangle.intersect(&target_ray) {
@ -458,7 +458,7 @@ mod tests {
Point3::new(5.0, 4.5, 6.0),
],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let target_ray = Ray::new(Point3::new(5.0, 5.0, 5.0), Vector3::new(1.0, 0.5, 1.0));
if let None = target_triangle.intersect(&target_ray) {
@ -492,7 +492,7 @@ mod tests {
Point3::from(vertex2),
],
normals: [normal; 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let ray = Ray::new(ray_origin, ray_direction);
@ -523,7 +523,7 @@ mod tests {
Point3::from(vertex2),
],
normals: [normal; 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let ray = Ray::new(ray_origin, ray_direction);
@ -668,7 +668,7 @@ mod tests {
Point3::from(vertex2),
],
normals: [normal; 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
let ray = Ray::new(ray_origin, ray_direction);
@ -795,7 +795,7 @@ mod tests {
let triangle = Triangle {
vertices: [vertex0, vertex1, vertex2],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
match triangle.intersect(&ray) {
Some(_) => false,
@ -823,7 +823,7 @@ mod tests {
let triangle = Triangle {
vertices: [vertex0, vertex1, vertex2],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
match triangle.intersect(&ray) {
Some(_) => false,
@ -851,7 +851,7 @@ mod tests {
let triangle = Triangle {
vertices: [vertex0, vertex1, vertex2],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
match triangle.intersect(&ray) {
Some(_) => false,
@ -877,7 +877,7 @@ mod tests {
let triangle = Triangle {
vertices: [vertex0, vertex1, vertex2],
normals: [Vector3::zeros(); 3],
material: Rc::new(LambertianMaterial::new_dummy()),
material: Arc::new(LambertianMaterial::new_dummy()),
};
match triangle.intersect(&ray) {
Some(_) => false,

View File

@ -2,7 +2,7 @@ use nalgebra::{convert, Point3, RealField, Vector3};
use super::materials::Material;
use std::rc::Rc;
use std::sync::Arc;
#[derive(Clone, Debug)]
pub struct Ray<T: RealField> {
@ -35,21 +35,21 @@ pub struct IntersectionInfo<T: RealField> {
pub tangent: Vector3<T>,
pub cotangent: Vector3<T>,
pub retro: Vector3<T>,
pub material: Rc<dyn Material<T>>,
pub material: Arc<dyn Material<T>>,
}
pub trait Intersect<T: RealField> {
pub trait Intersect<T: RealField>: Send + Sync {
fn intersect<'a>(&'a self, ray: &Ray<T>) -> Option<IntersectionInfo<T>>;
}
pub struct Sphere<T: RealField> {
centre: Point3<T>,
radius: T,
material: Rc<dyn Material<T>>,
material: Arc<dyn Material<T>>,
}
impl<T: RealField> Sphere<T> {
pub fn new(centre: Point3<T>, radius: T, material: Rc<dyn Material<T>>) -> Sphere<T> {
pub fn new(centre: Point3<T>, radius: T, material: Arc<dyn Material<T>>) -> Sphere<T> {
Sphere {
centre,
radius,
@ -142,7 +142,7 @@ impl<T: RealField> Intersect<T> for Sphere<T> {
tangent,
cotangent,
retro,
material: Rc::clone(&self.material),
material: Arc::clone(&self.material),
})
}
}
@ -154,14 +154,14 @@ pub struct Plane<T: RealField> {
tangent: Vector3<T>,
cotangent: Vector3<T>,
distance_from_origin: T,
material: Rc<dyn Material<T>>,
material: Arc<dyn Material<T>>,
}
impl<T: RealField> Plane<T> {
pub fn new(
normal: Vector3<T>,
distance_from_origin: T,
material: Rc<dyn Material<T>>,
material: Arc<dyn Material<T>>,
) -> Plane<T> {
normal.normalize();
let mut axis_closest_to_tangent = Vector3::zeros();
@ -202,7 +202,7 @@ impl<T: RealField> Intersect<T> for Plane<T> {
tangent: self.tangent,
cotangent: self.cotangent,
retro: -ray.direction,
material: Rc::clone(&self.material),
material: Arc::clone(&self.material),
})
}
}
@ -266,7 +266,7 @@ mod tests {
let s = Sphere::new(
Point3::new(1.5, 1.5, 15.0),
5.0,
Rc::new(LambertianMaterial::new_dummy()),
Arc::new(LambertianMaterial::new_dummy()),
);
assert_matches!(s.intersect(&r), Some(_));
}
@ -277,7 +277,7 @@ mod tests {
let s = Sphere::new(
Point3::new(-5.0, 1.5, 15.0),
5.0,
Rc::new(LambertianMaterial::new_dummy()),
Arc::new(LambertianMaterial::new_dummy()),
);
assert_matches!(s.intersect(&r), None);
}
@ -288,7 +288,7 @@ mod tests {
let s = Sphere::new(
Point3::new(1.5, 1.5, -15.0),
5.0,
Rc::new(LambertianMaterial::new_dummy()),
Arc::new(LambertianMaterial::new_dummy()),
);
assert_matches!(s.intersect(&r), None);
}
@ -299,7 +299,7 @@ mod tests {
let s = Sphere::new(
Point3::new(1.5, 1.5, 2.0),
5.0,
Rc::new(LambertianMaterial::new_dummy()),
Arc::new(LambertianMaterial::new_dummy()),
);
assert_matches!(s.intersect(&r), Some(_));
}
@ -316,7 +316,7 @@ mod tests {
let sphere = Sphere::new(
sphere_centre,
radius,
Rc::new(LambertianMaterial::new_dummy()),
Arc::new(LambertianMaterial::new_dummy()),
);
let ray = Ray::new(ray_origin, sphere_centre - ray_origin);
let info = sphere.intersect(&ray).unwrap();
@ -332,7 +332,7 @@ mod tests {
let p = Plane::new(
Vector3::new(1.0, 0.0, 0.0),
-5.0,
Rc::new(LambertianMaterial::new_dummy()),
Arc::new(LambertianMaterial::new_dummy()),
);
assert_matches!(p.intersect(&r), Some(_));
}
@ -343,7 +343,7 @@ mod tests {
let p = Plane::new(
Vector3::new(1.0, 0.0, 0.0),
-5.0,
Rc::new(LambertianMaterial::new_dummy()),
Arc::new(LambertianMaterial::new_dummy()),
);
assert_matches!(p.intersect(&r), None);
}
@ -354,7 +354,7 @@ mod tests {
let p = Plane::new(
Vector3::new(1.0, 0.0, 0.0),
-5.0,
Rc::new(LambertianMaterial::new_dummy()),
Arc::new(LambertianMaterial::new_dummy()),
);
match p.intersect(&r) {
Some(IntersectionInfo {