Add another light to test scene, to fill shadows in a little
This commit is contained in:
parent
8b0b8c59ba
commit
d19d5200b0
|
|
@ -89,6 +89,7 @@ pub fn partial_render_scene<T: RealField>(
|
||||||
let ambient_intensity: T = convert(0.0);
|
let ambient_intensity: T = convert(0.0);
|
||||||
let directional_intensity1: T = convert(7.0);
|
let directional_intensity1: T = convert(7.0);
|
||||||
let directional_intensity2: T = convert(3.0);
|
let directional_intensity2: T = convert(3.0);
|
||||||
|
let directional_intensity3: T = convert(2.0);
|
||||||
let integrator = WhittedIntegrator::<T> {
|
let integrator = WhittedIntegrator::<T> {
|
||||||
ambient_light: ColourRgbF::from_named(NamedColour::White) * ambient_intensity,
|
ambient_light: ColourRgbF::from_named(NamedColour::White) * ambient_intensity,
|
||||||
lights: vec![
|
lights: vec![
|
||||||
|
|
@ -100,6 +101,10 @@ pub fn partial_render_scene<T: RealField>(
|
||||||
direction: Vector3::new(convert(-0.5), convert(2.0), convert(-0.5)).normalize(),
|
direction: Vector3::new(convert(-0.5), convert(2.0), convert(-0.5)).normalize(),
|
||||||
colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity2,
|
colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity2,
|
||||||
},
|
},
|
||||||
|
DirectionalLight {
|
||||||
|
direction: Vector3::new(convert(-3.0), convert(0.1), convert(-0.5)).normalize(),
|
||||||
|
colour: ColourRgbF::from_named(NamedColour::White) * directional_intensity3,
|
||||||
|
},
|
||||||
],
|
],
|
||||||
};
|
};
|
||||||
let sampler = Sampler { scene };
|
let sampler = Sampler { scene };
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue