Add documentation for partial_render_scene()
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@ -67,6 +67,30 @@ impl<T: Real> ImageSampler<T> {
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const RECURSION_LIMIT: u16 = 32;
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/// Render a rectangular section of the image.
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///
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/// The contents and the image, along with the camera, are defined by `scene`.
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///
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/// Assuming an overall image size given by `width` and `height`, the part of the image
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/// defined by `tile` is rendered and returned. Rendering a tile at a time allows a partially-
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/// rendered image to be displayed to the user.
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///
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/// # Examples
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//
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/// ```
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/// # use nalgebra::Point3;
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/// # use vanrijn::scene::Scene;
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/// # use vanrijn::util::TileIterator;
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/// # use vanrijn::partial_render_scene;
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/// # let scene = Scene { camera_location: Point3::new(0.0f32, 0.0, 0.0), objects: vec![] };
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/// let image_width = 640;
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/// let image_height = 480;
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/// let time_size = 32;
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/// for tile in TileIterator::new(640, 480, 32) {
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/// let tile_image = partial_render_scene( &scene, tile, image_height, image_width );
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/// // display and/or save tile_image
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/// }
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/// ```
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pub fn partial_render_scene<T: Real>(
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scene: &Scene<T>,
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tile: Tile,
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