Use BoundingVolumeHierarchy to accelerate rendering

This commit is contained in:
Matthew Gordon 2020-02-28 23:26:56 -05:00
parent 2b8794c884
commit ad2b9247b8
4 changed files with 69 additions and 19 deletions

View File

@ -19,7 +19,7 @@ use vanrijn::colour::{ColourRgbF, NamedColour};
use vanrijn::image::{ClampingToneMapper, ImageRgbU8, ToneMapper};
use vanrijn::materials::{LambertianMaterial, PhongMaterial, ReflectiveMaterial};
use vanrijn::mesh::load_obj;
use vanrijn::raycasting::{Plane, Primitive, Sphere};
use vanrijn::raycasting::{BoundingVolumeHierarchy, Plane, Primitive, Sphere};
use vanrijn::scene::Scene;
use vanrijn::util::{Tile, TileIterator};
@ -70,18 +70,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
let scene = Arc::new(Scene {
camera_location: Point3::new(-2.0, 1.0, -5.0),
objects: load_obj(
Path::new("/home/matthew/Downloads/bunny.obj"),
Arc::new(ReflectiveMaterial {
colour: ColourRgbF::from_named(NamedColour::Yellow),
diffuse_strength: 0.05,
reflection_strength: 0.9,
}),
)
.unwrap()
.into_iter()
.map(|triangle| Arc::new(triangle) as Arc<dyn Primitive<f64>>)
.chain(vec![
objects: vec![
Arc::new(Plane::new(
Vector3::new(0.0, 1.0, 0.0),
-2.0,
@ -117,8 +106,18 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
specular_strength: 1.0,
}),
)),
])
.collect(),
Arc::new(BoundingVolumeHierarchy::build(
&load_obj(
Path::new("/home/matthew/Downloads/bunny.obj"),
Arc::new(ReflectiveMaterial {
colour: ColourRgbF::from_named(NamedColour::Yellow),
diffuse_strength: 0.05,
reflection_strength: 0.9,
}),
)
.unwrap(),
)),
],
});
let mut event_pump = sdl_context.event_pump()?;
@ -127,7 +126,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut tile_rx = Some(tile_rx);
let worker_boss = std::thread::spawn(move || {
TileIterator::new(image_width as usize, image_height as usize, 8)
TileIterator::new(image_width as usize, image_height as usize, 32)
.map(move |tile| (tile, tile_tx.clone()))
.par_bridge()
.try_for_each(|(tile, tx)| {

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@ -2,7 +2,7 @@ mod wavefront_obj {
use crate::materials::Material;
use crate::Real;
use crate::raycasting::Triangle;
use crate::raycasting::{Primitive, Triangle};
use alga::general::SupersetOf;
use nalgebra::{convert, Point3, Vector3};
@ -67,7 +67,7 @@ mod wavefront_obj {
pub fn load_obj<T: Real>(
filename: &Path,
material: Arc<dyn Material<T>>,
) -> Result<Vec<Triangle<T>>>
) -> Result<Vec<Arc<dyn Primitive<T>>>>
where
T: SupersetOf<f32>,
{
@ -79,6 +79,7 @@ mod wavefront_obj {
.flat_map(|object| object.groups.iter())
.flat_map(|group| group.polys.iter())
.flat_map(|poly| get_triangles(poly, &obj.position, &obj.normal, material.clone()))
.map(|triangle| Arc::new(triangle) as Arc<dyn Primitive<T>>)
.collect())
}
}

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@ -1,4 +1,4 @@
use super::{BoundingBox, Primitive};
use super::{BoundingBox, HasBoundingBox, Intersect, IntersectP, IntersectionInfo, Primitive, Ray};
use crate::util::morton::morton_order_value_3d;
use crate::util::normalizer::Point3Normalizer;
@ -111,6 +111,55 @@ impl<T: Real> BoundingVolumeHierarchy<T> {
}
}
fn closest_intersection<T: Real>(
a: Option<IntersectionInfo<T>>,
b: Option<IntersectionInfo<T>>,
) -> Option<IntersectionInfo<T>> {
match (a, b) {
(Some(a), Some(b)) => {
if a.distance < b.distance {
Some(a)
} else {
Some(b)
}
}
(Some(a), None) => Some(a),
(None, Some(b)) => Some(b),
(None, None) => None,
}
}
impl<T: Real> Intersect<T> for BoundingVolumeHierarchy<T> {
fn intersect<'a>(&'a self, ray: &Ray<T>) -> Option<IntersectionInfo<T>> {
match self {
Self::Node {
bounds,
left,
right,
} => {
if bounds.intersect(ray) {
closest_intersection(left.intersect(ray), right.intersect(ray))
} else {
None
}
}
Self::Leaf {
bounds: _,
primitive,
} => primitive.intersect(ray),
Self::None => None,
}
}
}
impl<T: Real> HasBoundingBox<T> for BoundingVolumeHierarchy<T> {
fn bounding_box(&self) -> BoundingBox<T> {
self.get_bounds()
}
}
impl<T: Real> Primitive<T> for BoundingVolumeHierarchy<T> {}
pub struct FilterIterator<'a, T: Real> {
unsearched_subtrees: Vec<&'a BoundingVolumeHierarchy<T>>,
predicate: Box<dyn Fn(&BoundingBox<T>) -> bool>,

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@ -18,6 +18,7 @@ pub mod axis_aligned_bounding_box;
pub use axis_aligned_bounding_box::BoundingBox;
pub mod bounding_volume_hierarchy;
pub use bounding_volume_hierarchy::BoundingVolumeHierarchy;
#[derive(Clone, Debug)]
pub struct Ray<T: Real> {