Use BoundingVolumeHierarchy to accelerate rendering
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2b8794c884
commit
ad2b9247b8
31
src/main.rs
31
src/main.rs
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@ -19,7 +19,7 @@ use vanrijn::colour::{ColourRgbF, NamedColour};
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use vanrijn::image::{ClampingToneMapper, ImageRgbU8, ToneMapper};
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use vanrijn::materials::{LambertianMaterial, PhongMaterial, ReflectiveMaterial};
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use vanrijn::mesh::load_obj;
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use vanrijn::raycasting::{Plane, Primitive, Sphere};
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use vanrijn::raycasting::{BoundingVolumeHierarchy, Plane, Primitive, Sphere};
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use vanrijn::scene::Scene;
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use vanrijn::util::{Tile, TileIterator};
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@ -70,18 +70,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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let scene = Arc::new(Scene {
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camera_location: Point3::new(-2.0, 1.0, -5.0),
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objects: load_obj(
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Path::new("/home/matthew/Downloads/bunny.obj"),
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Arc::new(ReflectiveMaterial {
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colour: ColourRgbF::from_named(NamedColour::Yellow),
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diffuse_strength: 0.05,
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reflection_strength: 0.9,
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}),
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)
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.unwrap()
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.into_iter()
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.map(|triangle| Arc::new(triangle) as Arc<dyn Primitive<f64>>)
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.chain(vec![
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objects: vec![
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Arc::new(Plane::new(
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Vector3::new(0.0, 1.0, 0.0),
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-2.0,
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@ -117,8 +106,18 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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specular_strength: 1.0,
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}),
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)),
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])
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.collect(),
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Arc::new(BoundingVolumeHierarchy::build(
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&load_obj(
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Path::new("/home/matthew/Downloads/bunny.obj"),
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Arc::new(ReflectiveMaterial {
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colour: ColourRgbF::from_named(NamedColour::Yellow),
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diffuse_strength: 0.05,
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reflection_strength: 0.9,
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}),
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)
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.unwrap(),
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)),
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],
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});
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let mut event_pump = sdl_context.event_pump()?;
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@ -127,7 +126,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut tile_rx = Some(tile_rx);
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let worker_boss = std::thread::spawn(move || {
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TileIterator::new(image_width as usize, image_height as usize, 8)
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TileIterator::new(image_width as usize, image_height as usize, 32)
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.map(move |tile| (tile, tile_tx.clone()))
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.par_bridge()
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.try_for_each(|(tile, tx)| {
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@ -2,7 +2,7 @@ mod wavefront_obj {
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use crate::materials::Material;
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use crate::Real;
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use crate::raycasting::Triangle;
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use crate::raycasting::{Primitive, Triangle};
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use alga::general::SupersetOf;
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use nalgebra::{convert, Point3, Vector3};
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@ -67,7 +67,7 @@ mod wavefront_obj {
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pub fn load_obj<T: Real>(
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filename: &Path,
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material: Arc<dyn Material<T>>,
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) -> Result<Vec<Triangle<T>>>
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) -> Result<Vec<Arc<dyn Primitive<T>>>>
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where
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T: SupersetOf<f32>,
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{
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@ -79,6 +79,7 @@ mod wavefront_obj {
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.flat_map(|object| object.groups.iter())
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.flat_map(|group| group.polys.iter())
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.flat_map(|poly| get_triangles(poly, &obj.position, &obj.normal, material.clone()))
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.map(|triangle| Arc::new(triangle) as Arc<dyn Primitive<T>>)
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.collect())
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}
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}
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@ -1,4 +1,4 @@
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use super::{BoundingBox, Primitive};
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use super::{BoundingBox, HasBoundingBox, Intersect, IntersectP, IntersectionInfo, Primitive, Ray};
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use crate::util::morton::morton_order_value_3d;
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use crate::util::normalizer::Point3Normalizer;
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@ -111,6 +111,55 @@ impl<T: Real> BoundingVolumeHierarchy<T> {
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}
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}
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fn closest_intersection<T: Real>(
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a: Option<IntersectionInfo<T>>,
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b: Option<IntersectionInfo<T>>,
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) -> Option<IntersectionInfo<T>> {
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match (a, b) {
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(Some(a), Some(b)) => {
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if a.distance < b.distance {
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Some(a)
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} else {
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Some(b)
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}
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}
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(Some(a), None) => Some(a),
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(None, Some(b)) => Some(b),
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(None, None) => None,
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}
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}
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impl<T: Real> Intersect<T> for BoundingVolumeHierarchy<T> {
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fn intersect<'a>(&'a self, ray: &Ray<T>) -> Option<IntersectionInfo<T>> {
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match self {
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Self::Node {
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bounds,
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left,
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right,
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} => {
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if bounds.intersect(ray) {
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closest_intersection(left.intersect(ray), right.intersect(ray))
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} else {
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None
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}
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}
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Self::Leaf {
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bounds: _,
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primitive,
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} => primitive.intersect(ray),
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Self::None => None,
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}
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}
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}
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impl<T: Real> HasBoundingBox<T> for BoundingVolumeHierarchy<T> {
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fn bounding_box(&self) -> BoundingBox<T> {
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self.get_bounds()
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}
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}
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impl<T: Real> Primitive<T> for BoundingVolumeHierarchy<T> {}
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pub struct FilterIterator<'a, T: Real> {
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unsearched_subtrees: Vec<&'a BoundingVolumeHierarchy<T>>,
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predicate: Box<dyn Fn(&BoundingBox<T>) -> bool>,
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@ -18,6 +18,7 @@ pub mod axis_aligned_bounding_box;
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pub use axis_aligned_bounding_box::BoundingBox;
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pub mod bounding_volume_hierarchy;
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pub use bounding_volume_hierarchy::BoundingVolumeHierarchy;
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#[derive(Clone, Debug)]
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pub struct Ray<T: Real> {
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