Make sure normals or imported meshes are unit length.
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@ -27,7 +27,7 @@ mod wavefront_obj {
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Some(normal_index) => convert(Vector3::from_row_slice(&normal_positions[normal_index])),
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None => Vector3::zeros(),
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};
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(vertex, normal)
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(vertex, normal.normalize())
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}
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fn get_triangles<T: Real>(
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