Use bunny model in test scene again
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parent
b39c7e89b1
commit
4933993187
35
src/main.rs
35
src/main.rs
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@ -7,21 +7,21 @@ use sdl2::rect::Rect;
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use sdl2::render::{Canvas, Texture};
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use sdl2::Sdl;
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use nalgebra::{convert, Point3, Rotation3, Translation3, Vector3};
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use nalgebra::{Point3, Vector3};
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use clap::Arg;
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use std::path::PathBuf;
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use std::path::{Path, PathBuf};
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use std::sync::{mpsc, Arc};
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use std::time::Duration;
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use vanrijn::colour::{ColourRgbF, NamedColour};
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use vanrijn::image::{ClampingToneMapper, ImageRgbU8, ToneMapper};
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use vanrijn::materials::{LambertianMaterial, PhongMaterial, ReflectiveMaterial};
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use vanrijn::mesh::load_obj;
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use vanrijn::partial_render_scene;
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use vanrijn::raycasting::{Aggregate, Plane, Primitive, Sphere, Transform};
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use vanrijn::raycasting::{Aggregate, BoundingVolumeHierarchy, Plane, Primitive, Sphere};
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use vanrijn::scene::Scene;
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use vanrijn::util::polyhedra::generate_dodecahedron;
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use vanrijn::util::{Tile, TileIterator};
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#[derive(Debug)]
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@ -126,7 +126,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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image_height as u32,
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)?;
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/*let model_file_path =
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let model_file_path =
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Path::new(env!("CARGO_MANIFEST_DIR")).join("test_data/stanford_bunny.obj");
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println!("Loading object...");
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let model_object = load_obj(
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@ -136,27 +136,10 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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diffuse_strength: 0.05,
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reflection_strength: 0.9,
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}),
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)?;*/
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let model_object: Vec<_> = generate_dodecahedron(
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Point3::new(0.25, 1.5, 2.5),
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1.0,
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Arc::new(LambertianMaterial {
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colour: ColourRgbF::from_named(NamedColour::Green),
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diffuse_strength: 0.1,
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}),
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)
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.iter()
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.map(|elem| {
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elem.transform(&convert(
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Translation3::from(Vector3::new(0.25, 1.5, 2.5))
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* Rotation3::from_euler_angles(0.0, parameters.time * 0.02, 0.0),
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))
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})
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.map(|elem| Box::new(elem.clone()) as Box<dyn Primitive<f64>>)
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.collect();
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/*println!("Building BVH...");
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)?;
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println!("Building BVH...");
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let model_bvh: Box<dyn Aggregate<_>> = Box::new(BoundingVolumeHierarchy::build(model_object));
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println!("Constructing Scene...");*/
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println!("Constructing Scene...");
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let scene = Scene {
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camera_location: Point3::new(-2.0, 1.0, -5.0),
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@ -198,7 +181,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
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}),
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)),
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]) as Box<dyn Aggregate<f64>>,
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Box::new(model_object),
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model_bvh,
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],
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};
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println!("Done.");
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