From 4286af7f255eae70e4bc645d695f5e755ff85218 Mon Sep 17 00:00:00 2001 From: Matthew Gordon Date: Mon, 14 Sep 2020 19:57:24 -0400 Subject: [PATCH] Update README.md --- .github/output3.png | 3 +++ README.md | 5 ++++- 2 files changed, 7 insertions(+), 1 deletion(-) create mode 100644 .github/output3.png diff --git a/.github/output3.png b/.github/output3.png new file mode 100644 index 0000000..81fba65 --- /dev/null +++ b/.github/output3.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:66744fcb7c3e1b72fa8a911a0667f6f4ef15d5f384c5a3986e8dc26fe3a1f275 +size 4252004 diff --git a/README.md b/README.md index c138c4e..40beee5 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,9 @@ # Vanrijn -Vanrijn is a [physically based](https://en.wikipedia.org/wiki/Physically_based_rendering) +This project is very much a work-in-progress and at this point. + +Vanrijn is (or at least will be) a [physically based](https://en.wikipedia.org/wiki/Physically_based_rendering) [ray tracer](https://en.wikipedia.org/wiki/Ray_tracing_(graphics)). Many thanks to the authors of the book ["Physically Based Rendering: From Theory to Implementation](https://www.pbrt.org/) from @@ -17,5 +19,6 @@ On Ubuntu 19.04, if you have the libsdl2-dev package installed you should be abl run "cargo run" and see a window with a test scene rendered into it. In theory it should work on any platform with SDL2 installed but I've only tested it on Ubuntu Linux. +![](.github/output3.png?raw=true "Test Image 3") ![](.github/output.png?raw=true "Test Image 1") ![](.github/output2.png?raw=true "Test Image")