Add benchmark
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84
src/lib.rs
84
src/lib.rs
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@ -1,3 +1,6 @@
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#![feature(test)]
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extern crate test;
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pub mod algebra_utils;
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pub mod camera;
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pub mod colour;
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@ -8,3 +11,84 @@ pub mod mesh;
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pub mod raycasting;
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pub mod sampler;
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pub mod scene;
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#[cfg(test)]
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mod tests {
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use test::Bencher;
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use super::camera::render_scene;
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use super::colour::{ColourRgbF, NamedColour};
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use super::image::ImageRgbF;
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use super::materials::{LambertianMaterial, PhongMaterial, ReflectiveMaterial};
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use super::mesh::load_obj;
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use super::raycasting::{Intersect, Plane, Sphere};
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use super::scene::Scene;
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use nalgebra::{Point3, Vector3};
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use std::path::Path;
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use std::sync::{Arc, Mutex};
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#[bench]
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fn simple_scene(b: &mut Bencher) {
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let image_width = 3;
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let image_height = 3;
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let output_image =
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Arc::new(Mutex::new(ImageRgbF::<f64>::new(image_width, image_height)));
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let scene = Arc::new(Scene {
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camera_location: Point3::new(-2.0, 1.0, -5.0),
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objects: load_obj(
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Path::new("/home/matthew/Downloads/bunny.obj"),
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Arc::new(ReflectiveMaterial {
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colour: ColourRgbF::from_named(NamedColour::Yellow),
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diffuse_strength: 0.05,
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reflection_strength: 0.9,
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}),
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)
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.unwrap()
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.into_iter()
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.map(|triangle| Box::new(triangle) as Box<dyn Intersect<f64>>)
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.chain(vec![
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Box::new(Plane::new(
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Vector3::new(0.0, 1.0, 0.0),
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-2.0,
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Arc::new(LambertianMaterial {
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colour: ColourRgbF::new(0.55, 0.27, 0.04),
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diffuse_strength: 0.1,
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}),
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)) as Box<dyn Intersect<f64>>,
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Box::new(Sphere::new(
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Point3::new(-6.25, -0.5, 1.0),
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1.0,
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Arc::new(LambertianMaterial {
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colour: ColourRgbF::from_named(NamedColour::Green),
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diffuse_strength: 0.1,
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}),
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)),
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Box::new(Sphere::new(
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Point3::new(-4.25, -0.5, 2.0),
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1.0,
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Arc::new(ReflectiveMaterial {
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colour: ColourRgbF::from_named(NamedColour::Blue),
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diffuse_strength: 0.01,
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reflection_strength: 0.99,
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}),
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)),
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Box::new(Sphere::new(
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Point3::new(-5.0, 1.5, 1.0),
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1.0,
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Arc::new(PhongMaterial {
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colour: ColourRgbF::from_named(NamedColour::Red),
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diffuse_strength: 0.05,
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smoothness: 100.0,
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specular_strength: 1.0,
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}),
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)),
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])
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.collect(),
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});
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b.iter(|| render_scene(output_image.clone(), scene.clone()));
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}
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}
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