Matthew Gordon
04aec9231b
Add file missing from earlier commit
2025-06-12 10:53:32 -03:00
Matthew Gordon
0d98b4016c
Add some error handling
2025-06-12 10:53:10 -03:00
Matthew Gordon
072b54cafe
Add ability to load sample files from server
2025-06-10 15:35:21 -03:00
Matthew Gordon
24a86cb77a
Log frame times
2025-06-10 15:10:01 -03:00
Matthew Gordon
37a8ca5440
Add clear scene button to web app
2025-06-10 12:41:38 -03:00
Matthew Gordon
4d1a333414
Make web app fill viewport
2025-06-10 12:26:58 -03:00
Matthew Gordon
420bfed5e9
Allow loading new DEM after one has already been loaded
2025-06-10 11:44:43 -03:00
Matthew Gordon
b33af565f2
Formatting
2025-06-10 11:43:19 -03:00
Matthew Gordon
6b4896f0cb
Partially fix WGSL tests
2025-06-10 11:42:43 -03:00
Matthew Gordon
bf1f65afe5
Add file upload button to web app
2025-06-10 10:11:38 -03:00
Matthew Gordon
15fd82da34
Separate JS and CSS out of HTML document and into their own files
2025-06-10 09:38:32 -03:00
Matthew Gordon
b3deecc02f
Add colours
2025-06-02 15:10:28 -03:00
Matthew Gordon
6bac62f587
Slow down automatic rotation
2025-05-30 16:57:44 -03:00
Matthew Gordon
953a152c97
Log backend and device (GPU model) when initializing
2025-05-30 16:57:27 -03:00
Matthew Gordon
1b3e475318
Raise WGPU requested limits
2025-05-30 16:56:43 -03:00
Matthew Gordon
c5930e55f9
Web version now has feature parity with native
2025-05-24 18:46:51 -03:00
Matthew Gordon
a15eedcd1b
Progress towards getting web version working
2025-05-19 13:40:36 -03:00
Matthew Gordon
1d9a771986
Update deprecated wgpu structs
2025-05-10 10:01:10 -03:00
Matthew Gordon
5d7159c490
Upgrade wgpu from version 23 to 25
2025-05-10 09:57:23 -03:00
Matthew Gordon
513c7b575e
Update dependencies
2025-05-10 09:50:13 -03:00
Matthew Gordon
5e8fe85cdf
Add a little more info to README.md
2025-01-21 20:18:35 -04:00
Matthew Gordon
3d29a93885
Replace ambient coefficient with a no-shadow fill light
2025-01-21 20:14:52 -04:00
Matthew Gordon
e1aab75ab8
Still a mess but performance and visual quality improved
2025-01-10 16:05:21 -04:00
Matthew Gordon
103cd1bdc2
It's a mess but it works.
2025-01-10 14:33:57 -04:00
Matthew Gordon
91a66e3bb4
Add antialiasing
2025-01-06 11:18:43 -04:00
Matthew Gordon
53221856aa
Add hard shadows, although there are bad artifacts
2025-01-06 09:54:21 -04:00
Matthew Gordon
171ffa180b
Switch to nicer default scale
2025-01-03 21:40:54 -04:00
Matthew Gordon
9348c6021b
Calculate normals and apply lambertian lighting
2025-01-03 21:40:34 -04:00
Matthew Gordon
c822264329
Raycasting works!
2025-01-03 15:46:37 -04:00
Matthew Gordon
4e08d2b8fd
Break up shader into multiple files
2024-12-23 11:39:56 -04:00
Matthew Gordon
f2bd9a92fc
Move dem_renderer module into subdirectory
2024-11-29 20:32:51 -04:00
Matthew Gordon
f7603661c1
Add non-working raycasting code
...
Implemented basic raycasting but it doesn't work; I'll check this in and
then add GPU unit tests.
2024-11-29 20:28:20 -04:00
Matthew Gordon
5e3b97ed61
Load DEM BVH into texture
2024-11-22 21:42:37 -04:00
Matthew Gordon
ab2e366e7f
Factor out DEM texture creation into separate function
2024-11-22 20:40:56 -04:00
Matthew Gordon
e7180e57bf
Fix issues found by `cargo clippy`, including bugs
2024-11-22 20:32:15 -04:00
Matthew Gordon
a4503c3dbf
Load DEM texture
2024-11-22 20:20:06 -04:00
Matthew Gordon
8906f6e47a
Build BVH Quadtree for DEM
2024-11-16 15:03:16 -04:00
Matthew Gordon
e26af202ef
Render volume of DEM instead of cube
...
Instead of a +/-1 cube, draw the AABB of the DEM
2024-11-15 10:07:04 -04:00
Matthew Gordon
e89c1e4c3d
Make the cube rotate
2024-11-14 22:08:23 -04:00
Matthew Gordon
35785dbf01
Redraw continuously instead of busy-waiting at 100% CPU
...
Previously, Pteropus would only redraw when the window was resized, but
it would continuously poll for events, keeping a CPU core at 100% even
when not doing anything.
It now automatically queues a new RedrawRequested event after each draw
finishes. The view() call will also limit the frame rate to the video
refresh rate and block when there are more than three frames queued up,
so we're not busywaiting any more.
2024-11-14 20:51:23 -04:00
Matthew Gordon
b870e03812
Draw unlit cube when DEM is loaded
...
Reconfigure the pipeline to draw an unlit (solid colour silhouette) cube
when a DEM is loaded. The fragment shader of this cube will be what
raytraces the DEM.
2024-11-14 12:51:24 -04:00
Matthew Gordon
71b05c31a2
Load f32 tiff into DEM, started BVH, other changes
2024-11-13 17:14:44 -04:00
Matthew Gordon
5dfdd3e927
Stub in basic wgpu framework; just draw triangle right now
...
Start again using WGPU with both native and WebAssembly. Just draws a
triangle right now.
2024-07-12 17:27:27 -03:00
Matthew Gordon
5e107d78f2
Scale down fox image
2024-07-11 11:05:28 -03:00
Matthew Gordon
4911748728
Re-add Flying Fox
2024-07-11 10:55:57 -03:00
Matthew Gordon
8cf731ee35
Delete Flying Fox photo missing from LFS after migration
2024-07-11 10:55:09 -03:00
Matthew Gordon
548f801bcf
Extract numeric type traits to own module
2024-02-03 12:39:28 -04:00
Matthew Gordon
d84a1ee40c
Restructure command line args to use subcommands
2024-02-03 12:38:34 -04:00
Matthew Gordon
0880f3e761
Add simple gridding of LAS files
2024-01-20 16:27:45 -04:00
Matthew Gordon
45121558f9
Upgrade a bunch of packages
2024-01-18 19:54:24 -04:00